Thanks!
Drew streaming from home, eh? This can only mean
Drew is going solo
RIP Giant Bomb
Thanks!
upupupupupu
3 hours of jeff shitting on everything you love!
A 3 hour quick look? Where are you seeing thus.
Don't know whether 3 hours is enough for Raplay.
Don't know whether 3 hours is enough for Raplay.
This is gonna sound like a dumb idea on paper, but hear me out.
Ok.
Four part QL series. One video each day from Tuesday to Friday. One hour each.
make it 4 hours and split them into a 2-parter
nowhere, people are just being weird about their expectations.
Good I hope its a 20 minute quick look and Jeff shits on everything while just scrolling over the game icons.
The salt will be glorious.
The main reason I can't wait to see the Replay quicklook is to finally find out what they did with the N-I-N-T-E-N-D-O letters in RC Pro AM.
I will be laughing so much if it ends up being a GB East quicklook haha
So did Dave Lang ever get a new phone number after the whole E3 incident?
Cant wait to see how long it takes Drew/Dan to get through the upcoming Naomi footprint tracking part of the game.
if Drew can figure out the less than subtle hints, it should be pretty easy.
Cant wait to see how long it takes Drew/Dan to get through the upcoming Naomi footprint tracking part of the game.
if Drew can figure out the less than subtle hints, it should be pretty easy.
Yep, it's crazy how basically no fighting game explains it, too. A combo is simply a series of hits that can't be interrupted and you can watch the hit-counter to see for yourself if you did one. I don't think I've ever seen that mentioned in a tutorial."So when people talk about combos, those are...ways...to hit a lot...in a row? I know that much"
I feel like it could be valuable for a lot of people to watch somebody like Drew. He's not incompetent, he's not an idiot, he has problem solving skills and has been playing video games actively pretty much since he was a child. And he still doesn't have a clue about the most fundamental concepts in fighting games. Some genres have such a high barrier of entry that even an "easy" version can be daunting for somebody who hasn't played earlier games inside and out. The same can be said for mobas, even the "simple" games like Heroes of the Storm can take hours and hours to gain basic competency.
Yep, it's crazy how basically no fighting game explains it, too. A combo is simply a series of hits that can't be interrupted and you can watch the hit-counter to see for yourself if you did one. I don't think I've ever seen that mentioned in a tutorial.
But Seth Killian and the Rising Thunder twitter accounts acutally retweeted his stream, atleast they are watching.
Usually because combos are more of an advanced mechanic, something you wouldn't see in a lot of tutorials. KI's tutorial actually explains its combo mechanic very well, as does Skullgirls I think (its been a while since I played that).
Tutorials should teach players the fundamentals before they move to combos, since that's usually what the trials/challenges end up being. But I think a tutorial for what a combo is and how it works is important.
Trials aren't a tutorial, the combos often aren't even the ones people actually use. SF4 pretty much does not have one. Even after so many releases.The advanced tutorials are usually even worse. I remember the Street Fighter 4 tutorial was said to be great when it first came out, then I tried it and had no idea what the hell it was asking me to do or why I might be doing it for most of the trials.
"So when people talk about combos, those are...ways...to hit a lot...in a row? I know that much"
I feel like it could be valuable for a lot of people to watch somebody like Drew. He's not incompetent, he's not an idiot, he has problem solving skills and has been playing video games actively pretty much since he was a child. And he still doesn't have a clue about the most fundamental concepts in fighting games. Some genres have such a high barrier of entry that even an "easy" version can be daunting for somebody who hasn't played earlier games inside and out. The same can be said for mobas, even the "simple" games like Heroes of the Storm can take hours and hours to gain basic competency.
The advanced tutorials are usually even worse. I remember the Street Fighter 4 tutorial was said to be great when it first came out, then I tried it and had no idea what the hell it was asking me to do or why I might be doing it for most of the trials.
A simple cancel is a combo, every tutorial has atleast that in it. I'm not talking about 20 hit sequences here.
Trials aren't a tutorial, the combos often aren't even the ones people actually usw. SF4 pretty much does not have one. Even after so many releases.
Drew will forget about Raiden again @_@
can I just have a link to your gif depository
No, but fighting game tutorials have lived in such a dire state that the SF4 thing was being used to suggest new players could jump into the game and learn what they need by playing through it. I saw it enough times even long after release that I rented the game and realized I was speaking a different language from the people who thought it was a great tutorial.
in reality it's just
in reality it's just
in reality it's just
in reality it's just
in reality it's just
.can I just have a link to your gif depository
in reality it's just
God, looking at porn on a flip phone screen.
Only slightly less shameful than porn on a psp.