IDKAboutThat
Member
OK THAT is why I could not find the thread anymore !!! :O:O
NO WAY why did it move over .
Now all future GB gaf threads will die off a slow dead just like every other topic that goes to community
Subscribe, muthafucka!
OK THAT is why I could not find the thread anymore !!! :O:O
NO WAY why did it move over .
Now all future GB gaf threads will die off a slow dead just like every other topic that goes to community
Subscribe, muthafucka!
OK THAT is why I could not find the thread anymore !!! :O:O
NO WAY why did it move over .
Now all future GB gaf threads will die off a slow dead just like every other topic that goes to community
Has the new Best Of video been posted yet?
Has the new Best Of video been posted yet?
Has the new Best Of video been posted yet?
Playing bloodborne.
yeah thats really weird noticing stephen collins is on giant bomb content now
edit: More from Jeff in that thread:
Thank god for premium. Rock, Paper, Shotgun also started a subscription service a while back, it seems to be the only way to survive if you want to keep your site from becoming just an advertising platform.
Has the new Best Of video been posted yet?
I have never used that on gaf just use this:Subscribe, muthafucka!
I have never used that on gaf just use this:
Yeah I think so too, pretty short witch is fine, but just really that creative or interesting.man, patrick's articles have been so sloppy lately.
edit: Interesting that a site like RPS is trying a subscription model out. On one side I can see it working because it's a niche site with a dedicated audience, but on the other side I'm always sceptical when sites who aren't personality-driven go this route.
Yeah I think so too, pretty short witch is fine, but just really that creative or interesting.
If possible at all he should really dig into a story and just go with it for a longer time or do stuff like first Season of the walking dead.
I know that is very hard because this industry is pretty much locked up but still now he knows some people who will talk by now right pat? :O
Maybe its just because review season is full on and between now and January its just not possible but that makes me a little sad, because I like reading Pat his stuff when its good.
man, patrick's articles have been so sloppy lately.
Yeah I think so too, pretty short witch is fine, but just really that creative or interesting.
If possible at all he should really dig into a story and just go with it for a longer time or do stuff like first Season of the walking dead..
Is the framerate good? I hope the framerate's good.
are there crystal lizards
this is important
Both Jeff and Brad have been playing a lot of Sunset Overdrive. I hope they're allowed to give impressions on the podcast.
Brad said on Twitter that he's working on a review right now (didn't say which game), so I'm guessing he's gonna review it. The game isn't out before the 28th though, so I bet they can't talk about it yet.
I've been hearing that Microsoft is being surprisingly lenient about stuff. The first 2 hours can be streamed and people are allowed to give critical impressions if they so desire. So they might have some restrictions on what they can talk about, but we might get some light impressions.
random tangentially related comment: Tim Turi, the guy who plays the games on the Game Informer super replays, is the best. He absolutely makes these things. He plays games in a way that people around here would absolutely kill for (patiently), he likes games that are a little rough around the edges from a usability standpoint (not exactly something GB is known for) and he's genuinely hilarious (but his jokes are rarely picked up and ran with).
Tim Turi for new GB hire / every quick look.
@jeff: I just want to know why some games writers seem to find the idea of disclosure so unacceptable. One of the reasons I really trust this site is because you have taken the stance that disclosure is the best way to handle things that might look shady. But then we get people like Leigh Alexander who argue that its 100% fine to give undisclosed amounts of money to indie developers on Patreon. You said that you don't think there is a problem with Patreon contributions if there is disclosure, but it seems like when this idea is mentioned to some of these other people, they throw their arms up and get incredulous because how dare you think they are corrupt! Which is sad, because the real idea behind disclosure is preventing that kind of thing in the first place. I don't think a lot of people seem to understand that even the appearance of corruption is something you want to avoid, even if you are 100% on the up and up.
I think this is the tricky part. Generally, I agree with you, disclosure is a great thing that heads-off a lot of potential problems. In a lot of ways, by the way we're video-focused and fairly open with our business, the site itself almost serves as one big piece of disclosure. But at some point you have to question the relevance of a thing and decide if that matters one way or the other.
"Subscribing" to a game maker on Patreon isn't that far off from subscribing to an MMO. Or buying a game with your own money. That's something I've done plenty of times over my career, but does it matter? In some cases, the opposite should matter, shouldn't it? Think about this:
A lifetime subscription to Star Trek Online was $300 at launch. What's worse? If I pay for that out of pocket or if the company making the game provides me with something valued at $300 for free? Does it make a difference if I then get reimbursed by my company for that purchase, since it may have been purchased for coverage purposes? In many ways, buying everything and not accepting anything for free is actually the more "noble" approach. But it's also unrealistic and there's sort of a basic understanding that, by and large, we receive product for review for free.
In this case, by the way, I paid for it out of my own pocket and didn't make my company eat the cost for my own stupidity.
Here's a more insidious example: There are people out there who work in the video game industry and produce products that we cover who pay for their own subscription to our site. I wouldn't be shocked if some of them were reimbursed by their company for the expense. Now, I don't dig through the user logs and I don't know how many or, in most cases, who those people are. But they are literally paying us money for our service. Is that bad? Should there be a note on every page that says "someone who pays us might have made this game, we don't actually know?"
The key is to figure out the line and stick to it. What do you disclose and when? Why do you do it? Why do you not do it? I think every publication (though, in your case, the person you're talking about is a freelancer, I think) needs to decide that for itself. Over-disclosure makes the whole process useless. If I go see a game at an event and happen to eat one of their crappy sandwiches while I'm there, is that relevant? Or do you trust that I, as a professional, can handle the weighty task of reviewing a video game without letting that sandwich get in my way?
Personally, I don't think paying for a game developer's Patreon is very different from buying a game and covering it. It doesn't immediately seem like a thing that MUST be disclosed. At some point the rules need to apply equally to both Activision and the one-person developer making small games in a basement.
One more thing on the "appearance of corruption." You're not wrong, it's something that's worth avoiding. But at some point, it becomes easy to take that too far in a way that no one actually cares about. For example, back at GameSpot we spent a lot of time going over reviews in an effort to make them "bulletproof" to most of the typical forms of message board criticism. We didn't want people to come back and shout about being on the take or how we prefer one console to the other, or whatever else they were yelling about back then. Despite our best efforts, people shouted anyway. When ambiguities in the text no longer existed and gave people easy (yet false) arguments, they simply made them up and started inventing conspiracies. At some point, it was no longer worth spending the extra time in an attempt to shut those knuckleheads down when they were just going to invent crap anyway. Meanwhile our closest competition did all sorts of stuff that made us cringe constantly. And no one in the audience actually cared about it. The people griping about our coverage weren't out there trying to make the media better or searching for corruption. They were just fanboys, angry about a review score. At some point you have to write those people off and carry on, knowing that they'll always be there to make up some wild nonsense about how you do your job. You can disclose all you want, but people like that aren't interested in facts.
New gbeast hire confirmed?
I mean we could just swap him with Dan
When do Jeff and Vinny start to use stat moves? They're avoiding Tarukaja like the plague
When do Jeff and Vinny start to use stat moves? They're avoiding Tarukaja like the plague
When do Jeff and Vinny start to use stat moves? They're avoiding Tarukaja like the plague
Our closest competition... How ignteresting.
Thanks for posting Jeff's post.
They do eventually but I recall Jeff saying at some point he dislikes casting spells in rpgs that don't do damage on that turn.
Just go with the flow, don't focus on how they play. I remember people almost having strokes in the comment section during that ER because they wanted them TO PLAY THE RIGHT WAY!!!!!!!!!!!!!! They get where they need to go.
I was the same way until I realized how incredibly useful that stuff can be. Persona 4 was actually the game that showed me, haha.
Look, if my company did something that cost someone their career, you'd better believe I'd reach out to them. Privately, publicly. They only delivered a statement after she'd chosen to leave the industry. I'm not trying to be dramatic, but I don't understand how Jeff Gerstmann sleeps at night. I can only guess that he doesn't care.