stump sock
Member
Oh man this is pure gold
the worst part is I can hear him laughing in my head :\
Oh man this is pure gold
the worst part is I can hear him laughing in my head :\
Yeah the Fallout 4 PC is a complete nothing character. Their only defining characteristics are: was in the military/is a lawyer, loves their significant other of little description or import, and they love their little potato baby Shaun. That's basically it. They're a strictly defined blank slate more or less. Which makes everything involving them real fucking weird because even Shepard in Mass Effect 1 had you know family, old friends, past events that defined them, etc. What the fuck does John/Jane Fallout have? Absolutely nothing.
It's such a bizarre way to split the difference in general.
A lot of RPGs might give you a hidden or underlying framework to your character but let you figure out the details of your immediate personality (amnesia, stranger in a strange land stories) or they give you a super tight backstory but some robust ways to role play in that framework.
Fallout 4 does neither totally and half the time you feel completely blank slate and then the other half you're like "oh yeah I was in the military" and feels super weird as a result.
It's the worst of both worlds. You can't be the person you'd like to be cause your character is way too nice in dialog scenes.....but that's basically it for her/his character.
You can some up the PC with one sentence "Like his/her family" That's pretty much it.
Damn it. Just discoveredin FO4 and I see where all the talk of faction opposition andthe Railroadcomes from. Something tells me anything less than wantingpicking sidesliterally every synth to die means I won't be able to side with The Brotherhood. Not sure where the Minutemen fit in. Ah well. I kinda like the shadowy nature of the Railroad more anyhow.
Brad is looking great, so happy he lost a few pounds, same for Jeff.
I know we've been getting some content but I'm starving for some more. Can't wait for the holidays to be over, especially when they look over old conferences.
someone photoshop that brad pic onto brad holding baby brad
Edit: I was looking at amazon's deals and i COMPLETELY FORGOT that mad max came out this year.
super in the mood for a game like xenoblade chronicles x at the moment but also too busy to play much of anything. doesn't seem advisable to start that game, stop and come back at a later point. you'd have to relearn all the systems
The Order was my "did that really come out this year?" game.
The Order was my "did that really come out this year?" game.
This seems like a dealbreaker. It makes slightly more sense to return to quest givers in an open-world game - XB1 was linear so forcing players to backtrack would have sucked - but it's still a massive bummer.
Especially the game's sci-fi conceit. Why can't you just call the questgiver.
Battlefield Hardline here.The Order was my "did that really come out this year?" game.
The Order was my "did that really come out this year?" game.
Heads up: Almost all of the "basic quests," which involve finding X of Y material or killing N enemies are turned in automatically the second you complete them. It's often a nice little surprise as you roll around in your mech, grabbing blue crystals, and then ba-dum, the quest complete thing appears on screen. Only quests with actual dialog need to be returned to the quest giver, and those always feel good to return because of how many other little quests you've worked on along the way.
Cities: Skyline for me.
The Order was my "did that really come out this year?" game.
The Order was my "did that really come out this year?" game.
2015 also had good titles early on
The Order was my "did that really come out this year?" game.
It looks like a 2015 game, but plays like a 2007 game!
It looks like a 2015 game, but plays like a 2007 game!
As someone who enjoyed Unity Syndicate doesn't feel very different outside of the addition of the grappling hook which is grand. Mission structure and open ended assassinations are very similar. And they completely removed blood splatters which takes away a lot of the punch the combat has had since 3, really odd.
Oh well, at least less people are bitching about people who like AC this year
As someone who enjoyed Unity Syndicate doesn't feel very different outside of the addition of the grappling hook which is grand. Mission structure and open ended assassinations are very similar.
Oh well, at least less people are bitching about people who like AC this year
Bearing in mind that I skipped Rogue and Unity, Syndicate is the worst game in the series to me. I just finished it today, what an incredibly dull and uninspired mess. I liked the open-world Conquest objectives, and London is drop-dead gorgeous (I think this is the best looking game of the year, on PC at least), but outside of that it's just... nothing. There is next to no story, the mission design is EXTREMELY dull even by this series' standards. It's all driving those damn coaches, frustrating stealth missions that encourage you not to kill anyone, and the assassinations only have 1 way to do them properly, there's zero interesting interplay of dynamics and mechanics, no emergence there whatsoever. The optional side missions involving historic figures are even worse. It's also glitchy as all hell.
Deeply disappointed with it, because it had so much potential. London is such a good location and they rendered it absolutely gorgeously, but the game therein is just dull as dishwater outside of the open-world objectives. Evie and Jacob are even likeable characters but they are given fuck-all to do until the last like, 30 minutes of the game. Baffling.