Sleeping Lesson
Member
Uh oh uh oh Patrick is onto us!
Yeah you guys are right about the P bridge being technically possible.
Yeah you guys are right about the P bridge being technically possible.
Probably read a comment on the tablet.
Probably read a comment on the tablet.
It's just so brutal though, I feel kinda bad for the dudes I'm killing. I originally realised how powerful it was accidentally by knocking over one of those watch towers with a stray bullet lol. It's really good for quickly s-ranking missions involving skulls too.
I can't tell if Patrick is actually really bad at this or if it just feels that way because I know how the level is set up. He hasn't looked in the row of blocks with the feather once and still hasn't figured out he can run under Bowser and the trampolines.
Definitely this, Patrick is not bad at all.I can't tell if Patrick is actually really bad at this or if it just feels that way because I know how the level is set up. He hasn't looked in the row of blocks with the feather once and still hasn't figured out he can run under Bowser and the trampolines.
This is a great idea.They've gotta watch the archive of this on UPF tomorrow.
What is a spin jump.
god my fibreoptic speed fluctuates like crazy, when I got back from school it was going 90mb/s and now i'm having trouble watching patrick's stream at source because it pauses to buffer every 4 seconds. Fucking 4mb/s... fibre optic is so weird
You don't have to have a yoshi to do it, but when you do it you have some invulnerability properties when bouncing on a enemies.
Sounds like someone told him in chat.
Definitely this, Patrick is not bad at all.
I was making fun of Patrick for not using it (which he finally is doing now).
Contention ratio/oversubscribed exchange. Nothing worse than having a sweet fibre line, then all your neighbours get the same service.
It's funny how these ridiculous random shit makes this level seem so intricately designed.
Dan's Mario Maker level was one of the best examples of emergent game design in the sort of way nobody actually uses the phrase emergent game design. The design itself was emergent. He just threw things around and it ended up making shortcuts, obstacles, and paths that he never meant to put there. Bowser accidentally following him to the p-bridge was hilarious and not at all intended.
Uh oh uh oh Patrick is onto us!
Yeah you guys are right about the P bridge being technically possible.
Honestly, as I recall there was very little tuning after the fact. They just threw stuff in and it all kind of worked.
And as Patrick demonstrated things like the Fire Flower that were just kind of half-hearted thrown in become necessary.
Honestly, watching the GB stream as they made that level has kind of made me want to pick up Mario Maker more than anything else. I can think of a few interesting levels I'd like to create.