Always nice when someone familiar with the matter comes out of the woodwork and chimes in.
I'm curious how they'll update all the IMHO outdated systems (or won't they?) of shenmue and still capture the same atmosphere.
Modernisation does seem high on their to-do list (e.g, a whole segment of stretch goals dedicated to combat upgrades), but it seems in a lot of ways that modern game development has "caught up" with Shenmue. A lot of gamers now value varied game systems, lite-RPG mechanics, melee combat with a counter system, world-building, fine attention to detail, non-linear quest design, etc. Shenmue had all of that. A lot of it will need to be brought up to current standards of course, but I'd say Shenmue fits in to the gaming landscape more than it ever did in 1999.
It'll likely never be a megahit, but I look at games like Gone Home, Life is Strange (and so on), and I see their audience being perfect for a game like Shenmue. It could even transcend that audience with its strong action-oriented focus that may appeal to parts of the mainstream.
This can also be a huge double edge sword. Every change to characters or systems could be met by resentment by the team working on the game or it ending up as a budget remake of the last game.
That's kind of a cynical interpretation. I think if they signed on to do the project, they knew Yu Suzuki desired changes to update the formula.
Some of these changes won't really be dictated by the virtue of this being a modern Shenmue, however. Yu Suzuki always said Shenmue III would have been a more inward looking game that explores the characters more, so new features like the Rapport System (think of it like an advanced collection of data and parameters,
or a personality test) that influence relationship dynamics with characters fit with the same ideas he had decades ago.
A system like that was demoed twice in Shenmue II, and I think that kind of consistency in vision helps a lot to defuse the issue you're proposing.
I wouldn't exactly say that people aren't sticking up for the game in any kind of malicious way, just that a lot of people had the same reaction to the announcement that Jeff did--tepid, or "what just happened?" Shenmue was the last game anyone expected to be announced (other than if you were following Yu's twitter) precisely because it's such a fan game. As has been discussed by them, it will be interesting to see if Shenmu3 continues with the gameplay that fans want, or if they'll make concessions for a wider audience.
I think right now it's impossible to say how the game will do.
I mean yeah, I don't think much of the apathy for Shenmue is malicious at all. It's a series that was notoriously niche, that came out on a struggling platform (though the original is a
1.2+ million seller), that hasn't seen a sequel in 15 years. It's possibly the biggest underdog story gaming has ever had, and I just think the almost... gleeful anticipation for it to potentially fail is a really weird thing. Whether you like Shenmue or not, I think we should all at least hope it comes out, satisfies people, and does well, because it proves that game series aren't just done when the publisher has had enough of them.
There's no real indication so far that it's going to hit any major snag in development. I know I'm invested emotionally (and monetarily) in the project, but I take a very deep interest in the actual development process of the game and I see nothing to be alarmed about at the moment. Yes there's the Payrus font (
which is being changed, and Suzuki gave a
rational explanation for its existance), yes we're still waiting for the PC version to appear on the
Slacker Backer site (although recently it was
definitively said it would be available on there), and yes the company running the Kickstarter were inadequate for a project this high profile (they weren't Yu Suzuki's first, or even second choice, both Ryan Payton and 8-4 were asked), but that was almost a year ago now, and the game seems to be
shaping up just fine.
As for concessions, as I said at the start of this post, I don't think what fans want and what the gaming landscape is like currently are totally at odds with each other. I also think a lot of people who wonder about these things might not have played Shenmue II, which goes a long way to making Shenmue a more palatable and accessible experience, especially with an increased sense of pacing.
We'll have to wait and see. Even today I see people
playing the original games for the first time and enjoying them.