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Giant Bomb #16 | DO... DONK...

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Bacon

Member
I just don't see Rocket league getting into the top 5, especially with all the games yet to come. They all loved that game for a hot second but it doesn't seem like it has legs with any of them
 
Unless Just Cause 3 is super disappointing, I think it'll have a hard time missing the top 10. Tomb Raider is kind of the X-factor at this point as well and there's also Halo 5 as well. Too many games still coming to make any kind of solid list.
 
Fucking hell. Now I kinda want a Wii U for Mario Maker.

Funny thing is that I probably can't upload the cool level ideas I might have, since I'm not great at platformers in general.
 

AcridMeat

Banned
I just don't see Rocket league getting into the top 5, especially with all the games yet to come. They all loved that game for a hot second but it doesn't seem like it has legs with any of them
I could see it getting 5, but I think in the grandiose of GOTY, no one is going to fight too hard for it beyond that. A few of them played it for a couple weekends straight, but yeah it's sad they haven't revisited it should since the DLC and patch.
 

justjim89

Member
I guess JC3 seems so... shallow? Meaningless? Like, open world nonsense and fucking shit up doesn't really seem like enough anymore. You can fuck shit up and do wacky things in MGSV and it's also one of the deepest games mechanically to come out in a long time.
 
I guess JC3 seems so... shallow? Meaningless? Like, open world nonsense and fucking shit up doesn't really seem like enough anymore. You can fuck shit up and do wacky things in MGSV and it's also one of the deepest games mechanically to come out in a long time.

just cause 3 just needs to not lock progression behind side quests like jc2 did. Let me rain chaos all over the tropics and ride a fucking missile again and I'll be there.

JC2 was so good.
 
I guess JC3 seems so... shallow? Meaningless? Like, open world nonsense and fucking shit up doesn't really seem like enough anymore. You can fuck shit up and do wacky things in MGSV and it's also one of the deepest games mechanically to come out in a long time.

Yeah I'm kind of the same way, a game can't carry itself on just mayhem for me anymore, it needs more than that to grab me. I hope they take the time and make a compelling single player story, because the lack of multiplayer is a damn shame.
 

Data West

coaches in the WNBA
I guess JC3 seems so... shallow? Meaningless? Like, open world nonsense and fucking shit up doesn't really seem like enough anymore. You can fuck shit up and do wacky things in MGSV and it's also one of the deepest games mechanically to come out in a long time.

But I felt that way about the second Just Cause 2 even compared to its open world compatriots, and tons of reviewers loved it. Remember how much Jeff liked Rising? Remember how much they liked Asura's Wrath?


They love over the top anime.
 

Myggen

Member
If I were to buy the pass now, could I watch an archive of it? I like live panels and such with the guys.

You can, archives will go up next week.

Edit: That was easily one of the best live shows they've done.

How's Brad doing? He's usually lets the other guys do the heavy lifting during live appearances.

Vinny and Jeff were doing the most talking, but both Dan and Brad contributed. You can see that Vinny and especially Jeff are the most comfortable of the crew during live events, but those two have a gift for the live stuff that's up there with great comedians.
 
I don't think the archive is going up for a few days.

Podfest Bombcast was really great. Main subjects? Porn, Coins, Bears, Bats, Knives, Spiders. Jeff and Vinny did the heavy lifting, I'd say it was 35% Jeff, 35% Vinny, 15 % each for Brad and Dan. Maybe 20% Dan 10% Brad.
 
How's Brad doing? He's usually lets the other guys do the heavy lifting during live appearances.

This was a little more intimate than say, a PAX panel. The 4 of them are just sitting around a table with a small-ish crowd in front of them. They all do a decent amount of talking, but as you might expect, Jeff and Vinny do a lot of the heavy lifting.

That was easily one of the best live shows they've done.

Agreed, a lot of funny moments in there. Also, it had Vinny, so of course its good.
 

Myggen

Member
Was the crowd really into it? I was curious if a festival sorta crowd that didn't specifically come to see GB would enjoy it.

Oh yeah, probably lots of Bombcast fans there. But they kept it so that I think even people who aren't hardcore into GB could enjoy it.

Next for me is SPONTANEANATION with Paul F. Tompkins (and Andy Daly will be there)

It's 5:30am for me, gotta keep this train rolling!
 

Myggen

Member
Podfest admission time:

I used coupon code 'ZONE'.

0118_heo1l.gif
 
That was a great bombcast I'm glad I paid and can feel solace in the fact that they get a cut of the money since I used there promo code that talk about the porn dvd killed me
 

Joeku

Member
I guess JC3 seems so... shallow? Meaningless? Like, open world nonsense and fucking shit up doesn't really seem like enough anymore. You can fuck shit up and do wacky things in MGSV and it's also one of the deepest games mechanically to come out in a long time.

I don't want this to sound like Metal Gear bashing hyperbole (and I'm probably gonna get thrown on the defensive), but most of what you are doing at any moment in MGSV is meaningless regardless of how fun it is. All of its Call of Duty bar-filling and Ubisoft box-checking gets kind of meaningless when you use a tranq pistol/stun SMG 95% of the game because it's the most effective way of doing things and directly supported by the metagame.

Just Cause 2 (so hopefully3 as well) at least has the Emergent Story Generator nature of a Far Cry or Shadow of Mordor. I expected a LOT more of the watercooler storytelling that these games generate with MGSV than there is...but the systems encourage too much efficiency for that kind of wild experimentation. Also, the weapon-switching is too weirdly halting to have "I just got detected so here's some off the cuff crazy shit to save my ass" moments when you do get caught so running directly away becomes the easiest thing to do. It's not like the AI is quick about (or even any good at) giving chase.

Now, if somebody wants to link me to some crazy creative solutions to situations people came up with in MGSV I'd be more than willing to listen, because to me all the wonky silly shit seems good for the sake of the joke and little else.
 

justjim89

Member
I don't want this to sound like Metal Gear bashing hyperbole (and I'm probably gonna get thrown on the defensive), but most of what you are doing at any moment in MGSV is meaningless regardless of how fun it is. All of its Call of Duty bar-filling and Ubisoft box-checking gets kind of meaningless when you use a tranq pistol/stun SMG 95% of the game because it's the most effective way of doing things and directly supported by the metagame.

Just Cause 2 (so hopefully3 as well) at least has the Emergent Story Generator nature of a Far Cry or Shadow of Mordor. I expected a LOT more of the watercooler storytelling that these games generate with MGSV than there is...but the systems encourage too much efficiency for that kind of wild experimentation. Also, the weapon-switching is too weirdly halting to have "I just got detected so here's some off the cuff crazy shit to save my ass" moments when you do get caught so running directly away becomes the easiest thing to do. It's not like the AI is quick about (or even any good at) giving chase.

Now, if somebody wants to link me to some crazy creative solutions to situations people came up with in MGSV I'd be more than willing to listen, because to me all the wonky silly shit seems good for the sake of the joke and little else.

I mean, sure tranqs and headshots are the most effective means of getting by for a good majority of the game, but then the enemies get helmets. Then they get facemasks. Then they get body armor so even your standard assault rifle won't get the job done and suddenly there's a lot more pressure on the situation, especially in an FOB invasion or the remixed difficulty missions. You start using tools you hadn't needed to before. Relying more on misdirection or subversion with your magazines or decoys in order to evade entirely or set up CQC combos.

The game gives you a lot of wiggle room and tools with which to desperately fumble the rest of the mission together when shit hits the fan. Earlier I was playing and I was out of distractions on one of the total stealth missions, and I was a hair away from being seen. So I ended up throwing a grenade as far as I could. Grenade goes off, takes out a guy, and suddenly everyone on the hillside camp is facing the other direction, buying me a few seconds to get away. Probably not the best story, but certainly the one freshest in my mind.

I'm not even trying to sell you on the game or whatever. Frankly I'm still mad at it and disappointed with it for all it does wrong. But it does emergent gameplay and open-ended problem solving better than just about any game this side of Deus Ex or Thief 2.
 
I don't want this to sound like Metal Gear bashing hyperbole (and I'm probably gonna get thrown on the defensive), but most of what you are doing at any moment in MGSV is meaningless regardless of how fun it is. All of its Call of Duty bar-filling and Ubisoft box-checking gets kind of meaningless when you use a tranq pistol/stun SMG 95% of the game because it's the most effective way of doing things and directly supported by the metagame.

Just Cause 2 (so hopefully3 as well) at least has the Emergent Story Generator nature of a Far Cry or Shadow of Mordor. I expected a LOT more of the watercooler storytelling that these games generate with MGSV than there is...but the systems encourage too much efficiency for that kind of wild experimentation. Also, the weapon-switching is too weirdly halting to have "I just got detected so here's some off the cuff crazy shit to save my ass" moments when you do get caught so running directly away becomes the easiest thing to do. It's not like the AI is quick about (or even any good at) giving chase.

Now, if somebody wants to link me to some crazy creative solutions to situations people came up with in MGSV I'd be more than willing to listen, because to me all the wonky silly shit seems good for the sake of the joke and little else.

There is no doubt most people play with an assortment of non-lethal gear and those weapons become your bread and butter in routine situations. However, I was just as likely to hold up or grab a guard, bum rush and melee, or have D-Dog stun an enemy while I targeting a second than I was to use one of my guns. Then there were the situational options like throwing a sleep grenade in the path of an oncoming jeep full of enemies or intentionally leaving a guard on the road to get vehicles to stop for a moment so you can fulton them. I can't think of anything particularly interesting about how I approached an encounter in Far Cry or Shadow of Mordor. Now Just Cause is mechanically interesting enough to allow you to approach things in a lot of different ways but I'd say in my experience, the encounters were ultimately not as satisfying as what I experienced in MGS V.

Without a doubt I utilized more options in MGSV than I ever have in a open world action game and that still only amounted to a small percentage of everything that was available to me. This was the first game in a long time that I felt compelled to keep Shadowplay running so I could capture video whenever I executed well or managed to pull off something crazy. I have dozen of videos saved and yes I'm sure no one else cares to see them but executing well and utilizing your tools is so satisfying in this game, I wanted to capture the moment. I can't think of another recent game where so many people are talking about the different ways they approached situations. No, not all scenarios play out like a scene from Mission Impossible, there are typical ways to approach situations if you want to stay as safe as possible, but there were still plenty of nail biting, risk taking, experimental moments that worked out in my playthrough to keep me enthralled for dozens of hours.
 
I've spent some time browsing the Something Awful Giant Bomb Thread during the free day that's going on now and I think I can safely say we are the better thread.

We are also possibly a better Metal Gear thread than their Metal Gear thread.
 

Joeku

Member
I mean, sure tranqs and headshots are the most effective means of getting by for a good majority of the game, but then the enemies get helmets. Then they get facemasks. Then they get body armor so even your standard assault rifle won't get the job done and suddenly there's a lot more pressure on the situation, especially in an FOB invasion or the remixed difficulty missions. You start using tools you hadn't needed to before. Relying more on misdirection or subversion with your magazines or decoys in order to evade entirely or set up CQC combos.

The game gives you a lot of wiggle room and tools with which to desperately fumble the rest of the mission together when shit hits the fan. Earlier I was playing and I was out of distractions on one of the total stealth missions, and I was a hair away from being seen. So I ended up throwing a grenade as far as I could. Grenade goes off, takes out a guy, and suddenly everyone on the hillside camp is facing the other direction, buying me a few seconds to get away. Probably not the best story, but certainly the one freshest in my mind.

I'm not even trying to sell you on the game or whatever. Frankly I'm still mad at it and disappointed with it for all it does wrong. But it does emergent gameplay and open-ended problem solving better than just about any game this side of Deus Ex or Thief 2.

Because of sending out squads on missions the enemies never have any one item (be it helmet or shield or otherwise) for more than 30 minutes or so. I have four combat teams. Unless I would go out of my way to allow it, the enemy would never be armed or armoured decently aside from the Armed Unit side missions or a stacked FOB. When it comes to the former, I am pretty sure I did nothing but choke-outs because they split four enemies across an entire outpost, and the latter I end up deferring to explosives because they're so relatively tightly packed and slow stealth is impossible (well, for me at least).

As far as your grenade anecdote, I want to credit that as being the closest thing to an effective emergent strategy I can think of. I did something very similar with Quiet several times too before I got her silenced weapons. That sort of creative scrambling is just what I wanted more of but I don't feel it's there. When it comes to the way I judge stealth games as a whole, what is important is the blend of having tools to formulate a cool plan, attempting the plan, then performing course correction when the systems throw my dumb decisions back in my face. I kind of want to want to write a treatise comparing what I see as MGSV's relatives failures in this way compared to other stealth games but I want to let everything simmer first so I don't get labelled as a a hipster bandwagoner. :p

Splinter Cell: Blacklist, Dishonored, Mark of the Ninja, and The Last of Us (on certain difficulties) are better stealth games from the last few years.
And I AM just talking about the playing, not the story. That's a whole other can of worms.

There is no doubt most people play with an assortment of non-lethal gear and those weapons become your bread and butter in routine situations. However, I was just as likely to hold up or grab a guard, bum rush and melee, or have D-Dog stun an enemy while I targeting a second than I was to use one of my guns. Then there were the situational options like throwing a sleep grenade in the path of an oncoming jeep full of enemies or intentionally leaving a guard on the road to get vehicles to stop for a moment so you can fulton them. I can't think of anything particularly interesting about how I approached an encounter in Far Cry or Shadow of Mordor. Now Just Cause is mechanically interesting enough to allow you to approach things in a lot of different ways but I'd say in my experience, the encounters were ultimately not as satisfying as what I experienced in MGS V.

Without a doubt I utilized more options in MGSV than I ever have in a open world action game and that still only amounted to a small percentage of everything that was available to me. This was the first game in a long time that I felt compelled to keep Shadowplay running so I could capture video whenever I executed well or managed to pull off something crazy. I have dozen of videos saved and yes I'm sure no one else cares to see them but executing well and utilizing your tools is so satisfying in this game, I wanted to capture the moment. I can't think of another recent game where so many people are talking about the different ways they approached situations. No, not all scenarios play out like a scene from Mission Impossible, there are typical ways to approach situations if you want to stay as safe as possible, but there were still plenty of nail biting, risk taking, experimental moments that worked out in my playthrough to keep me enthralled for dozens of hours.

You're wrong, I literally do want to see these videos. Have you uploaded them anywhere?

As to the nailbiting stuff, I really only had that feeling in more contained environments (OKB Zero, Airport, Oil...place). It's where the space forced you to explore the systems more because you had to find a hole in the security to get through. MGSV's biggest problem play-wise is that it's too geographically big. I want more areas like Camp Omega. Straight up, I feel like MGSV being open-world is a hindrance, not a success.
 

Myggen

Member
I've spent some time browsing the Something Awful Giant Bomb Thread during the free day that's going on now and I think I can safely say we are the better thread.

We are also possibly a better Metal Gear thread than their Metal Gear thread.

If people think this thread can go off topic they should check out the SA GB thread. The title of that thread last year or in 2013 was something to the effect of "Voted worst thread on Something Awful". I remember Brad talking about how awful he thought that thread was in the days he used to browse SA.
 
You're wrong, I literally do want to see these videos. Have you uploaded them anywhere?

As to the nailbiting stuff, I really only had that feeling in more contained environments (OKB Zero, Airport, Oil...place). It's where the space forced you to explore the systems more because you had to find a hole in the security to get through. MGSV's biggest problem play-wise is that it's too geographically big. I want more areas like Camp Omega. Straight up, I feel like MGSV being open-world is a hindrance, not a success.

You're right that the most tense moments happen within the more dense camps, that's where a good number of mission took place though. I did upload some not so interesting clips early on when I first started playing but most of my videos are still raw 10 min chunks that I would need to cut down to the moment that I hit the record button for. I posted a video earlier in this thread showing off the D-Dogs stun attack and how it made taking down pairs more interesting. It's not the most exciting or tense moment but it's better than the early stuff I uploaded.
 
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