Man, every podcast and piece of media is going to be fucking intolerable the week Starwars comes out.
"Coming up next, what did Star Wars get right and what did it get wrong?"
Man, every podcast and piece of media is going to be fucking intolerable the week Starwars comes out.
Think it's reasonable to expect Mario Party Party 6 this year?
I only expect them to do it in front of audiences from now on, so probably the next PAX..
Steam controller is incredibly rad when you get used to it, the gyro/pad combo is a revelation for the shape. Felt so good to play Blops 3 with.
Just seems like you're being obstinate, can't understand how you'd find it physically uncomfortable. Used for very small fine tuning movements and anyone who uses it will destroy you in a one on one situation(in Splatoon's case where it's gyro vs non gyro)
Either way, Track pad is still really useful on its own if you get the sensitivity right.
I keep my hands on my lap a lot of the time as well and it doesn't impede gyro aim at all. You're making very subtle movements, not flinging your arms around like you're having a seizure.It doesn't help that I naturally like to rest my wrists on my lap and that impedes gyro aim.
I mean, the controller is ugly but all of the triggers and buttons feel nice enough to use. Utility over looks and such. And I have small hands and I'm not having any trouble adapting to the buttons. For the first hour or so I kept hitting y instead of x but you get used to it. Just like a new keyboard.From what I hear, gyro aiming is the least of that controllers problems. Garbage build quality, terrible button placement for people with small hands, your thumb constantly getting lost on the track pad, poor shoulder buttons, etc. Neat idea that supports a very specific niche, but it doesn't seem like it's there yet.
I keep my hands on my lap a lot of the time as well and it doesn't impede gyro aim at all. You're making very subtle movements, not flinging your arms around like you're having a seizure.
I'm not treating you like an idiot, I'm just saying that one particular complaint isn't relevant given I do the exact same thing.I know how it works, so you don't need to treat me like an idiot. I just did not find it comfortable at all. It's totally cool if you like it, I just don't. I gave it a few hours to set in and it never clicked.
I'm not treating you like an idiot, I'm just saying that one particular complaint isn't relevant given I do the exact same thing.
I mean, the controller is ugly but all of the triggers and buttons feel nice enough to use. Utility over looks and such. And I have small hands and I'm not having any trouble adapting to the buttons. For the first hour or so I kept hitting y instead of x but you get used to it. Just like a new keyboard.
Not sure how your thumbs would get lost? It has haptic feedback which vibrates when you're approaching the edge/whatever for the game you're playing.
Even in the short time I've been using it I can instantly tell how much more accurate the touchpads are for first person shooters and other action games compared to a standard controller. It's not just good for PC exclusive games.
If I want to play Max Payne 3 on my 4K TV I can now do it with a lot of accuracy that standard controllers just can't begin to approach. Amazing stuff!
Comfort is comfort but I took your comment as stating you had to be holding the controller upright to use gyro sensing accurately which isn't true.I'm just saying I found different. I found even with finer movements, it was uncomfortable to try and rest the controller down. Now, a good part of that is the sheer size of wii u pad, but it was definitely an issue I had.
I just don't see the niche. I've tried everything from Pillars of Eternity(which works but is of course slow in comparison to M&KB) to third person shooters which now play far better than they ever did with a standard controller. If anything the main feature of the controller is how much it can do.What I'm saying is based on reviews and hands on impressions from a bunch of people that have used it and most seem to be negative with the same issues across all of them. I'm not just not really sure if a controller that's only good for a really specific niche yet outclassed by m/kb, but terrible for other kinds of games is really that great.
If it works good for you and the games you like to play though, that's cool then. Doesn't invalidate all the negativity surrounding it though.
Comfort is comfort but I took your comment as stating you had to be holding the controller upright to use gyro sensing accurately which isn't true.
Understood, didn't mean to come off as nasty so I apologize.No, I totally own it's a personal preference thing for me. I absolutely understand the appeal as it adds a layer of fine aiming tuning. I wanted to make it work, I just couldn't.
Like I said earlier, that might be more the fault of the sheer size of the wii u pad. I hate holding that thing up at all or moving it in general. If you put the gyro aim in something the size of the Pro Controller, I might dig it.
remember when no games were coming out and all we talked about for a month was Contradiction?
I just don't see the niche. I've tried everything from Pillars of Eternity(which works but is of course slow in comparison to M&KB) to third person shooters which now play far better than they ever did with a standard controller. If anything the main feature of the controller is how much it can do.
Reminds me a lot of the people who would complain about pointer controls and how awful they are because it's something new yet when you look at something like Resident Evil 4 Wii it's clearly a much more accurate solution. I've been playing games my entire life, and a lot of that has been with controllers and with only a few hours with the steam controller I've already finding it far easier to shoot things accurately than I ever could with all that experience. Thing is pretty cool if you're open minded.
Understood, didn't mean to come off as nasty so I apologize.
There are more kinds of games than PC RPGs and shooters. Like I said, cool for you if it works with the games you like to play, but pointless for the people who'd rather just go with the accuracy of m/kb or play a larger selection of genres than the one's that work with the controller's strongest attributes. Its best feature is that its used to play PC specific games on a TV with less accuracy than m/kb, but isn't as good as a DS4 or Xbone for the wide selection of games that those controllers work well with. That's a niche in the same way that the Wii Controller was for something like RE4.
And the Wii controller is different in that it was the best way to play RE4, while a m/kb is still better for PC games in comparison to the Steam controller.
Old Tomb Raider platforming controls well once you grasp the rules of it. I would liken it to criticisms with Monster Hunter. Every part of the design is in support the platforming controls. I need to specify platforming. Controls during combat are no good.
Didn't the hands of monster hunter players end up like this though?
If you gotta do the claw thing with any game to maximize the efficiency of its control layout, the controls ain't good.
The whole point though is that you don't always want to use mouse and keyboard, either because you're on the couch or you're leaning back in your chair or whatever. Mouse and keyboard is the superior option for 99% of games(there are keyboard players for DMC who are incredible) but it does require a more active stance with a controller.
And for better or worse the vast majority of games are shooters of some sort. And even for the action/brawler games it still has an analogue stick and face buttons. The biggest boon of the device is it finally captures the superior movement options of the analogue stick over wasd and the completely incomparable precision of the mouse.
And the Tomb Raider games control a bit better than that, wasn't Brad playing with one hand on a controller and another on a keyboard?
sounds like the perfect thing for the synchtube channel. Sadly, nobody is there.
I think Fallout 4 might actually be a good game. Terrible first impression though, baffling decision to have the blandest most poorly written characters be the first ones you meet
The claw was mostly a PSP MonHun problem. Once they added the targeting camera, you pretty much don't need it unless you're gunning on a non-New 3DS. On Wii U or the New 3DS, you're golden.
I was kind of shocked at how MH4 controls on a 3DS XL. The targeting camera worked really well.