I can't tell anymore, are they making progress with their strats?
Why does Brad always get way too close to the enemies? It's like he never learns.
It's a maze and you have to make your way through to this small cave without the Gorgon spotting one of your team members. If it spots one person, everyone dies.so this stealth sequence.
someone explain this to me.
Why are you watching still if you aren't enjoying it. The incessant complaining is annoying.
so this stealth sequence.
someone explain this to me.
It's not poorly designed and its not cheap. You have not played it so you have no idea.If you think I am complaining, go read the Twitch chat. I am just throwing out thoughts as I watch.I am watching cause I would like to see how it ends. I am getting mad, because many of the wipes feel cheap iMO
I still think this is a badly designed experience - even though I have not played it. I have played up to Level 26 of Destiny though, and enjoyed some of this. This feels like a chore.
The internet has now reached an age where you have teenagers completely raised on it with no concept of a time before it. That sense of detachment does terrible things to a person's grasp of accountability and appropriateness.
It's a maze and you have to make your way through to this small cave without the Gorgon spotting one of your team members. If it spots one person, everyone dies.
It's not poorly designed and its not cheap. You have not played it so you have no idea.
I've beaten the Antheon boss fight in literally 10 minutes.
It's not poorly designed and its not cheap. You have not played it so you have no idea.
I've beaten the Antheon boss fight in literally 10 minutes.
I have no idea how Jeff is still playing.
I have no idea how Jeff is still playing.
It's just stupid, people complain the strikes lack depth and complexity and then when the raid requires actual strategy, they complain it's cheap or unfair. Make up your mind people.It sounds like it's too easy~!
You can never win against detractors! NEVER!
Chicken sandwich gave him superpowers
Why don't they just call out what portal they have been warped to instead of wasting man power by having one guy at each portal.
It's not poorly designed and its not cheap. You have not played it so you have no idea.
I've beaten the Antheon boss fight in literally 10 minutes.
One hit kills in any game are cheap. One hit team wipes are worse. The game asks people to execute perfectly and give no outs for mistakes. That is not fun
All of the sections I found great in Destiny were beating a level with a tiny bit of health reaming. This is pushing that to the extreme.
It's just stupid, people complain the strikes lack depth and complexity and then when the raid requires actual strategy, they complain it's cheap or unfair. Make up your mind people.
It just requires good teamwork.
I think it would be received a lot better if the high level Strikes actually helped to ramp players up to the amount of teamwork and complexity required here. Now there is just a huge cliff between this and basically everything else.It's just stupid, people complain the strikes lack depth and complexity and then when the raid requires actual strategy, they complain it's cheap or unfair. Make up your mind people.
It just requires good teamwork.
Damn, seemed like that would be the one.
So with the Oracles, is it a matter of killing them within a certain timeframe or else they kill everyone? That's been the most confusing part of the whole thing for me.
Except they kinda do, the Nightfall strikes sends you back to orbit if all party members die. It's just as punishing, if not more.I think it would be received a lot better if the high level Strikes actually helped to ramp players up to the amount of teamwork and complexity required here. Now there is just a huge cliff between this and basically everything else.
Damn, seemed like that would be the one.
So with the Oracles, is it a matter of killing them within a certain timeframe or else they kill everyone? That's been the most confusing part of the whole thing for me.
It's just stupid, people complain the strikes lack depth and complexity and then when the raid requires actual strategy, they complain it's cheap or unfair. Make up your mind people.
It just requires good teamwork.
I do think the part where they are all in the middle shooting through the shield looks pretty awesome.
There is a different in "depth and complexity" and challenging game design.
This reminds me of Call of Duty on Veteran
no, that would be the hard mode raid where if you die you can't be revived