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Giant Bomb @ E3 2016 | WEED3

sgjackson

Member
At this point, what is "create a convincing case for VR" going to look like at this point? Sony's platform has small, experiemental indie experiences. It has full $60 retail titles that can be played completely in VR. It has mid-tier experiences using popular IPs like Star Wars and Batman. It has notable competitive and cooperative multiplayer titles. I'm not sure what else there is you could want, or how some more significant stage time would have convinced you that you did want more.

the issue with what they did show was that it wasn't really explained properly in the form of on-stage demos that made it obvious how the games actually played. when laid out like you're saying yeah, totally, but vr has to sell the hardware to skeptics and showing screen footage of games that kinda just look like jankier versions of current experiences doesn't really accomplish that.

also i'm cynical as to what the mid-tier experience using popular IPs will be like, as a lot of vr products currently feel like overpriced tech demos and i'm not particularly interested in those even if they have batman or x-wings in it.
 

jacobs34

Member
As a 30 year old dude who is still into games I have to say that this one of the more disappointing E3's in terms of conferences showing off exciting games. I'm not sure what I wanted going into these conferences, but outside of Titanfall 2 and perhaps Dishonored 2, although I didn't necessarily think it showed that well, nothing really got me that excited. That's not to say that there will not be a slew of great games on the show floor, but I can certainly understand why they were not blown away but what they saw.
 
Fair point. I was being hyperbolic, there was some footage. Resident Evil 7 was basically a CG trailer with an extra-wavy camera and FFXV had like 20 seconds of actual footage, but there was some. Farpoint and Battlefront... well I forgot those clips even aired. Then there was the Arkham VR thing which was literally nothing.

All I'm saying is the VR marketing they did was like an afterthought, which is insane for something they are charging the price of a console for. If they're going to treat VR like a novelty item then why even bother? Use one of your first party studios to make a full length, well made VR game and push it like it's something worth getting. Otherwise, don't even try because no one is dropping 400 bucks for some VR experiences.
You can't even buy Sony VR at US retailers right now. They don't really have an audience to cultivate right now.

I'm personally of the opinion VR on state demos are atrocious and often do more harm than good so the games they highlighted and a sizzle reel seems more than adequate.

The breadth of games shown varied in interest to me but I thought they nailed the pacing of the show compared to everything else today and yesterday.
 
GB haters seem like they don't wanna admit that Horizon was the only thing in the conference coming out remotely soon that looked legitimately sick as fuck. Which is why every man on the GB panel called it "great" more than once. For the right reasons, every time a mechanic or moment showed the depth and involvement of the encounters, some truly great looking game design from Guerilla.

Bombers were on point. They can get hyped, they're just sick of all the same old shit and don't wear tear drenched nostalgia goggles.

"GB haters." Hilarious.

Been paying my subscription for years, bud.

This is why I generally avoid any dedicated Giant Bomb community. You guys treat this shit like console fanboyism, I swear.
 

Joeku

Member
Farpoint is a game where you go to a planet and find out that there are monsters there and you have to shoot them with your gun which is in the middle of the frame throughout the entire video, so I think we can assume it's an action/shooter title.

Are FFXV and Battlefield brief? Probably, but gameplay is featured in their trailers.

Would a sizzle reel of all the already showcaseed titles (Rez, Gran Turismo, RIGs, Robot Golf, etc) have made VR look that much better?

To the bolded: Show me how that is different than anything else that's come out in the last ten years (and also not seemingly on rails). Frankly, GB did that game a service by describing playing it with the plastic rifle holder thing. That sounds more interesting immediately, but still..."oh no aliens, let's shoot." So? Is the relationship between the man and the woman featured interesting? Do you do anything unique in first-person besides aim a gun? Are there even choices in any sense of the term? Or is this yet another hour-long VR (and I hate the word this way) "experience"? Tell me something about this game, please!

I want them to make me give a shit. They didn't.

And for the record, yes, a sizzle reel would actually be better. Show clips of the myriad of releases you have for the rest of 2016. There are 50 of them, after all. Something in there will catch my eye, if you give me variety.
 

Mutagenic

Permanent Junior Member
Resident Evil and Gran Turismo would be my main areas of interest. I hope REZ isn't going to be $60, but it's a full-on game that should be an incredible experience.
I'm looking forward to each of those games. I don't think I'd want to play a proper racer in VR (maybe a new Wipeout title). One is almost like a remaster. One is completely new and can be played (with far less immersion, mind you) without VR. Again, it's a tough sell for $400.
 

FiggyCal

Banned
No, I watched the whole thing after the fact. I just watched the press conference on my own the first time. So yeah, they were pretty positive on God of War and Horizon (my bad for failing to mention that one earlier), and they were kinda split on RE7. They seemed more keen to criticize the lack of what they felt like was good VR stuff and the lack of mentioning any PS Neo stuff, and that just kinda painted their whole opinion of it. Just found it to be a bit weird, because these conferences usually get criticized for not focusing on games, but this one was all just one game after another without any bullshit in the middle.

I'm not sure why they didn't like that Sony didn't bring up PS Neo. They haven't officially announced it yet, I thought.
 

oakenhild

Member
As a 30 year old dude who is still into games I have to say that this one of the more disappointing E3's in terms of conferences showing off exciting games. I'm not sure what I wanted going into these conferences, but outside of Titanfall 2 and perhaps Dishonored 2, although I didn't necessarily think it showed that well, nothing really got me that excited. That's not to say that there will not be a slew of great games on the show floor, but I can certainly understand why they were not blown away but what they saw.

I agree with this completely (30+ years old) so far about this E3.

Some fun and exciting stuff here and there, but also so much of the same. Also, I can't think of any game where a remaster is exciting at all.
 
At this point, what is "create a convincing case for VR" going to look like at this point? Sony's platform has small, experiemental indie experiences. It has full $60 retail titles that can be played completely in VR. It has mid-tier experiences using popular IPs like Star Wars and Batman. It has notable competitive and cooperative multiplayer titles. I'm not sure what else there is you could want, or how some more significant stage time would have convinced you that you did want more.

They're a publisher. They have studios where they can put a significant amount of resources behind making a game where VR is central to the experience, and they even have the capability to market the hell out of it. They could do so much more.
 

nomis

Member
"GB haters." Hilarious.

Been paying my subscription for years, bud.

This is why I generally avoid any dedicated Giant Bomb community. You guys treat this shit like console fanboyism, I swear.

Maybe I wasn't referring to you, this is a large thread

Anyone who thinks GB is stingy with their excitement because they think it's cooler to hate stuff is baffling and I've been seeing too many claims as such
 

Blastoise

Banned
Giant Bomb is pure entertainment for me. Whether it's good or bad. Funny or lame.

I've moved away from their opinions on games and the industry in general. But I still enjoy everything they put out.

For me 2009-2011 GB was essential in my life. Now it's just another source of entertainment.
 
Oh snap, grabbing this.

Is it literally just another LEGO game though?

They added a kill multiplayer where you get more studs for consecutive kills, this weird cover shooter mode for the large scale fights, and competent flying levels. There's way more variety, so it doesn't feel like the typical slow, constantly melee attacking mess that the past games are.
 

border

Member
I'm looking forward to each of those games. I don't think I'd want to play a proper racer in VR (maybe a new Wipeout title). One is almost like a remaster. One is completely new and can be played (with far less immersion, mind you) without VR. Again, it's a tough sell for $400.

If you're going to constantly compare a handful of interesting titles to a $400 pricetag, then buying a new platform at launch may not be for you. Most of the PS4 launch titles weren't even worth their $60 asking price, let alone the cost of a completely new system.
 

Tagyhag

Member
Would seeing it organically not be a better measure of how prevalent it is than having to seek it out?

You're right, but it went down exactly the same way last year.

The day of the conference it was just a bunch of "Boy, they didn't like anything" "No fans of Shenmue or FF7?"

And then the fanboyism ramped up as the days went by. I'm guessing the same is going to happen here.
 
They added a kill multiplayer where you get more studs for consecutive kills, this weird cover shooter mode for the large scale fights, and competent flying levels. There's way more variety, so it doesn't feel like the typical slow, constantly melee attacking mess that the past games are.
Not new.
 
Aside from Sony's show, I felt this was a pretty underwhelming year for E3 press shows. Funny that the GB guys are so down on it. Shrug

pregnant norman reedus
 

dogpowerd

Banned
They really dropped the ball on giving consumers a reason to care about psvr. Between this the rifts distribution woes and the wider public's complete indifference to vr its hard not to think the worst about the future of these headsets.
 

Demption

Member
Yeah, I thought that Sony's conference was good, but other conferences weren't that great. I liked that Sony showed trailers from start to finish.
 
Nah. They used to do a Day 0 stream/podcast but stopped last year when they started live streaming the press conferences instead.

they were always really short because they were tired from running around to press conferences all day, so i don't miss them.

showfloor wrap up videos on the other hand....
 

Mutagenic

Permanent Junior Member
If you're going to constantly compare a handful of interesting titles to a $400 pricetag, then buying a new platform at launch may not be for you. Most of the PS4 launch titles weren't even worth their $60 asking price, let alone the cost of a completely new system.
I think it's the mindset most PS4 owners have though. It's Sony's job to convince us otherwise, but it has yet to happen. That's why we feel they could do so much more.
 

BearPawB

Banned
I also don't necessarily get why everyone wants trailers from start to finish.
Sony barely felt like a press conference. It was confusing when they were transitioning from one section to the next.

And i think this is what Jeff was saying too.

Everyone on gaf is like "GREAT no one talked! All trailers!"
But a lot of Sony's stuff I wanted some explanation. I wanted someone to talk me through some points.



Most disappointing game: Scalebound
Most hyped for: Horizon. Zero dawn and Forza
 
Did anyone feel the end of the conference was a little....off? Like sony had maybe one or two more games to show but something happened and it was too late to restructure the conference. The way that they showed days gone gameplay at the end of the conference after showing the trailer at the beginning makes me think something internal happened and may explain why the conference felt shorter than usual.
 

Lijik

Member
Let's make this character have emojis for eyes because that's how the kids are these days!

I kind of dug that, but I think that character really spoke to the big issue Giant Bomb had with what they showed. They're trying to have their cake and eat it too by being half serious and half goofy, when they'd be better served by committing to a direction.

Theres an off the wall cartoon ass version of Watch Dogs 2 where the Emoji LED character totally works, instead of plopping him in a 5minutes into the future version of San Fran
 

StoveOven

Banned
I also don't necessarily get why everyone wants trailers from start to finish.
Sony barely felt like a press conference. It was confusing when they were transitioning from one section to the next.

And i think this is what Jeff was saying too.

Everyone on gaf is like "GREAT no one talked! All trailers!"
But a lot of Sony's stuff I wanted some explanation. I wanted someone to talk me through some points.



Most disappointing game: Scalebound
Most hyped for: Horizon. Zero dawn and Forza

I'm with you. I appreciate the experimentation, and I think as a one-off thing with the live orchestra this conference was really cool. But I do prefer the typical formula of having developers on stage talking about their games
 
Listening to Colin and Greg Miller talking about the Sony press conference and they're almost completely 180 degrees opposite of what GB came away feeling. They're very excited about almost everything they revealed... I totally understand why most of GB was down on it, but it's also reasonable for a lot of other people to be very happy with what they saw.

I know it won't ever happen, but the internet should embrace the fact that other people have different opinions than themselves.
 
Did anyone feel the end of the conference was a little....off? Like sony had maybe one or two more games to show but something happened and it was too late to restructure the conference. The way that they showed days gone gameplay at the end of the conference after showing the trailer at the beginning makes me think something internal happened and may explain why the conference felt shorter than usual.
I wouldn't go as far as that. It just seemed like they cut out every talking bit inbetween videos, which made the whole thing a little jarring in terms of transitions. (VR -> COD in particular)
 
Did anyone feel the end of the conference was a little....off? Like sony had maybe one or two more games to show but something happened and it was too late to restructure the conference. The way that they showed days gone gameplay at the end of the conference after showing the trailer at the beginning makes me think something internal happened and may explain why the conference felt shorter than usual.
Rumor that Red Dead was the original ending but got scrapped for content because of the tragedy in Orlando.

It was very abrupt and weird. I think if you ended with God of War the whole thing comes off better but they obviously really wanted that orchestra to kick off the show.
 

Antiwhippy

the holder of the trombone
I kind of dug that, but I think that character really spoke to the big issue Giant Bomb had with what they showed. They're trying to have their cake and eat it too by being half serious and half goofy, when they'd be better served by committing to a direction.

Theres an off the wall cartoon ass version of Watch Dogs 2 where the Emoji LED character totally works, instead of plopping him in a 5minutes into the future version of San Fran

If it was in a different setting i would be all into it, but with the tone they are setting? Nah man.
 
I know it won't ever happen, but the internet should embrace the fact that other people have different opinions than themselves.
I need constant validation from people I don't know about my own opinions and people who don't like the things I like for reasons that are unique to them make me angry.
 

Oh, okay. I haven't played one of these in a while. Either way, the game feels much faster, and there's more variety in the levels.

Rumor that Red Dead was the original ending but got scrapped for content because of the tragedy in Orlando.

It was very abrupt and weird. I think if you ended with God of War the whole thing comes off better but they obviously really wanted that orchestra to kick off the show.

That makes a lot of sense.
 
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