I imagine it must be like being that guy who played keyboards with the Beatles towards the end.I wonder if bakalar finds working with giant bomb weird at all
I wonder if bakalar finds working with giant bomb weird at all
He sounds like he's pretty stoked to be on the podcast, he probably knew what he was getting himself into.I wonder if bakalar finds working with giant bomb weird at all
He's not even working for them.
Good point! Removed the linkUh, should you even be posting that? It's pretty much pirated content.
Uh, should you even be posting that? It's pretty much pirated content.
I always knew that calvin kid was up to no good.
Brad does it alot with Destiny and Dota, and Dan seems to do it a bit with MGSV. They make the games sound so much more demanding and complicated just because they put down the time to dig deeper.
The irony is that Dan after 90 hours or whatever doesn't understand the slam being less effective than darts or a CQC combo, or that the comms equipment inside a hut controls the external ones, lol.
The irony is that Dan after 90 hours or whatever doesn't understand the slam being less effective than darts or a CQC combo, or that the comms equipment inside a hut controls the external ones, lol
To be fair, in that mission the game tells you to identify and destroy the antennae and doesn't suggest that destroying the control unit will also accomplish the mission. I didn't know that until Stump (i think) brought it up during last week's UPF. The game actually does a very poor job of describing most of the secondary mechanics of the larger bases and things you can do in the missions. Apparently the stun arm can call down lightning in the rain?
Or telling him that he needs to fulton everyone, which is untrue.
True. I actually only discovered it myself by accident when I threw a grenade into a window and happened to blow up the comms equipment.
Only thing that bugged me was Dan giving Drew false information about knocking soldiers out. Slamming is definitely not the most efficient way of doing that, but doesn't it also alert other soldiers if they are close by?
Only thing that bugged me was Dan giving Drew false information about knocking soldiers out. Slamming is definitely not the most efficient way of doing that, but doesn't it also alert other soldiers if they are close by?
The only thing that bothers me is when Dan starts telling Drew what to do. Watching Drew figure things out or just do things his own way has been the best part of the series.I'm kind of like "who cares" and just enjoying the video series. That kind of stuff never bothers me and I can't relate to getting frustrated watching people play a video game but i can see that it's a very popular feeling.
Stuff like preempting the skulls encounter ('jeff did it this way, I did it this way') is an admittedly very minor thing but is really unnecessary. Just let it play man and see how drew figures out the situation. More entertaining that way. That kind of goes for everything in this game.
edit: or what pliskin said.
Hockey aficionado Jeff Bakalar joins Alex hit the ice to see if their feelings have thawed since last year's release.
Slamming is super effective if some jerk catches you offguard and puts you into reflex mode and you have to react quickly. I suppose you could just grab him too but sometimes there are too many folks around you for that to be a reasonable thing to do.
my favorite thing to do in the game is put someone to sleep from a distance, walk up to their laying body, kick them awake, interrogate them, and then put them back to sleep and either fulton them or put one between their eyes.
I could do that loop for the rest of time and never get bored of it.