I love Stardew Valley something fierce, but man, listening to Dan clumsily defend putting it on the list was rough. Hearing him explain it reminded me that while I like him as a goof personality who blends really well with the rest of the GB crew, his ability to critically talk about games is uneven at best. His writing is better, but listening to him on podcasts always boils down to him using tautologies ("I like things because they're good, and I don't like things that are bad") or just dropping out of conversations entirely.
Though people's lazy attempts to ride the coat tails of Austin's informed, backed up stumping for Invisible Inc. last year was perhaps the greatest stumble. It was super-weird that Dan and Alex both tried to slide in their picks as "oh it's the Austin thing from last year" until Brad, I think, called them out for having to actually do the work and talk about their passion projects.
I love Stardew Valley something fierce, but man, listening to Dan clumsily defend putting it on the list was rough. Hearing him explain it reminded me that while I like him as a goof personality who blends really well with the rest of the GB crew, his ability to critically talk about games is uneven at best. His writing is better, but listening to him on podcasts always boils down to him using tautologies ("I like things because they're good, and I don't like things that are bad") or just dropping out of conversations entirely.
Though people's lazy attempts to ride the coat tails of Austin's informed, backed up stumping for Invisible Inc. last year was perhaps the greatest stumble. It was super-weird that Dan and Alex both tried to slide in their picks as "oh it's the Austin thing from last year" until Brad, I think, called them out for having to actually do the work and talk about their passion projects.
And my favorite bit was Jeff's response to Dan attempting to say that Inside was "a chore" in solving puzzles while offering Stardew Valley as a refreshing, creative alternative.YOU'RE LITERALLY DOING CHORES
They absolutely have overblown it, Brad in particular. Games vary, most just play in Pro mode with no setings to be messed with, a few have have options like higher framerate vs. 4K with lower framerate. There where like 3-4 games that ran worse that got patched within a couple weeks. Its about ad simple and straight forward as it can get, for better or worse but its in no way as confusing and weird as they made it out to be.
Pretty weak Best Game discussion this year. Top 10 barely moved, once it was in place. I feel like they buckled to Alex and Jason over Thumper and Hyperlight Drifter just so that they could move on.
I feel like Alex has the wrong mindset, he seems to only care about something he likes getting recognition rather than trying to build the best list. Thumper did not derserve to be on the top 10. They have their own personal lists for that reason.
Jeff had some weird vendetta against DOOM not winning for some reason despite praising it all year and never really seeming to care about the half baked multiplayer until now.
It all came together too smoothly this year, super tame and not all that interesting by the end.
I've started playing Doom, is it anything more than just 'Doom, but ironically'? It plays well as a self-aware nostalgic throwback, it executes on that better than anything that's tried to do that before, it is undeniably funny, but I'm already finding it a bit tiresome, just conceptually. It reminds me of the first Shadow Warrior reboot, or that Rise of the Triad reboot, or even Duke Nukem Forever, and not in a good way. Obviously it's much better than any of those, its attitude just feels a bit played out to me.
Like, someone mentioned The New Order on the last page, one of the things I loved about that was that it wasn't just an irreverent throwback to the conceit of what Wolfenstein is or was at the time, doing an ironic 'super jews vs space nazis' thing, but turned 'super jews vs space nazis' into its own fleshed-out world-building with great writing, direction, performances, characters that you care about, it isn't just played as one big nostalgic joke in the way that Doom feels like it is.
There's a version of TNO that goes for what Doom went for which I feel like GB would have been head over heels for and I wouldn't have given a fuck about. Likewise, if they had finished 'Call of Doom' and done it really well, I feel like I would've been way more into it than I am for the Doom we got. I do have a Half-Life 2 avatar though, so take that for what you will.
It's always rubbed me the wrong way the way that they blanket warn against any spoiler, any game at any time in these.
Would it be that hard to have all the naturally spoiler awards (biggest surprise, best story, best moment etc) be put into one podcast that is clearly labeled the spoiler cast? Then, should it be appropriate to discuss something in detail that is in spoiler territory in the non-spoiler cast, you give the proverbial "fast forward 2 minutes if you don't want this spoiled" statement?
I'm glad they do these, but their approach to spoilers where likely 100% of the audience has not played all the titles is poor.
There's like a 150 videos of Persona 4.
I think(and many would agree) it does do a lot more than merely being "Doom, but ironically", but its hard to suss out in your post exactly what problems you do have outside of broad, surface-level assumptions.
On its own the game doesn't elicit a very interesting narrative, but its the subtle details, of which there are many, where it greatly succeeds. Moreso for those with reverence for the classic games, particularly through the written codecs and mannerisms of the Doom Slayer(not to mention how undeniably successful, satisfying, and balanced the core gameplay loop is). Any specifics on what exactly is giving you pause? Are games to be judged solely on the execution of its 'hero's journey' and the emotional connections with a cast of characters across its narrative arc? Given your TNO analogy, that kind of appears to be the case for you.
Jeff's argument against doom made a ton of sense IMO.
You are looking at best game. That includes the entire package. There are separate categories for individual aspects. Look no further than best story for a good example. Uncharted 4 had an amazing story, but they hated the actual game play, so it won the category. You wouldn't then say Uncharted 4 wins game of the year because it's story is just SO GOOD and better than everything else that you can ignore the game play.
The total package of DOOM is not good, but the single player is absolutely amazing. That doesn't erase the other terrible aspects of the game.
Hitman still has flaws yeah. You can say it's level creator sucks. But the total package of hitman can still be better than the total package of doom.
Jeff's argument against doom made a ton of sense IMO.
You are looking at best game. That includes the entire package. There are separate categories for individual aspects. Look no further than best story for a good example. Uncharted 4 had an amazing story, but they hated the actual game play, so it won the category. You wouldn't then say Uncharted 4 wins game of the year because it's story is just SO GOOD and better than everything else that you can ignore the game play.
The total package of DOOM is not good, but the single player is absolutely amazing. That doesn't erase the other terrible aspects of the game.
Hitman still has flaws yeah. You can say it's level creator sucks. But the total package of hitman can still be better than the total package of doom.
I love Stardew Valley something fierce, but man, listening to Dan clumsily defend putting it on the list was rough. Hearing him explain it reminded me that while I like him as a goof personality who blends really well with the rest of the GB crew, his ability to critically talk about games is uneven at best. His writing is better, but listening to him on podcasts always boils down to him using tautologies ("I like things because they're good, and I don't like things that are bad") or just dropping out of conversations entirely.
Though people's lazy attempts to ride the coat tails of Austin's informed, backed up stumping for Invisible Inc. last year was perhaps the greatest stumble. It was super-weird that Dan and Alex both tried to slide in their picks as "oh it's the Austin thing from last year" until Brad, I think, called them out for having to actually do the work and talk about their passion projects.
And my favorite bit was Jeff's response to Dan attempting to say that Inside was "a chore" in solving puzzles while offering Stardew Valley as a refreshing, creative alternative.YOU'RE LITERALLY DOING CHORES
Jeff's argument against doom made a ton of sense IMO.
You are looking at best game. That includes the entire package. There are separate categories for individual aspects. Look no further than best story for a good example. Uncharted 4 had an amazing story, but they hated the actual game play, so it won the category. You wouldn't then say Uncharted 4 wins game of the year because it's story is just SO GOOD and better than everything else that you can ignore the game play.
The total package of DOOM is not good, but the single player is absolutely amazing. That doesn't erase the other terrible aspects of the game.
Hitman still has flaws yeah. You can say it's level creator sucks. But the total package of hitman can still be better than the total package of doom.
Jeff's argument against doom made a ton of sense IMO.
You are looking at best game. That includes the entire package. There are separate categories for individual aspects. Look no further than best story for a good example. Uncharted 4 had an amazing story, but they hated the actual game play, so it won the category. You wouldn't then say Uncharted 4 wins game of the year because it's story is just SO GOOD and better than everything else that you can ignore the game play.
The total package of DOOM is not good, but the single player is absolutely amazing. That doesn't erase the other terrible aspects of the game.
Hitman still has flaws yeah. You can say it's level creator sucks. But the total package of hitman can still be better than the total package of doom.
Jeff's argument against doom made a ton of sense IMO.
You are looking at best game. That includes the entire package. There are separate categories for individual aspects. Look no further than best story for a good example. Uncharted 4 had an amazing story, but they hated the actual game play, so it won the category. You wouldn't then say Uncharted 4 wins game of the year because it's story is just SO GOOD and better than everything else that you can ignore the game play.
The total package of DOOM is not good, but the single player is absolutely amazing. That doesn't erase the other terrible aspects of the game.
Hitman still has flaws yeah. You can say it's level creator sucks. But the total package of hitman can still be better than the total package of doom.
I kind of wish there was more debate about the ordering of the 10, but either way, it was an enjoyable listen.
Dan didn't discover a single environmental puzzle in The Witness.
Still list it on his personal TOP 10.
He must like those panel puzzles so much.
Rock Band.What goty video should I watch besides hitman and the gamespot one because I already saw those?
Only thing that really bugged me is alex starting the argument for thumper at 9 over stardew valley, and no one caring to challenge him on it, simply because Dan doesn't care at all about ordering.
But ordering doesn't really matter that much anyway outside of the top 3 so I get it, but alex's sole argument about him loving thumper more than dan loved stardew valley gets destroyed just on the fact that thumper is 2 on alex's list and stardew valley is dan's GotY.
I 'just' started the game and my mind is blown how he could miss them all.
You are guided towards the first one about 5 minutes into the game..
BTW which day was Breads spoiler talk about the Witness? Skipped it, but I want to listen to that now that I'm playing the game...
There was more / at least more enthusiastic support for Thumper than Stardew iirc, so it felt like a logical thing to go with.Only thing that really bugged me is alex starting the argument for thumper at 9 over stardew valley, and no one caring to challenge him on it, simply because Dan doesn't care at all about ordering.
But ordering doesn't really matter that much anyway outside of the top 3 so I get it, but alex's sole argument about him loving thumper more than dan loved stardew valley gets destroyed just on the fact that thumper is 2 on alex's list and stardew valley is dan's GotY.
I 'just' started the game and my mind is blown how he could miss them all.
You are guided towards the first one about 5 minutes into the game..
BTW which day was Breads spoiler talk about the Witness? Skipped it, but I want to listen to that now that I'm playing the game...
Still working my way through these podcasts, and I've made it to Day Five at last!
I can't believe that the award for Best Overwatch Character went to Doom.
Jeff's argument against doom made a ton of sense IMO.
You are looking at best game. That includes the entire package. There are separate categories for individual aspects. Look no further than best story for a good example. Uncharted 4 had an amazing story, but they hated the actual game play, so it won the category. You wouldn't then say Uncharted 4 wins game of the year because it's story is just SO GOOD and better than everything else that you can ignore the game play.
The total package of DOOM is not good, but the single player is absolutely amazing. That doesn't erase the other terrible aspects of the game.
Hitman still has flaws yeah. You can say it's level creator sucks. But the total package of hitman can still be better than the total package of doom.
Jeff's argument against doom made a ton of sense IMO.
You are looking at best game. That includes the entire package. There are separate categories for individual aspects. Look no further than best story for a good example. Uncharted 4 had an amazing story, but they hated the actual game play, so it won the category. You wouldn't then say Uncharted 4 wins game of the year because it's story is just SO GOOD and better than everything else that you can ignore the game play.
The total package of DOOM is not good, but the single player is absolutely amazing. That doesn't erase the other terrible aspects of the game.
Hitman still has flaws yeah. You can say it's level creator sucks. But the total package of hitman can still be better than the total package of doom.
I think Jeff's argument for Doom makes sense if you read it as being disappointed that an id game has bad multiplayer and mods, and not just that a AAA had bad multiplayer. Those aspects of id shooters were a huge hook for a shitload of people, and the grand return of id as a marquee dev fucking those up is definitely noteworthy and I can totally see someone dying on that hill in a GotY discussion.
Anyone else feel the tension between Jeff and Jason? It seems their personalities don't quite gel sometimes.
I heard Jeff and Brad can't stand each otherNope, not really. I think you're reading into things too much.
Dan didn't discover a single environmental puzzle in The Witness.
Still list it on his personal TOP 10.
He must like those panel puzzles so much.
id didn't do the multiplayer alone. Certain Affinity co-developed it. Not sure if that makes things better of worse, in terms of the game's multiplayer mode. I wonder what the multiplayer would've looked like if id actually made it by themselves.
Yeah, I know, but I also don't think it matters - in a game called Doom it's perfectly valid to expect MP to be a certain level of quality/type of experience, and if it misses the mark it's a slight on the experience.
TBH (as someone with zero nostalgia for id software) I think the weirdness of SnapMap probably matters more and Quake Champions has much bigger expectations with regard to multiplayer.
I think it's cool that Hitman won, though. Doom was a brilliant distillation of the past, whereas Hitman feels like a glimpse into the future. Being episodic actively improved the experience, and it felt like there was finally powerful enough hardware and design knowhow to make the clockwork maps inviting for newbies while still providing crazy enough options and tools for hardcore stealth and Hitman fans. I enjoyed my time with Doom more, but I had so much fun both watching and playing Hitman this year I don't really give a shit.
GiantBomb broke my brain though. I watched them be goofy and fuck up so many times I went into Hitman really enjoying trying to be quiet and professional instead of doing the craziest thing possible.
I said this in the main thread, but I really want to see a Giant Bomb Makes Doom series, where Brad, Jeff (maybe Drew) and chat make a deathmatch map in SnapMap and then start a match in said map.
I love Stardew Valley something fierce, but man, listening to Dan clumsily defend putting it on the list was rough. Hearing him explain it reminded me that while I like him as a goof personality who blends really well with the rest of the GB crew, his ability to critically talk about games is uneven at best. His writing is better, but listening to him on podcasts always boils down to him using tautologies ("I like things because they're good, and I don't like things that are bad") or just dropping out of conversations entirely.
Though people's lazy attempts to ride the coat tails of Austin's informed, backed up stumping for Invisible Inc. last year was perhaps the greatest stumble. It was super-weird that Dan and Alex both tried to slide in their picks as "oh it's the Austin thing from last year" until Brad, I think, called them out for having to actually do the work and talk about their passion projects.
And my favorite bit was Jeff's response to Dan attempting to say that Inside was "a chore" in solving puzzles while offering Stardew Valley as a refreshing, creative alternative.YOU'RE LITERALLY DOING CHORES
id didn't do the multiplayer alone. Certain Affinity co-developed it. Not sure if that makes things better of worse, in terms of the game's multiplayer mode. I wonder what the multiplayer would've looked like if id actually made it by themselves.