Damn Jeff just showing the Master Sword location right off the bat
And yeah, I agree with Jeff. I loved Zelda when I was out exploring the world. When I got to the story stuff I wasn't enjoying it as much
What? Really?
Bad form, Jeff.
They didn't prove that Mass Effect needs to exist at this point. I'd say the same about Halo and Gears. Heck, I'd say the same about Uncharted if the writing in 4 wasn't so much better/different than in the trilogy.
I wish and I hope we'll move on from saying games are good because they offer the same old mechanic of building up a charscter/world and instead focus more on the question whether a game is worth your time or not, whether is brings something new to the table, tries different things.
Video games shouldn't aspire to be Star Wars TFA.
Mass Effect is a setting ripe for exploration, though. The most critically-acclaimed game in the series, Mass Effect 2, was a full-fledged sidequest with next-to-nothing to do with the greater Reaper or Shepard storylines. (And it also works against the narrative cohesion of the entire series, but that's a different discussion.) Like, there's no reason why it needs to be limited to a trilogy at all.
It's all about whether Bioware can focus on the aspects of ME that people want to see. A Turian Citadel detective, for instance.
And I can't agree with the "value games for X or Y" argument, because there's just too many tastes, interests, and values floating around to have any kind of objective measure of a good game. Like, I don't think ME:A is a good game because of it's bugs and general wonkiness; but at the same time, I can forgive all of Deadly Premonition's bugs and wonkiness because I think it is a good game. This kind of stance doesn't make sense, and yet it's the only way games can be.