I thought it sounded like a garbage podcast that I'm happy is giving them money. Honestly, they could pretty much advertise anything outside of straight up games and I would be alright with it.I was okay with ads until the Bombcast started doing them for some podcast that sounded totally like some gross PUA thing. Dog whistles everywhere.
I don't like the sound of this motivational stuff. Sounds like being up to something.When I looked that podcast up it honestly seemed like some pretty innocent motivational stuff. Probably pretty dumb like most of that kind of thing is, but nothing more than that.
Everybody not remembering instantly how Drawful works on UPF was so odd.
I don't like the sound of this motivational stuff. Sounds like being up to something.
And also the ads in general haven't been as entertaining as they've been in the past. Which I get isn't the point of ads, but still.
Why was there an ad at the end of the premium Beastcast?
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Listening to Midge Ure's cover of Man Who Sold the World and it's making me miss the days when I was excited by MGSV.
Alex sounded heartbroken, and I'm legit shook at the idea that he would start looking elsewhere because CBSi doesn't sound like it's supporting them sufficiently.
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I was surprised that this wasn't a Dan Ryckert joint.
The lead up to the release and playing the game was fantastic, shame for the story stuff though but I enjoyed some of the aspects of it.
I still haven't listened to that one, savoring it. Will listen probably tomorrow.
I'd just recommend the Best Ofs for them on youtube.
I'm recovering from surgery and have a lot of down time. I don't mind it being a longer commitment to watch the non Best Of version
Ouch! Hope you are recovering well!
Thanks! Doing decently well. I had two herniated discs that needed to get operated on. There's still some nerve pain and the surgery pain, but for the first time in over a year I'm not in agony most of the day. Its wonderful.
Sooo.....are there any games coming out in the next few weeks?
I feel like there's nothing.
Thanks! Doing decently well. I had two herniated discs that needed to get operated on. There's still some nerve pain and the surgery pain, but for the first time in over a year I'm not in agony most of the day. Its wonderful.
Congrats!
That's great!
I actually have an appointement tomorrow afternoon with my doc to talk to her about a bump I have on my stomach which is most propably an ernia too.
I fully expect to get a surgery in the couple of months because of that. It doesn't hurt or anything right now... It's just weird looking.
Sooo.....are there any games coming out in the next few weeks?
I feel like there's nothing.
Thanks! Doing decently well. I had two herniated discs that needed to get operated on. There's still some nerve pain and the surgery pain, but for the first time in over a year I'm not in agony most of the day. Its wonderful.
Sooo.....are there any games coming out in the next few weeks?
I feel like there's nothing.
Sooo.....are there any games coming out in the next few weeks?
I feel like there's nothing.
The new good games are the bad games to meNow is the time to play the old games.
Zero Escape 3 is the big one for me
Maybe Jeff's crazy theory on Overwatch rubberbanding isn't so chemtrails-y. Had around where, we were 0% to 99% in overtime, to where a guy on their team kept gloating in chat. But we somehow came back and beat them. That guy ended up leaving before the next round.
This happens way too often to be a coincidence. I also doubt they were trying to "hide" that, it seems pretty obvious to me.
That new game from the Braid guy comes out soon doesn't it? Monster Hunter generations is out in July too.
Obvious how? There's literally no mechanic I can think of that they can 'tweak' during one part of the game that gives a rubberband-y effect. The overtime bar does not somehow know there's going to be a guy just about to touch it and lasts half a second longer than it's supposed to. You don't somehow gain a movement speed boost in the last 10 seconds of the game. The fact that anybody needs to justify a close game with 'rubberband' mechanics is absurd.
The Witness? That came out in january
Oh, you mean the Limbo people? Forgot about that.
The Witness? That came out in january
Oh, you mean the Limbo people? Forgot about that.
Obvious in that almost one in three games (at least it feels like that) I've played are about to end 99-0 and then somehow my or the other team turn it around. I have never seen so many, huge swings in games that often.
It's just how the game works though.
The game isn't hiding anything from you.
There are no comeback mechanics in that game. (besides overtime).
It's just how the game works though.
The game isn't hiding anything from you.
There are no comeback mechanics in that game. (besides overtime).
If I had to describe what it felt like, without any actual facts to back it up, the percentage increases faster for the losing team. As well as reduced time to capture a point. Could be in my head. I don't know.
it doesn't. It is in your head
Thought so, but the voices keep telling me to shut up and play as Mei.
It should be the big one for everyone but people didn't want to play "some old DS game" and now they miss out.
Now those are the voices you should listen to.
Thought so, but the voices keep telling me to shut up and play as Mei.
Thought so, but the voices keep telling me to shut up and play as Mei.
Anyone listen to friends at the table? Thought it would be a good time to get into it with the new lack of Austin podcast presence, but the first ep is kind of been a hard listen.
Basically wondering if counter weight picks up a bit more or if it maintain the pace of the first ep. I can appreciate it for what it is, but it feels kind of hard to pay attention to when there's gaps of silence as they figure out rules and character stuff.
Anyone listen to friends at the table? Thought it would be a good time to get into it with the new lack of Austin podcast presence, but the first ep is kind of been a hard listen.
Basically wondering if counter weight picks up a bit more or if it maintain the pace of the first ep. I can appreciate it for what it is, but it feels kind of hard to pay attention to when there's gaps of silence as they figure out rules and character stuff.
The first few eps of season 1 are kinda rough, as I recall. It does get better but I didn't finish that season on account of really not liking some player decisions. I suppose I should give it another shot.
Counter/WEIGHT is really good with a few rough patches. Highly recommended. It picks up after the character creation stuff. Somewhere around ep 10-12 they change rule systems and go back to an Apocalypse World hack which they all seem a bit more comfortable with.
Anyone listen to friends at the table? Thought it would be a good time to get into it with the new lack of Austin podcast presence, but the first ep is kind of been a hard listen.
Basically wondering if counter weight picks up a bit more or if it maintain the pace of the first ep. I can appreciate it for what it is, but it feels kind of hard to pay attention to when there's gaps of silence as they figure out rules and character stuff.
Anyone listen to friends at the table? Thought it would be a good time to get into it with the new lack of Austin podcast presence, but the first ep is kind of been a hard listen.
Basically wondering if counter weight picks up a bit more or if it maintain the pace of the first ep. I can appreciate it for what it is, but it feels kind of hard to pay attention to when there's gaps of silence as they figure out rules and character stuff.
Of player characters, Audi > Mako > Aria = Cass
I was lukewarm on Limbo but Brad said at MS's E3 conference talk-over that he was impressed by Inside. I'm cautiously optimistic.