I care as much about the story as the game wants me to. Which generally just means that when I'm sitting through 30+ minutes of badly written cut scene/walking slowly while exposition happens bullshit I'm not too likely to enjoy the game on whole, and may actually come away thinking this is one of the worst fucking games of all time what lunatics voted for this to be game of the year multiple times, stop writing games you hack Kojima.
Hypothetically of course.
But if you want to let the gameplay stand on its own and don't make a terrible story get in the way of that gameplay then I'm on board for the ride.
I'm pretty much with you. It's about games setting expectations and targeting goals and reaching them or not. If I go into a game knowing that
they know the story they're telling is meaningless/important to the whole thing, I'll know to ignore/examine it.
This is why while Metal Gear Rising takes itself far less seriously than Solid games, it is more successful as a Metal Gear game than the last few. It knows exactly when to give a shit and when not to.
So you're saying that Destiny is your favorite game ever. Got it.
In Destiny Bungie kept their weird hero worship aspect of storytelling without having an identifiable singular hero to worship or meaningful things this hero overcame. This made the whole thing feel severely unearned and flat (and I'm not even considering how shitloads of the story was clearly stripped and warped from what it would have been).
I'm literally one mission into Taken King and they've already made steps into giving characters
character and establishing conflict therein while setting up a big bad that I am curious to learn more about and take down. It's like they remembered what an adventure story is.