That's an 8 year old game. What went wrong in that person's life? Sometimes idiots like that put things into perspective.
Fun fact, though: the 2nd Future game actually got a 5/5 on GB and Vinny wrote the review!
That's an 8 year old game. What went wrong in that person's life? Sometimes idiots like that put things into perspective.
MGS V is Destiny 1.0 levels of head scratchingly bad and repetitive design.
Destiny might have had more story though.
BUT AT LEAST THE SHOOTING FEELS GOOD IN BOTH!
early impressions aren't so hot, all the major mechanics seems to be the same (aka not improved)
ai certainly didn't get an upgrade
I feel like the storytelling is enough though. Most of the quests generally tell nice little side stories. Not all of them are great but most of them are worthwhile. To me that's more interesting than grinding through stuff to grind for experience and loot.
I compare that to some of the trash in Skyrim and Inquisition and it's so much better.
I love Witcher 3 so damn much, but it took me a solid hour to get back into it once Heart of Stone came out. Needed to look up the controls a couple of times.
For GotY in a year when titles became tedious before they ended I'm only willing to accept games that I could be arsed to finish and also remember finishing. The list currently consists of Undertale, Ori and the Blind Forest, Until Dawn and Contradiction. Cities: Skylines is the exception to the rule.
I need some serious East Coast filibusters unless most of the crew play Undertale before the end of the year and see that it's obviously GotY.
Not eligible. If it was it could because both Austin and Dan likes it.
The face melting is the most unfair of the Unity criticisms. If I remember right it was only in the PC version and it was something fixed in the launch patch which wasn't even that big in comparison to most games.
Reading this thread you can already tell how great the reactions will be during the goty podcasts.
Yeah, the sidequests are what make the world interesting. I didn't touch the question marks at all after the beginning of the game because I knew that it would drive me nuts if I went after every single one. But there are so many quests, on Skellige in particular, that do a tremendous job of storytelling and worldbuilding. One in particular that sticks out in my memory is the one where you have to deal with a village's "forest god" and their old traditions and stuff.
Reading this thread you can already tell how great the reactions will be during the goty podcasts.
early impressions aren't so hot, all the major mechanics seems to be the same (aka not improved)
ai certainly didn't get an upgrade
i guess they should embrace that jank then instead of having it be an occasional consequence of antiquated mechanics, be it ai, combat, climbing or whatever
Yeah, as I said, the hatred a lot of people have for MGSV combined with people thinking that they're not giving Witcher 3 a fair chance is gonna be a delightful combo.
I don't know what you're talking about. MGSV and Mario Maker are the two best games I've played all year.
Oh my god. Everything about AC just looks so clunky and bad.
Oh my god. Everything about AC just looks so clunky and bad.
Also another thing Dan's saying about MGSV is that it kept him going for so long because of the appeal of the later equipment. I never got that vibe at all though. You can pretty much coast your way through most of the missions once you have a decent rocket launcher for bosses and the stun SMG. From there I felt zero desire to waste my time grinding out research prereqs for more things that I'd only be using on pointless repeat missions.
It's seriously strange they the game is so beloved by them. But then again they did give that repetitive and storyless mess Shadow of Mordor GOTY.
I will be really, really sad if (when) Life is Strange doesn't even get a mention.
Learning AI patterns, playing meticulous routes, Tranq Sniping all the dudes I can and sneaking through the rest with the trainq pistol is a pattern I always had an absolute blast with. Did not dig the non-stealth weaponry at all.
The worst thing is going back to Unity and trying to use its stealth mechanics after the glory of MGSV.
Worst of all, lots of AC stuff binds a fail state to being spotted, whereas MGSV is content to let you go rambo when you fuck up.
I'm willing to cut AC some slack here because technically MGSV isn't really doing the city thing (nor the open world thing).
All these complex mechanics and routines are occurring in a level (missions are instanced areas) without non-combative npcs or much of anything else. The scripting they do on the multi part objectives is wonderful, but it very much draws inspiration from linear games.
The end result in AC isn't as satisfying but the things MGSV does well are many times harder to do in the context of AC.
Man I loved Brothethood. AC is probably the fastet I've gone from loving to hating a series of games.
I don't remember Unity having that many fail states, and they made it so that if you failed an eavesdropping mission it'd turn into a chase and you could just tackle them for the info.
Ah, I never get caught doing those so it's not something I would have run into. Stick to cover and the roofs and such.
Absolutely. Before CCA ruined him, Char is legitimately one of the most interesting villains/anti-heroes I've seen in a mecha show. Bright Noa has a really good arc as well, as does Sayla. Outside of UC, it gets a bit murkier. G has some fun characters, but it's way sillier. Wing's cast is god awful. SEED has some good stuff, but it quickly ruins them. Turn A is amazing in general. Outside of that, it's pretty standard.
If you go to the more serious OVA stuff, 08th MS Team and War in the Pocket are awesome for character work. Both those are on the ground stories about grunt units and they tell pretty interesting war stories. I also think all the characters in The Origin manage are super well drawn and interesting, much more so than they were in the original series.
My predictions: MGSV wins GOTY, easily. The Bloodborne barely cracks top ten, Witcher doesn't place at all.
D-Dog being mentioned brings me back to the thought that MGS V isn't actually that great a stealth game. You're just given tons of options that all completely break the game and make it impossible to fail. D dog just flat out shows where everyone is, Quiet can easily take out entire bases on her own, and so on. There's no balance at all and despite the enemies adjusting to headshots at first it just stops after a certain point.
Which is fine on its own, as like with Blood Money or Assassin's Creed it's on you to not use weapons that completely break the challenge but I don't know. None of the areas are interesting and guard patrol systems aren't that advanced. They just shine the flashlight for a few seconds and fuck off.
Absolutely. Before CCA ruined him, Char is legitimately one of the most interesting villains/anti-heroes I've seen in a mecha show. Bright Noa has a really good arc as well, as does Sayla. Outside of UC, it gets a bit murkier. G has some fun characters, but it's way sillier. Wing's cast is god awful. SEED has some good stuff, but it quickly ruins them. Turn A is amazing in general. Outside of that, it's pretty standard.
If you go to the more serious OVA stuff, 08th MS Team and War in the Pocket are awesome for character work. Both those are on the ground stories about grunt units and they tell pretty interesting war stories. I also think all the characters in The Origin manga are super well drawn and interesting, much more so than they were in the original series.
This is one of the biggest recurring problems with stealth action games. Batman and Watch Dogs have this issue too. Either it's way too easy to just go loud and destroy everyone, or there's one or two moves that are way better than everything else.
The Last of Us is one of the few games that avoided it by making resources so scarce that you have to use everything you have available to you.
I won't sit here and defend Wing. But Zechs ramming his leo into wing and parachuting out puts him in another league to the rest.
Look I will put up with a lot of shit in GOTY but fuck Destiny being anywhere near that list.
Where does the Taken King fit, though? It's more than a DLC, but less than a game.
Syndicate releasing this coming week is kind of a shocker. This might be the first year an AC game snuck up on me.
Where does the Taken King fit, though? It's more than a DLC, but less than a game.