Chance Hale
Member
The game assumes that you can understand that crouching keeps you hidden and bottles make noise(pretty sure there's a pop up for this if you don't). Items are highlighted and it tells you how to shoot. I beat the first chapter on my second try, there's just nothing confusing about how it works. The camera isn't bad either but the limited viewing angle is intentional. In the first stealth segment there are multiple windows and doors ways that you can peek through that reveal where the enemy is if you can't hear him.[/LIST]
A game being dense isn't some amazing test of player skill, it is a developer's oversight because they're already aware of how the game works. Games without direct tutorials still teach their players how to play, even if they aren't aware of it, and the Evil Within fails at this task. So don't mistake bad game design for anything other than it is... and don't blame the player, blame the game.
And it's incredibly easy to know when you'll be spotted. Sebastian even has an animation for when he's close to a wall to let you know that you're covered. It's pretty self explanatory, hang out in the middle of a doorway and you will die.