Unless you knew some really gullible ass people, nobody honestly thought Watch_Dogs would be the fucking MGS2 of the new gen.
What I remember from Watch_Dogs is people thinking that it was a neat looking idea for a new IP with great graphics during an E3 with fuck all else interesting, and already being disappointed when the guns showed up at the end of the demo and hoping that the hacking street lights and bridge stuff wouldn't be as formulaic as it would be. Then the second it got delayed and started showing up as real gameplay, hype dropping dramatically as people realized it was an Ubisoft game.
I mean, it was a Ubisoft open wide game! We know those can go bad on a moments notice. We knew in 2013.
And between the delays, poor showings late 2013 and Aiden Pearce's iconic cap it was obvious what happened before the game came out.
Destiny was a game where people were still in denial about what it even after it came out was because their brains refused to accept how disappointing it was.
It's crazy. All the problems were backloaded in such a way that even demos hid how much of a shitshow that game was. It looked and played amazing right until a bit after release and the other shoe dropped.
And it was Bungie making that game! Bungie! The guys with a near spotless track record who walked away from one of the biggest deals in gaming to create their own new IP.
The disappointment even gets into weird meta stuff for me. After Halo 4 and the way critical story beats were hidden in another game mode I thought "boy 343, you could take a few lessons from Bungie on how to more naturally blend story and worldbuilding into your main game".
Then Destiny came out and that stuff was on a fucking website.