Fantastapotamus
Wrong about commas, wrong about everything
Inquisition was the functioning corpse of a game with absolutely no soul.
I think I read that on the back of its box
Inquisition was the functioning corpse of a game with absolutely no soul.
Anyone else think this was a fairly boring demo derby?
Anyone else think this was a fairly boring demo derby?
Inquisition was the functioning corpse of a game with absolutely no soul.
I continue to not understand why Bioware games are open world. They are bad at it.
To be honest I think BotW is a paradigm shift in open world design and freedom. Even Horizon suffered from the typical last gen open world issues.
To be honest I think BotW is a paradigm shift in open world design and freedom. Even Horizon suffered from the typical last gen open world issues.
I actually hope publishers look at Breath of the Wild and go "Nah we can't pull that off" and make their games more linear instead.
Eh to be fair the biggest change botw did was to give you the ability to climb everywhere.
Otherwise it's kinda an open world game?
There should really be a series where Dan plays platformers. He is made for it.
The investors scoff. "You see that mountain? Make it like that."
It's an open world with purpose. A surprisingly rare trait in the genre.
I think someone at Nintendo described it as "open air" which is really the best descriptor, because it really feels totally distinct from traditional open world games.
It's an open world with purpose. A surprisingly rare trait in the genre.
I think someone at Nintendo described it as "open air" which is really the best descriptor, because it really feels totally distinct from traditional open world games.
We talking vita herethe freedom of movement is a big game changer
It's more than just that and why zelda can played in short spurts, you the player can set goals and achieve them as fast as 10 minutes or as long as it takes to finish the first true quest "kill Ganon"All open world games have purpose.
Like Assassins Creed. Stab things until you become the best.
Far Cry. Shoot the guy you're going for and shoot his things along the way
Horizon. Get revenge for friends and family.
Zelda. Kill Ganon.
They all have purpose. In fact they all have more purpose than Zelda, which starts at 'Kill' and stops at 'Ganon.'.
Mmm that really tells me nothing.
Don't get me wrong the freedom of movement is a big game changer to me but otherwise it's a very well designed open world with fun places to explore, but doesn't really seem to break the mould of what an open world could be.
Inquisition was good. Yeah it had some problems but the crap it gets around here is baffling.
It's more than just that and why zelda can played in short spurts, you the player can set goals and achieve them as fast as 10 minutes or as long as it takes to finish the first true quest "kill Ganon"
With a game like farcry (can't talk about horizon cuz lul) if you wanted to upgrade anything fully you'd take way more than 10 minutes and would become distracted by anything else because hunting animals is boring especially when the higher tier ones want a lot and they're all rare
Anyone else think this was a fairly boring demo derby?
Eh to be fair the biggest change botw did was to give you the ability to climb everywhere.
Otherwise it's kinda an open world game?
The Real S3 Plan: Sega Saturn Stream
LIVE SHOW ON MAY 11, 2017 05:00 PM
FUCK YES
finally
Anyone else think this was a fairly boring demo derby?
I think another key innovation in BotW is the paraglider. The ability to jump off from *anywhere* and get back to the ground quickly alleviates a ton of the frustration that you would normally have if, for example, you took 30 minutes to climb a mountain and there was no reward at the top. Instead of having the feeling that you wasted your time, you just shrug and jump off to tackle a new obstacle.
Ironically the closest "open world" game I can compare BotW to is Assassin's Creed, because in that game you can also climb anything and jump off anywhere (albeit into a haystack).
I think the fact that they make climbing more of an ordeal in zelda makes it more rewarding than AC, which just kinda automates it nowadays.
But yeah, just movement in general in BotW is a joy, and I even like shield surfing a lot, but the open world doesn't feel like a paradigm shifter. It's probably not even my favourite open world to explore? It's up there though.
Where? From who?Around here? Didn't it win GOTY?
Literally in the ps2/Xbox/gc eraIsn't Sega Saturn a rather old console?
Live Streams are not what they used to be.
It's mostly the studio, it's to closed in, almost clusterfobric.
The other studio was perfect for live streams.
I guess I worded that poorly, but BotW's open world is designed like one gigantic level, rather than a lobby that delivers you to levels. The core gameplay loop is all about exploring the world, not traversing to the next instanced mission. It compliments this exploratory feel by giving the player total freedom in how to approach everything. And it is without a doubt the most sophisticated open world game of all time, expertly crafted in every respect, which makes its accomplishments all the more impressive.
Is.... Is that Palmer Lucky?
I feel like I can say all this about morrowind back in the day.
I didn't realize Palmer became a hooker after getting fired from Oculus.
Literally in the ps2/Xbox/gc era
New page pls.
Bethesda games lack the mechanical depth for the comparison to work.
Literally in the ps2/Xbox/gc era