upf was pretty good, i take it?
Drink some milk.
upf was pretty good, i take it?
Nathan Drake, Jeff and Rorie laughing at Dan dying through Jeff's levels in SMM. Good fun
Drink some milk.
upf was pretty good, i take it?
This Teepo hate is disgusting.
Hope did nothing wrong.
get out
really, by the trailers I expected that game to be super serious. Teepodid not help me feel that vibe.trash-talking Maxwell at the "final battle"
When I started the playthrough on Milla's side I accepted it wasn't serious at all, even though I don't like that kind of humour
(but I love Mieu)
Mascot character abuse is the best.
Fuck 'em, unless they're Repede.
ah, they played smm?
goty confirmed, book it, baby
my mouth recuperated quickly but thanks!
Hope did nothing wrong.
Someone with a Yosuke avatar can't be trusted for their opinions on anything.
He has one of my favourite scenes in the game. Where Hope is just about to stab Snow to death and then Snow belts out this I-know-and-I-hate-myself speech and then Hope is launched off the building by an explosion and Snow has to rescue him. Hope is abandoned and ridiculed by his peers for the first half of the game and it all builds up into a murderous rage. I liked his arc.
They ruined Hope in the sequels though, well, they ruined every character in the sequels. Couldn't stand him in 13-2. I actually do like the plot of the first game as a standalone thing though.
If I hear those words out of Brad's mouth in the GOTY podcasts, he's dead to me.Also is Mario Maker even a game?
If I hear those words out of Brad's mouth in the GOTY podcasts, he's dead to me.
If I hear those words out of Brad's mouth in the GOTY podcasts, he's dead to me.
Agreed, except I did like Hope in 13-2 as an older and wiser person. He didn't get a big character arc, but he didn't really need one.
I'm just sour about the direction they took the plot in 13-2. I love quantum physics/parallel dimension stories, but 13-2 was so far out of left field and undermined a lot of what I liked about XIII. I come back around on Lightning Returns though. Now that game is ridiculous and nonsensical in a way that I can get behind, and after 13-2, I had accepted that FFXIII is a game that I like in a vacuum and I won't take the rest seriously. Lightning Returns is like an extreme drug-fueled fanfiction, the fate of the universe by the end of LR is insane. LR is a fun romp.
I need to get around to playing and beating LR, but I did like what I've seen of that so far. The combat itself makes the game on its own.
You just don't like Teepo because it's New Chie's voice!
(He was annoying but the more sentimental story threads about him got me. And the Alvin/Teepo convos)
Hope did nothing wrong.
inca people
looking for a place to gooooooo
I'm going to rant about moogles for a second. I never pictured "kupo" to be an actual word that they used consciously in conversation, nor did I picture them all with high-pitched voices. I was under the impression that "kupo" was more of a tick or a quirk or a sound like a cat's purr that is separate from their english speech. In these new games, however, they use "kupo" as an actual word that they stick into every sentence and it doesn't make any sense! If it's a word then what does it mean? Why are they saying it? And are you telling me that all of these technologically advanced creatures all talk like Bubbles from the Powerpuff Girls? I'd rather moogles talk like that old American FFVI commercial.
upf was pretty good, i take it?
ah, they played smm?
goty confirmed, book it, baby
Homer Simpson doesn't say 'bannoyed grunt', he says...'annoyed grunt'!I have the same opinion on "D'oh." In script, it's always written as "annoyed grunt" and yet it made its way into official English dictionaries.
I had a Super Mario Maker suggestion for Dan via PM, but I don't think he took it. But, I'll say it here. If Patrick sees it, oh well. Unfortunately, I don't have Super Mario Maker (and more importantly, a Wii U), but my concept was creating two identical area (at least identical for the most part). The idea to progress in the level you need to enter a pipe. However, when you come out of the pipe, you are back at the start. Only.... you really aren't. You are in an area that is identical to the starting area. Also, in the real area, there would be a pipe that would actually bring you back to the start. I was thinking if you survived to the end of the wrong area, you'd get to the end, and see the flag or whatever, but be blocked by a wall. In the real area, you'd reach the final area and drop down to that same flag. Of course there would be other dangers along the way. Hopefully, enough dangers would exist, so that if someone actually goes into the correct pipe and dies in the real area, they'll ignore the pipe in subsequent playthroughs and get really lost! Would this even work as a concept?
Patrick has played a level that was very similar in concept.
Patrick has played a level that was very similar in concept.
Patrick has played a level that was very similar in concept.
I believe it was the Frog Fractions 2 level, which was made by the creator of I Wanna Be The Guy.
Has there been a level yet that Patrick hasn't beaten? I have to imagine with as much time as he has played he would be able to finish any level thrown at him.
I just like to play cool mario levels manBut isn't the whole point of Super Mario Maker to, well, make levels? I couldn't imagine getting that game to not create stuff. It'd be like being upset about how the Mario Paint fly squishing game would be boring after a week, and even then I'm sure just playing SMM offers much more fun.
I'm going to go buy Devil's Third. Wish me luck.
I'm going to go buy Devil's Third. Wish me luck.
obviouslycan we be best pals and agree that Ivar is annoying?
I read "kupo" in sentences very similar to how I hear "desu" in Japanese dubs I don't understand.or desu