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Giant Bomb #17 | Baby Dan Wyckert

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Haunted

Member
I find it funny just because Dan says he's going to let him play his own way, but then never actually does that.
Drew seems really bad at understanding basic concepts in the game though.
It's going to be a long series so I'm hoping Dan sees the feedback and eases up a bit, I think letting Drew go at his own pace would be for the best.
 

jgminto

Member
How has Scanlon V been btw? I haven't watched any yet since 100%ing the game probably wouldn't add anything positive to an immediate rewatch.
 

Ghost

Chili Con Carnage!
How has Scanlon V been btw? I haven't watched any yet since 100%ing the game probably wouldn't add anything positive to an immediate rewatch.

Has it's moments but i think the nature of the game doesn't lend itself to the format as well. Having said that I loved the Persona endurance run, so maybe I just had more time to spend watching an hour of not much happening at that point in my life.
 
N

Noray

Unconfirmed Member
How has Scanlon V been btw? I haven't watched any yet since 100%ing the game probably wouldn't add anything positive to an immediate rewatch.

Dan is super annoying and constantly telling Drew what to do and giving bad advice all the time, especially considering Drew's different play style. All the while going "I'm not gonna tell you how to play but you should really do X". Drew is already bad at the game but Dan's not helping a bit. Would be good if Drew realized he's less visible at night in the sneaking suit and actually did night time missions. You know, common sense shit!

Aside from the moments of random hilarity that happen in the game I'm not enjoying it as much as I'd have thought I would. I think Drew feels like he's under the gun because he's being recorded so he never ever wants to just take things slowly, try an actually stealthy approach or restart from a checkpoint if things go south. I wish he realized it's a marathon, not a sprint.
 

ArjanN

Member
Just watched MGScanlon V episode 3 and Dan seems to have forgotten/abandoned all the rules about spoilers and letting Drew discover things on his own and play in his own style.

I think the problem with that is Drew has no real style of playing of his own so it just kind of defaults to Dan's suggestions.
 

Jothel

Member
Oh wow, the familiarity of american clerks never seizes to amaze me
I went to a GameStop in Hawaii because I just had to know what they were like, shop guy wouldn't stop talking to me the entire time and I was done in 30 seconds but ended up staying there for like 10 minutes because I'm English and was too polite to stop the conversation.
He was full of misinformation, it wasn't a great time
 

dadjumper

Member
It's going to be a long series so I'm hoping Dan sees the feedback and eases up a bit, I think letting Drew go at his own pace would be for the best.

It's been getting better, I think. Dan needs to push Drew in the right direction, but early on in this new series he was really confusing him by talking about stuff that didn't matter. Plus Dan doesn't really seem to understand some basic stuff about the game for as much as he's played it; It seems like he'll often answer a question with "I think you can do that" or whatever
 

danm999

Member
Aside from the moments of random hilarity that happen in the game I'm not enjoying it as much as I'd have thought I would. I think Drew feels like he's under the gun because he's being recorded so he never ever wants to just take things slowly, try an actually stealthy approach or restart from a checkpoint if things go south. I wish he realized it's a marathon, not a sprint.

Yeah so I think about how I played this game and I was super methodical and went full stealth, watching and waiting and learning and scouting out enemy positions and routines before executing mission objectives.

And at some point I thought it all felt familiar and I couldn't put my finger on it. Finally I realised I was playing these games the same way I do Hitman games where I'm super restrained and only take out enemies If I absolutely have to, and even then I'll try and nibble away at the edges fultoning people or stashing the rubbish stat guards in dumpsters or toilets.

I'm glad I ended up playing a lot of Ground Zeroes as well since you get a handle for non obvious mechanics, like the fact that telling a guard to lie down will keep them there permanently unless there's a combat alert.

A few times I had bases full of conscious dudes lying flat on their stomachs all too terrified to do anything and that was pretty rewarding to accomplish.
 
N

Noray

Unconfirmed Member
Plus Dan doesn't really seem to understand some basic stuff about the game for as much as he's played it; It seems like he'll often answer a question with "I think you can do that" or whatever

In the last episode he didn't even know how alert states work which boggles my mind if you've played for like 100 hours. The guys at the outpost called it in, that doesn't mean automatic reinforcements, it means nearby bases are also on alert.

It just annoys me as someone who's also played this game a lot that Dan has put so much time in and still doesn't know how the game works at all. And this guy's supposed to be a games critic.
 

Antiwhippy

the holder of the trombone
In the last episode he didn't even know how alert states work which boggles my mind if you've played for like 100 hours. The guys at the outpost called it in, that doesn't mean automatic reinforcements, it means nearby bases are also on alert.

It just annoys me as someone who's also played this game a lot that Dan has put so much time in and still doesn't know how the game works at all. And this guy's supposed to be a games critic.

Then again doesn't it mean that you really don't need to know such things to play the game?

It's pretty rare for modern games to punish players for sloppy play.
 

Zaph

Member
Then again doesn't it mean that you really don't need to know such things to play the game?

It's pretty rare for modern games to punish players for sloppy play.

Yup, if you're playing a game the way you want to and purposefully avoid news/threads about it, it's easy to miss things which may seem obvious to others.

I had no idea about holding RT for grenade long throw until I had completed the game.
 

Protome

Member
I wish Drew listened to tapes more.


And they put auto play on instead of doing 1 at a time. Its real easy to just bang a bunch of tapes out that way.

Dan specifically told him to put them on 1 at a time.
I disagree with Dan's advice a lot of the time but that in particular was just killer.
It also kills me that he keeps listening to them out of order.


Edit: I have no idea how I ended up pages behind like that. Ignore me.
 
His slightly accusatory tone when talking about all the HUGE moneyprinting mobile games GB doesn't cover didn't sit quite right with me.

Yeah, I was big fan of Rich Gallup but he has gone down a different path over the years and I don't look forward to his appearances as much as before.
 

Haunted

Member
I think the problem with that is Drew has no real style of playing of his own so it just kind of defaults to Dan's suggestions.
Well how is Drew supposed to develop his favoured approach when Dan's constantly telling him what to do >_>

Using those slams he's been pushing on him is just shit, for example.

I bet if they were to play The Last of Us together, Dan would push fucking bottles on him or something instead of the superior bricks.


But yeah, the ipad does seem to distract Dan a bit and lets Drew breathe more.

The worst advice Dan gave was to tell Drew to always slam people during cqc instead of choking them out.
tumblr_m0imd357ez1r5img1o1_400.gif
 

Curufinwe

Member
Dan saying he likes to play during daytime because it's easier to see guys, and neither him not Drew realizing the obvious corollary was really something.
 
It's their game and they'll play how they want to, is that so bad? Man you could make a checklist with how the MGSV conversations go here.

That's why some people say the Evil Within is broken or unfair, it's the first AAA game to actually be challenging on the standard difficulty level in a long time(recent Souls games aside)

No, they say it's broken because it crashed left and right and isn't that great of a game.
 

Antiwhippy

the holder of the trombone
MGScanlon has never been about precise play so why are people focusing on that now? If anything it's about the exact opposite of a precise play.

Like really, at some point, unless you actually can't advance due to the way you play there's no wrong way to play a game.
 
No, they say it's broken because it crashed left and right and isn't that great of a game.
Didn't crash once for me, although I played it on hardware that isn't made out of assorted throwaway parts from the early 00s.

But, exaggerations aside poor performance on consoles seems like a common thing for some third party games(Unity, Witcher 3, Evil Within, etc) so flaws relating to that aren't something I can relate to when I've been able to play all of them at 60 fps or at the very least a locked 30(60 FPS support was janky in the Evil Within at launch, so I played at 4K 30)
 

danm999

Member
Jeff could fool even Inspector Jenks!

Not sure that's all that hard. Dude basically let Simon aka fake Drew walk away towards the end of that game.
 
MGScanlon has never been about precise play so why are people focusing on that now? If anything it's about the exact opposite of a precise play.

Like really, at some point, unless you actually can't advance due to the way you play there's no wrong way to play a game.

I watch it because I enjoy the presence of the duders and Drew seem to be enjoying his time which is awesome so I don't know what people are complaining about. Heck, Drew seems glad at the stuff Dan tells him even though some of them are not 100% correct but the whole point is that Drew is having fun and we are seeing his reactions/opinions on MGS stuff, that's it.
 
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