I'm with
Jason Schreier in this regard, I'm not sure if it's a reporter's place to actively denounce things. Articles like that recent Verge one don't seem to serve a purpose and come across preachy and pandering. Those on the side of sanity already know that shit is wrong, and the harassers aren't going to stop because publications are uniting their voices - if anything it'll feed into their deluded fantasy of organised corruption and conspiracy.
I think the best way of handing it is to simply give the victims, targets and marginalised creators a regular voice and platform. Show off their work, write about the difficulties of creating fringe content in a risk adverse industry, find out why they stick with it.
These "harassment is bad, mmmmkay" articles obviously aren't working and the anonymity of the internet isn't going away.
Real change requires publications looking at how they cover the *entire* industry and it may hurt their bottom line. They can't write a dozen articles in a week about the latest braindead AAA shootbang, then wonder why their audience doesn't respond positively to more nuanced and conscience critique or games that don't involve mass murder and sports.
The gaming press need to acknowledge they're partially responsible for creating this insular environment and have profited from it for decades - and a handful of pleas to the community ain't gonna cut it.