Okay, not to dredge up old shit, but I've rewatched a bunch of Metal Gear Scanlon and I'm on the MGSV trailers episode, and just how much of the game was in the trailers reminds me of how it failed so severely for me in the narrative department. The games worked best when they were over the course of a day or two, and you'd see a bunch of the enemy side playing against each other during cutscenes while Snake leaned outside of a door or something, because everyone was making moves for and against their team all the time. That was intrigue! MGS2 and 3 were especially great at this. The world-hopping long-time nature of MGSV (and kinda MGS4) and all of the endless "this yellowcake has to be Cypher parasites, lingua franca!" one-sided monologue stuff wanks around endlessly and so very little of it actually adds anything to the story. You see so little of the enemy and get so relatively little characterization of him that he feels near worthless.
Also, more than anything, I still wish the game was just like five or six Ground Zeroes-esque locations that opened and ended with long one-take cutscenes. The "filming" style might actually have made sense then. It'll never stop disappointing me that the trailers for MGSV have more emotional punch than anything in the game itself.
Fultons feel fucking amazing too, but they are the worst thing that happened to the stealth sandbox of the MGSV games.