Had an amazing time playing botw yesterday night, the range of options they give you to achieve what you want to, and the way the world is (imo very smartly handcrafted and) designed to encourage exploration - oh I just did a challenge where I learned this, I wonder if I can use what I learned to get up this nearby
since there wasn't anything behind it when I checked before. There must be something up there. There is.
I bet if I keep going and can make it up this hill there's something there. (There is) but I don't quite have the stamina... I JUST can't make it after numerous tries and waiting for the rain to go away which affects climbing. Decide I need to make elixirs to help. Decide to spend those elixirs helping to tame a wild non-spotted horse. Take him for a ride. Find there's another way round to the top. Get there, complete two cool challenges on either side. Make it down to the bottom to finish off something I rushed past earlier because I was excited to get a horse - receive something that would have made that climb possible.
Watched 40 mins of the GB commentary with Fast and Furious. Then went to sleep, had a nice dream where I was beating a frustrated Jeff at some sort of weird racing thing involving skyscrapers... get woken up by my mechanic telling me there's another issue with my car. Not even mad.
When they said they wanted the player to feel smart playing this, I didn't realise to what extent. I can't think of another game where they nail mechanics and exploration to this degree in an open world. I got a taste of that early on when there was more than one way to do achieve a task that was going to be difficult with my current situation, and managing to find a way to skip past that restriction early on by exploring.