shadyspace
Banned
Kojima apparently doesn't understand how surrogacy works.
It almost seemed like he was enjoying the section, to be honest. I think he's been enjoying MGS4 a lot more on the whole because A) it has modern controls and B) Dan hasn't really had to be coy or prod him in the right direction, so he feels less like he's being watched and judged on every move and more like he can just play the game. That doesn't account for commenters, though.
And as for that section...this whole game is just broken up weirdly. I understand where Kojima wanted to go with the acts and all, but each Act has its own distinct gameplay, and while they take a while, when you look back and think back on them, they feel so short. Like, Act 2 seems like a flash in the pan, and that was probably the most metal gear solid-y this game gets, iirc.
It's just so WEIRD.
It's definitely alot shorter, gameplay wise that something like an hour long tailing section feels hefty and meaty. Which is why I'm excited for MGSV....that has been the opposite. While MGS4 was preceded by trailers with alot of story stuff, for MGSV it's been trailers with HUUUGE chunks of gameplay. I'm so damn excited for MGSV. I hope Drew and Dan play the shit out of it(Separately of course, Drew can finally be 'caught up' with MGS to play)
MGS4 was the first MGS I ever played and I remembered thinking that the first half of Act 3 was my favorite part of the game. I came from a Splinter Cell background, so being forced to sneak through European back alleys and avoid searchlights reminded me the most of that. And that fucking trenchcoat was too good. So I was actually really surprised to see a bunch of people ended up hating that part.
Looking at that section again 7 years later,I was right.
Is there a non spoilery explanation for who/whator should I just wait and all will be revealed?those things sticking their head out and then disappearing under the bridges?
The next part isn't much better. It baffles me that the entire middle section of the game just throws away all the interesting additions to MGS4's stealth. No Octocamo, no active battlefields, very little potential for the gadgets and items in the game. Those two chapters have some of the worst design decisions in the series.act 3 is the worst part, it's so bad. this is the worst part of the worst game in the series... followed closely by the god awful cut-scene exposition from the first 3/4ths of the game.
The next part isn't much better. It baffles me that the entire middle section of the game just throws away all the interesting additions to MGS4's stealth. No Octocamo, no active battlefields, very little potential for the gadgets and items in the game. Those two chapters have some of the worst design decisions in the series.
yea, but at least it's crazy weird.
Yeah it doesn't look bad at all. Of course I'm not surprised that Dan hates it.
But after Ground Zeroes I'm really looking forward to MGSV's brand of stealth.
I believe somebody ended up digging out some of the live-action footage that was filmed but left on the game DVD as dummy data or whatever it's called. It was just visual though, they either never got around to recording the VO for the news caster or they scrapped it.Closest we would have ever gotten to public reactions in MGS were the scenes cut from MGS2 where the news was reporting on arsenal crashing into New York.
Sadly I don't think they will ever be released. (They were finished but cut due to 9/11)
Wait for it
I think the Metal Gear Solid story, or at least, the parts pertaining to Big Boss, would make a lot more sense and be a lot easier to understand if we got a taste of what the general public thinks about Big Boss. All through the story, we're told that he's so important as a symbol, as a legendary hero, but...that's it. We're only told that. So it makes it all seem very obtuse and abstract and it's hard to really understand the importance of this legendary soldier. Like, there are no conceivable places in the game that we could have had the general public's point of view presented to us, but I feel like it would have helped so much.
For me the same goes with Solid Snake. At least we saw Big Boss twice stop what would be a huge nuclear conflict. With Snake, we are always told he is a legendary soldier but there is no real context for that if you havent played the original MG1/2.
Before I start watching..do they reach "Big Mama"?
Mario Party Party 5 must be soon right?
Or has Dan lost some dramatic, bloody, internal power struggle to Jeff and Bradand Drew probably.
Every week should be a week of demo derby.imagine a whole week of demo derby
I'm glad they saw the little creepy dude that follows you in Act III of MGS4. I spent so much time trying to shoot him.
Every week should be a week of demo derby.
Probably not, that pile was pretty crazy when they showed it a while ago and they have only received more since then. I bet the pile would be real fun to sort through.they'd still probably never finish that entire pile of discs
Mario Party Party 5 must be soon right?
Or has Dan lost some dramatic, bloody, internal power struggle to Jeff and Bradand Drew probably.
man, that info dump.
I think he nailed my frustrations with it by describing it as such a slow segment that can't even be pushed forward. It's a nightmare on replays.
Vinny really has been getting back in to GAF lately. From posting in here more frequently to making threads in off topic http://www.neogaf.com/forum/showthread.php?t=1093284
Maybe he should make the beastcast thread one week - or is that classed as astroturfing :-O
What if Shadyspace was actually Vinny after all this time.sorry to break it to you but this is vinny