👍Everyone complaining about Waypoint's twitter in this thread is about a dozen times as insufferable as their twitter. Unfollow them, get over yourself, and shut up.
👍Everyone complaining about Waypoint's twitter in this thread is about a dozen times as insufferable as their twitter. Unfollow them, get over yourself, and shut up.
Everyone complaining about Waypoint's twitter in this thread is about a dozen times as insufferable as their twitter. Unfollow them, get over yourself, and shut up.
Dan?Sex while dressed in a Walugi costume while on the Jenkem.
I just turned on the TV to a show called "Whacked Out Sports" and Cookie Masterson is the announcer
Why are so many GB peeps following waypoint twitter anyways? You leave GB for another and you are dead to me
when I woke up today I remembered "The Division"
Guys... Astroneer is really fucking cool.
It's super early pre-alpha and it's already better than No Man's Sky
How so? My interest is peaked. On ps4?
Guys... Astroneer is really fucking cool.
It's super early pre-alpha
The GOTY podcast should be free of TLG spoilers, right? Wasn't initially planning on playing it but since you guys can't shut up about it I want to play the game. But since it was too late for GOTY we should be OK, right?
Right now it's only early access on PC and XB1.
It's really early so there's not a whole lot to do but you really feel like you're on the brink of dying at all time. The terraforming is great
Right now it's 100% ressource collecting and survival. There's no combat (and from what the devs said in the Unfinished there won't be any for any time soon).
You explore the planet, you find caves, you try to survive long enough to find ressources and return them to your base to craft stuff that makes you better at exploring, lets you go further, quicker... etc
I just had my first sand storm with huge rocks flying around. I was lucky and right next to my ship so I hid inside until it was over.
If you haven't seen it checkout the segment on the last UPF or the old Unfinished EX
I fully expect spoilers for The Last Guardian.
I don't think anyone had beaten it by the time of the GOTY recordings.
I don't think anyone had beaten it by the time of the GOTY recordings.
I fully expect spoilers for The Last Guardian.
Lol if you think anyone other than Alex had played it. I doubt it even gets brought up.The GOTY podcast should be free of TLG spoilers, right? Wasn't initially planning on playing it but since you guys can't shut up about it I want to play the game. But since it was too late for GOTY we should be OK, right?
I don't think anyone had beaten it by the time of the GOTY recordings.
I'm pretty sure none of them finished it.
That ending though... man.
Like that would stop Jeff from plucking from https://en.m.wikipedia.org/wiki/The_Last_Guardian.
dave lang bringing the hitman content
If it ever comes up I think jeff wouldn't need wikipedia (which doesn't really spoil anything btw), I think he'll hate the controls and camera enough to make those the sticking points.
But man.
What a fucking game.
Game deserves best graphics though. Only idiots would think that this is just a up-ressed PS3 game. Some of the scenes are downright jaw dropping. Trico alone would melt the PS3.
Like that would stop Jeff from plucking from https://en.m.wikipedia.org/wiki/The_Last_Guardian.
wowThe player will also have to care for the creature, either by feeding it or removing spears and arrows that are stuck in its body.
guys just unfollow twitter accounts you don't like
I'm pretty sure none of them finished it.
That ending though... man.
If it ever comes up I think jeff wouldn't need wikipedia (which doesn't really spoil anything btw), I think he'll hate the controls and camera enough to make those the sticking points.
nah
how could someone have beef with something as small as the fundamental method with which you directly interface with a video game
I mean that's fair, and I actually have beef with it, so I'm not really saying "Mrrgrr why is he making such a big deal about controls mrrgrr" as much as "Yeah, he'll hate these controls, I kinda hate them too", if that's what you're implying.
I'm just saying that poor controls/camera is a valid deal breaker for pretty much any game.
I love the animations in the game, they are extremely well done to a fault(when it comes to the boy). He walks/runs like a kid so you'll find him stumbling about whatever and sometimes you want him to hold a switch but instead he'll hold Trico's leg if Trico was near for example. It's abit janky in that regard but you get used to it quickly or atleast I did.
The game overall though requires patience because nothing is ever clear. Anytime you enter a new place, you pretty much have to scan the environment, look everywhere to know what to do exactly, where to go next and try things out. Nothing is ever told to you except for a handful of times when it's a story related thing (You'll hear a voice over)saying for example "Trico wasn't moving so I had to find some food at this point to get him to do stuff"
Guys... Astroneer is really fucking cool.
It's super early pre-alpha and it's already better than No Man's Sky
I love that they don't do the common thing in game design where they color the ledges you can grab differently, or highlight where you're supposed to go in some way. The spaces never feel overly "gamey". This may be a sticking point for some, because there are times when you spend minutes figuring out where you're supposed to go when in an Uncharted or whatever it would be pretty much instantly recognizable. It made me appreciate the fantastic world-building, and since you're with Trico most of the time, I hardly ever felt frustrated due to not knowing where to go. It requires patience in all things, really, but I appreciated it.
I love that they don't do the common thing in game design where they color the ledges you can grab differently, or highlight where you're supposed to go in some way. The spaces never feel overly "gamey". This may be a sticking point for some, because there are times when you spend minutes figuring out where you're supposed to go when in an Uncharted or whatever it would be pretty much instantly recognizable. It made me appreciate the fantastic world-building, and since you're with Trico most of the time, I hardly ever felt frustrated due to not knowing where to go. It requires patience in all things, really, but I appreciated it.
so what you're saying is it's a new Tomb Raider
like, old Tomb Raider
the good ones
so what you're saying is it's a new Tomb Raider
like, old Tomb Raider
the good ones
I love it too because much like Ueda's other games, it feels authentic and never let's you out of the experience of being in this mystical, other world.
Other than the constant button prompts.
I'm a little surprised that everyone across the board acknowledges that The Last Guardian's controls should've been better, considering Shadow of the Colossus had a notorious defense force that argued stuff like the controls were intentionally clumsy to elicit feelings in the player, or that the controls were an example of how video games can be art.