How do you all feel about them almost always discussing things in terms of how they relate to current industry trends? Like Jeff insisting that third-person shooters are passé, their general stance on Star Fox's gameplay being a thing of the past, etc. Obviously, I get it. They're industry vets, and it's kind of ingrained in them to approach the medium this way, but I dunno. I catch Jeff saying shit like "that doesn't play nowadays" all the time, and, like...why? And...so? Basically, I feel like they use "people aren't interested in this" as an excuse to not engage with a game on its own terms too often. Don't get me wrong, I'm not defending Star Fox Zero. Those gyro controls sound crazy unintuitive. But the /concept/ of an arcade-y space shooter from Platinum/Nintendo? That sounds rad. Just because we have different experiences in video games these days doesn't mean the genre isn't viable. And I find it weird to discourage devs from pursuing that kind of stuff. I'm down for shorter, replay-focused experiences if it leads to more focused level/encounter design. I don't mean to sound down on the crew btw. I just like arcade-y experiences and want them to stick around.