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Giant Bomb #17 | Baby Dan Wyckert

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Alright, we had a page about how good F.E.A.R. is, so now let's start a page off with this.

Tony Hawk's Pro Skater 5 is one of the top three or so worst games I've ever played, being in company with games like Postal III. I've never seen a game with such blatant disregard for the games that came before it, which is a testament to the complete inability of the men and women at Robomodo. I'm a little too heated to really organize my thoughts, but I'll try my best.

I was immediately greeted with Activision and Robomodo title cards that took ten times as long as it should've to play through because it wouldn't stop hitching. In this case, I'm one of the lucky ones: Xbox One users have the game crash on this screen if you're signed in on anything but a guest account. From there, I was hit with some terrible Radio Disney-tier music, which I sought out to disable almost the second it started. I went on over to the options screen and saw this:

OFUFvlN.png

Those are all of the options you have in the game. No options to disable tracks (which has been in the series since the third game) or skip tracks (which was in the first game over sixteen years ago) that you don't want to listen to. There were a few tracks that I enjoyed, which is perhaps even more of a shame because I couldn't tell you what they were. The song titles/artists seem to be nowhere to be found besides the credits.

From there, I picked one of the pro skaters to play with since the create-a-skater function is painfully bare-bones, as anyone who's seen the Quick Look is aware. I've played every mainline game in the series, and I recognized two people, neither of which were Rodney Mullen (those who aren't aware of his importance can just imagine a Twisted Metal game without Axel in it or something). Now, I understand the importance of trying to capture a new audience by having skaters that younger players would be familiar with, but wasn't one of the points of being Tony Hawk's Pro Skater 5 was to appeal to nostalgic fans of the series? Shouldn't you have more of the classic skaters from the series, or at the very least the guy who invented the motherfucking kickflip and has been in every game since the second one?

Regardless, your choice in skater doesn't really make much of a difference besides your available tricks which, for the first time since the original game from over sixteen years ago, you cannot customize. Instead of each character having starting stats in line with their real life counterparts, everybody starts at zero. This is shit not only because it makes every skater feel the same, but it also makes the progression move at a snail's pace. You earn a stat point every time you get Pro or better on a goal, which means you have to get Pro on 128 different goals to max your character out. This isn't too much of an issue since you can still pick which stats you increase like a lot of the older games, and the only stats that matter are your manual and rail balance. I thought that the spin stat would also be important, but your rotation is miserably slow no matter how full that stat is (you're doing well if you do a 540 spin with it maxed out).

After choosing Tony Hawk if only because he can still do the 900, I went to the first stage in the game, the Berrics, to do the tutorial (but not until I had restarted the game, because it seemingly refused to start up at first). Due to the fact that it's a real-life skate park, it's not exactly suited for the type of arcade gameplay that the later Tony Hawk games offer. As a result, it feels like a major step down from the starting levels from the rest of the series, with there being one opportunity in the entire level to do the Spine Transfer. The rest of the levels are equally uninspired, even the ones that play off of classic THPS level designs. The one level I did somewhat enjoy appeared to be a last-minute addition, since it didn't appear in the level list pre-patch and is nowhere to be seen in the game's trophy list, which includes trophies for progress in every other level in the game. Also, it seems like the performance of the game got worse with each level, with the Asteroid Belt stage running at half the framerate that the Berrics did.

There's major issues everywhere you look in this game, but the biggest one is by far the gameplay, which is at the lowest point the series has ever seen. Everything they added has made the game worse. You no longer start and stop on a dime because of the new acceleration system, which maps acceleration and braking to the triggers. Top speed can't be achieved by holding the jump button anymore, which gets very irritating in the racing missions. Game mechanics are seemingly at odds with each other, with the new automatic wallride preventing you from using the wallplant from any angle besides 100% perpendicular to a wall. The new Slam mechanic is easily the worst addition to any of these games. I am honestly at a loss as to why it exists in the first place. What benefit does the player gain thanks to this ability? What problem does it solve? Why was it mapped to the very worst button they could have chosen? The slam being mapped to the grind button leads to countless combos cut short, and makes grinding a high rail or ledge that requires a wallride to reach a god damn nightmare. Even without all of these terrible features, the standard gameplay just feels terrible. Whenever I did well, I felt like I was doing so in spite of the game. The flow of the gameplay loop itself is also the worst it's ever been, being bogged down by countless menu issues and downtime. In the older Tony Hawk games, when you had completed your objectives, you could end the run immediately and move onto other goals. Here, when you've reached the high score, your only option is to wait out the clock. It makes doing well feel like a punishment. On top of that, the standard "start, down, X" retry procedure is now "start, down, down, down, x, wait a bit, x, wait a bit." It's not too long in and of itself, but with how poorly some of the goals are designed, the time adds up.

The goal design of this game is absurdly repetitive, with every level seeing the same few goal types with the only change being how well you have to do with each one. These include the standard SKATE/COMBO letters, score/combo attacks, "Tony Says" challenges which are basically Simon Says with tricks, and Hawkman (a Pac-Man style collection mission). Hawkman was also seen in Tony Hawk's Pro Skater HD, and it also sucked shit there. This iteration is somehow even more frustrating than the last, however. I spent almost an hour on the second level's Hawkman challenge because of the piss-poor hit detection of the pellets and the strict time limit that demands perfection. It was the most frustrated I've been with a game that I can remember. It didn't feel like I was at fault in most of the cases where I was met with failure in the game, and that is one of the worst things a game can do.

Plenty's already been said about the game's aesthetic, so I'll just say this: The game feels lifeless. All of the skaters are mute and do the same canned animations, the levels lack any real setpieces or vibrancy, and bails have absolutely no weight to them. It all gives the game a distinct lack of the personality present in the Neversoft titles.

I think that about covers it. It was just a miserable experience for me from start to finish. That said, I'm glad that I played it in the sense that I was able to get a first hand account of the damage that has been done to the series. While I don't wish ill of any of the individuals that work at Robomodo, I hope that Robomodo as a collective is put out of existence as soon as they can. They've proven before that they can't make a good Tony Hawk game, but this one has come about as close to ruining everything as I think they could. Maybe they could make some decent Call of Duty maps.

Oh, and you can just do the 900 on flat ground over and over and over again.
 

daydream

Banned
should have done a yt video instead, piston

took me less than three minutes to read, rip people's attention spans

also, my condolences
 
piston enters sadness factory and got exactly what was expected

The track list thing bothers me more than I care to admit and I haven't even played the game.
 
We have to go back.
I totally understand what people didn't like about Alan Wake's combat. There was just too much of it. The secret best way to play the game is on Nightmare difficulty, where you quickly learn to run from most engagements instead of fight them out. It makes the game much more well-paced.

The thing about Alan Wake that makes me love it so much, though, is the world. The late-night radio show did was super nostalgic for me as someone who grew up in the Pacific Northwest listening to Coast to Coast AM. I fucking love that game.

Running from encounters and hitting a light always felt like more of an exploit than an intentional design decision, to me. The way enemies would just snap back or vanish always felt wrong. Of course, the gameplay was so boring that this became the optimal way of proceeding. Unfortunately I don't remember which difficulty I was on. (PC)

Alan Wake could've been so much better, starting with actual level design.
 

danm999

Member
Piston I did read all of that and about half way it started coming across in my head in Alex's voice which is what I hope you were going for.
 

Lelcar

Member
Finally starting UPF.

I don't think that the Jackbox segment is nearly as bad as people make it out to be. It was really only that bidding game that I thought was awful. The other two new games were alright, but classic Fibbage and Quiplash was still great fun to watch.
 

danm999

Member
That bidding game is no Drawful. But then I suppose they need to keep experimenting and doing weird shit rather than annualise all games in that pack.
 

Joeku

Member
should have done a yt video instead, piston

took me less than three minutes to read, rip people's attention spans

also, my condolences

In my defence, I've been drinking both mistakenly-bought grape-flavoured champagne and fireball+dr. pepper for hours because it's Thanksgiving in Canada. On any other day I would have read it.
 

Megasoum

Banned
Guys I just came back from seeing The Martian for the second time this week and now I have David Bowie stuck in my head... I guess there's worst issues to have on a sunday night but whatever... I had to share it.
 
That's what I said on launch day. Those exact words before encountering misery at the hands of robomodo

you, uh

you redboxed it right

also, did you notice that the mission start screen wouldn't accept your x input to start the mission for the first two seconds or so, and then they patched it
by putting another countdown timer on top of that instead of actually fixing it
 

danm999

Member
you, uh

you redboxed it right

also, did you notice that the mission start screen wouldn't accept your x input to start the mission for the first two seconds or so, and then they patched it
by putting another countdown timer on top of that instead of actually fixing it

They really did a number on this one huh.

I kinda want to play Tony Hawk 5 now.

Kinda but $60. I'm hesitant to pay that for good games.
 
Alan Wake could've been so much better, starting with actual level design.
What issue did you have with the level design? It's linear of course, but I loved how the levels led you through Bright Falls both literally and in a historical context. I also liked how the mist and forest felt just open enough to disorient, and then you just catch a glimpse of light from a cabin or lighthouse or other destination in the distance.
Guys I just came back from seeing The Martian for the second time this week and now I have David Bowie stuck in my head... I guess there's worst issues to have on a sunday night but whatever... I had to share it.

Heck yeah, I've been listening to The Next Day a lot lately and damn what a good album that is for such a late-career entry.
 
Excited for the Witcher 3 expansion tomorrow, Shani was my love interest in the Witcher 1 many years ago so it's neat to see her back.

Looking forward to the big expansion though and I'm really hoping they acknowledge all of the characters from 2 that just got sent on the Game of Thrones row boat, never to be seen again.
 
A lot of people don't have a gaming PC. I'm sure most people who have a choice buy Bethesda games on PC.

Oh believe you me, I took that into account.

Emily's got a shot at best new character.


This is how Yoshi's Wooly World gets on the GOTY list.

That character is not Johnny.

I don't think that the Jackbox segment is nearly as bad as people make it out to be. It was really only that bidding game that I thought was awful. The other two new games were alright, but classic Fibbage and Quiplash was still great fun to watch.

I think it was the sheer amount of quiz game? I kinda skipped the back half of it myself; maybe that was the reason.
 

kingocfs

Member
Re-watching the last Big Live Live Show Live...man the Tested segment was so great. If they took this comedic approach out of the gate complete with the well-timed audience laughter when they split from Whiskey Media I think they'd be way bigger than they are.
 
Shani, yesss!
What issue did you have with the level design? It's linear of course, but I loved how the levels led you through Bright Falls both literally and in a historical context. I also liked how the mist and forest felt just open enough to disorient, and then you just catch a glimpse of light from a cabin or lighthouse or other destination in the distance.

It all comes back to the light/checkpoint mechanic breaking the flow of the gameplay. As mentioned before, it feels more like an exploit than intended, with how enemies instantly disengage once you reach a checkpoint. They cut the game up into clearly defined portions, and make Alan Wake feel like it should've been a level-based game, rather than the "I'm a writer" action/adventure thing they tried to go for.

Also, I hate the thermos stuff. Meaningless collectathons like that have no place in video games.
 
Shani, yesss!


It all comes back to the light/checkpoint mechanic breaking the flow of the gameplay. As mentioned before, it feels more like an exploit than intended, with how enemies instantly disengage once you reach a checkpoint. They cut the game up into clearly defined portions, and make Alan Wake feel like it should've been a level-based game, rather than the "I'm a writer" action/adventure thing they tried to go for.

Also, I hate the thermos stuff. Meaningless collectathons like that have no place in video games.

You aren't supposed to always fight the enemies though, making it to the light is supposed to feel like a temporary release. On nightmare modes I use the flashlight to sun enemies and the flares to stall them while I'd start the generator or make my escape. Very tense. Often the light checkpoint is just that, a temporary respite in the horrible dark forest which surrounds you on all sides. Once you step out it's back on.

The collectables in the game are garbage though, and it stands out given how much care was given to make the world feel alive in other ways(geography, history panels at major locations, the ever present radio updates, etc)
 

Data West

coaches in the WNBA
you, uh

you redboxed it right

also, did you notice that the mission start screen wouldn't accept your x input to start the mission for the first two seconds or so, and then they patched it
by putting another countdown timer on top of that instead of actually fixing it

The Tony Hawk series is one of the most important gaming series of my youth and one of the most influencing thing of my teen years. I have stitches in my arm from trying to do stuff on my skateboard that I saw in THUG 1.

I'll forget that. The scar of THPS 5 in my PSN library will never be forgotten
 
The Tony Hawk series is one of the most important gaming series of my youth and one of the most influencing thing of my teen years. I have stitches in my arm from trying to do stuff on my skateboard that I saw in THUG 1.

I'll forget that. The scar of THPS 5 in my PSN library will never be forgotten

That series introduced me to a lot of the underground hip-hop that shaped my tastes in music overall, and I ended up just turning the music off by the time I was done with the game.
 
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