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God of War Ascension |OT| Gods up, Foes down

I'm watching a full walkthrough and saw the part with the Trophy.

It appears after Orkos saves Kratos by teleporting him away from the Furies after his fight with them. In fact, the Fury who he face stomps does not even die during the scene nor does the Trophy even appear after it. The Trophy more than likely implies Orkos saving Kratos from them especially since it doesn't even appear until after that.

My opinion is that Sessler may be a bit sensitive when it comes to this. I like Sessler but yeah, I agree he's overreacting somewhat.

I think he's been talking to Arthur Gies too much. >_>
 

ultim8p00

Banned
Forgot about poor Hercules.

kratos-kills-hercules-o.gif

For me it was Helios, that shit was insane.
Kratos_head.gif

God, how can people enjoy this?
 

LastNac

Member
Both are acceptable as long are they're short, and for the former, infrequent. I can accept that the "slip through small spaces" thing is usually a form of background loading, but I still hope we see the end of that technique next gen with more and faster RAM.



The difference is that the normal movement speed in Batman is walking. Aside from combat and the gliding in Arkham City, the traversal in Batman isn't all that fast. They also pace those storytelling moments well as to not annoy or intrude that much. I'd still like the option to skip all of them, especially the long intros to both games.
I hope not, I enjoy that technique.


Also, are you saying if a character's pace is a walk then it is a moot point?
 

ultim8p00

Banned
How can you NOT enjoy that?

I'm not into violence and gore-porn?

That's it? As someone else said, I expected some kind of prolonged violence like Hercules or some kind of vicious curb-stomping. lol what a non controversy.

Jesus Christ. That's your response? "That's it?"

That video looks horrible. Doesn't really look all that much different from the Hercules video. You people are horribly desensitized if you think that video is nothing.
 

Demon Ice

Banned
The best part about the Helios one is not the actual decapitation, but the part right before it, when the skin on his neck starts stretching and tearing unevenly. Gotta love that attention to detail.

I'm not into violence

Then what the hell are you doing in a God of War thread?

Jesus Christ. That's your response? "That's it?"

That video looks horrible. Doesn't really look all that much different from the Hercules video. You people are horribly desensitized if you think that video is nothing.

Or we're mentally capable of distinguishing between video games and reality? I doubt any of us would enjoy watching a real world decapitation or violent execution of another person.
 

Derrick01

Banned
I'm not into violence and gore-porn?



Jesus Christ. That's your response? "That's it?"

That video looks horrible. Doesn't really look all that much different from the Hercules video. You people are horribly desensitized if you think that video is nothing.

Thanks for coming into a god of war OT and saying you're not into heavy violence. Every OT needs some laughs.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
The Bros Before Ho's trophy controversy was to get more eyeballs to their respective sites/channel

That's All

I love how men are taking a stand for woman rights in video games

Lets see what furies are?

In Greek and Roman mythology, the Furies were female spirits of justice and vengeance. They were also called the Erinyes (angry ones). Known especially for pursuing people who had murdered family members, the Furies punished their victims by driving them mad. When not punishing wrongdoers on earth, they lived in the underworld and tortured the damned

Yes Innocent female being pummeled by a brute, that savage hurting a defenseless woman, and the audacity of receiving a virtual reward with a phrase despicable to the female sex....
This is what I got from Sesslers view, watch the video

Tormenter who got what was coming to them, but in the end got saved, in return the tormentee got saved in the process too

Also how bad of a reviewer do you have to be that you need others to come beat parts of the game for you to continue

That's why these scores are superfluous
You play COD and other franchise titles on the easiest difficulty possible, get trained to the dumb mechanics of being an overpowered wrecking machine and yet a game asks you to use skill, you bitch and moan about it

Fuck that noise!
 
The way I see God of War's violence is that it's so ridiculous and over-the-top. It's like a cartoon. It's like Mortal Kombat. There's a shock/"Holy Shit" factor to it that's part of it, but ultimately it's not that big a deal, it's dumb entertainment. I'll admit, I'm definitely "desensitised" to videogame violence. The funny thing is, strong gore/violence in film horrifies me, let alone violence in real life. I don't think being desensitised to videogame violence is really a big deal.

I can totally understand GoW/it's brand of violence not being to everyone's taste, but to denounce it and anyone who enjoys it? Come on now. I don't know about you, but I let people enjoy what they want to enjoy in film and the like in spite of how I may personally feel about it. I don't scream things like "YOU'RE DESENSITIZED!!! Won't somebody please think of the children!?"
 

ultim8p00

Banned
Thanks for coming into a god of war OT and saying you're not into heavy violence. Every OT needs some laughs.

I don't have a problem with violence. I mean, I count myself among the very many who bitched about the removal of gore and delimbing in NGII.

This, for some reason, just feels wrong and disturbing. It's not just violent. It makes it a point to really show you how much the other person is suffering and resisting. It's very forced. You don't just kill a guy, and you see cool shit.

No, you punch him into the ground. Then you keep beating at his head as he begs. Over and over and over. The camera cuts to show his bloodied face getting stumpier as you keep pounding, until finally it becomes a bloody pulp.

Or you grab someone's head and forcibly rip it off. The game shows you his skin stretching and finally snapping off. The game shows your victim resisting. Suffering.


It's very creepy and disturbing. Gears has violence and gore. So does Ninja Gaiden II. Those games empower you but at the same time there is a certain sense of immediacy and disconnection to the violence. Neither game makes you feel like you are playing a torture sim.
 

moolhy

Banned
Being desensitized is not necessarily a bad thing. At least, in my case, it doesn't mean my moral compass is fucked up.

I've been playing games like Doom and Blood ever since I can remember and even though I don't really cringe or look away when something gory comes on screen, or I perform some virtual atrocity, I'm not a psychopath, or a unfeeling rock.

The world is full of ugly, gruesome shit. I'm not sure what kind of person I would be (and what else I could have accomplished) had I kept myself away from these things, but I'm glad I can keep my cool when something horrifying presents itself.

ultim8p00 said:
I don't have a problem with violence. I mean, I count myself among the very many who bitched about the removal of gore and delimbing in NGII.

This, for some reason, just feels wrong and disturbing. It's not just violent. It makes it a point to really show you how much the other person is suffering and resisting. It's very forced. You don't just kill a guy, and you see cool shit.

No, you punch him into the ground. Then you keep beating at his head as he begs. Over and over and over. The camera cuts to show his bloodied face getting stumpier as you keep pounding, until finally it becomes a bloody pulp.

Or you grab someone's head and forcibly rip it off. The game shows you his skin stretching and finally snapping off. The game shows your victim resisting. Suffering.


It's very creepy and disturbing. Gears has violence and gore. So does Ninja Gaiden II. Those games empower you but at the same time there is a certain sense of immediacy and disconnection to the violence. Neither game makes you feel like you are playing a torture sim.

It's still within the game's subject matter. Revenge, hatred, rage. The characters being hurt are made villainous beyond redemption. It's not OK, but it's not a "torture sim".
 

Mik_Pad

Banned

Y2Kev

TLG Fan Caretaker Est. 2009
It's very creepy and disturbing. Gears has violence and gore. So does Ninja Gaiden II. Those games empower you but at the same time there is a certain sense of immediacy and disconnection to the violence. Neither game makes you feel like you are playing a torture sim.


This is really rationalizing to me. Ninja Gaiden 2 is one of the most violent and disturbing games I have ever played. On top of that, the whining from the fanbase that came as a result of the "purple mist" in Sigma 2 (despite the fact it actually allowed them to stabilize the framerate and up the resolution) was doubly upsetting.

I completely disagree. But I believe systemic dismemberment of objects that are distinctly human is as bad as anything in God of War. There's no disconnection; the player is utterly immersed in it. It is core to the gameplay.
 

Mik_Pad

Banned
I don't have a problem with violence. I mean, I count myself among the very many who bitched about the removal of gore and delimbing in NGII.

This, for some reason, just feels wrong and disturbing. It's not just violent. It makes it a point to really show you how much the other person is suffering and resisting. It's very forced. You don't just kill a guy, and you see cool shit.

No, you punch him into the ground. Then you keep beating at his head as he begs. Over and over and over. The camera cuts to show his bloodied face getting stumpier as you keep pounding, until finally it becomes a bloody pulp.

Or you grab someone's head and forcibly rip it off. The game shows you his skin stretching and finally snapping off. The game shows your victim resisting. Suffering.


It's very creepy and disturbing. Gears has violence and gore. So does Ninja Gaiden II. Those games empower you but at the same time there is a certain sense of immediacy and disconnection to the violence. Neither game makes you feel like you are playing a torture sim.

That's really how you feel, maybe because you are seeing the images out of context. For me is just fun nothing more and I am a really passive person.
 

TDSpartan

Neo Member
The way I see God of War's violence is that it's so ridiculous and over-the-top. It's like a cartoon. It's like Mortal Kombat. There's a shock/"Holy Shit" factor to it that's part of it, but ultimately it's not that big a deal, it's dumb entertainment. I'll admit, I'm definitely "desensitised" to videogame violence. The funny thing is, strong gore/violence in film horrifies me, let alone violence in real life. I don't think being desensitised to videogame violence is really a big deal.

I can't agree with this anymore. I absolutely HATE garbage like the SAW franchise (bar the first) but I love GOW and the insane over the top finishing moves.
 

ultim8p00

Banned
This is really rationalizing to me. Ninja Gaiden 2 is one of the most violent and disturbing games I have ever played. On top of that, the whining from the fanbase that came as a result of the "purple mist" in Sigma 2 (despite the fact it actually allowed them to stabilize the framerate and up the resolution) was doubly upsetting.

I completely disagree. But I believe systemic dismemberment of objects that are distinctly human is as bad as anything in God of War. There's no disconnection; the player is utterly immersed in it. It is core to the gameplay.

They are completely different actually, even if it might not initially seem so.

For example, look at dismemberment in NGII. Whenever you cut off an enemy's limb mid combo, you usually just see a body part fly off or something. There is never any emphasis made on you cutting off that arm just for the sake of it. The game doesn't go slow mo and zoom in on the chopped arm or anything like that, or zoom in on the guy crying about his arm. The game just proceeds.

In the event that you do trigger and OT, the action itself lasts less than 2 seconds. Two quick slashes, and the guy is dead. Furthermore, the enemy is never personalized. You never see the enemy try to push the sword back or fight for his life. The animation never even shows the enemy doing anything other than stand there and get cut. The game doesn't go into insane porn closeups trying to show you how much the enemy is suffering.
In short, the game dehumanizes the enemy enough that the violence seems over the top, yet palatable.

Sawing someone in half in Gears is arguably the most "God of War" type of violence in the game. Here, you can see a few things that have been added on to the violence. These things are very subtle, but they make a big impact. For example, imagine you walk up to a guy, initiate the duel and proceed to cut him in half. During the actual animation, you see the guy stand there, yell, and flail his arms about as he is being cut down. It's definitely not as intimate as God of War, but a bit more disturbing than NGII. However, it's still very palatable. The game doesn't really care too much about you seeing the emotion as much as God of War. If that were to happen in God of War, you would saw the guy, then the guy would try to push you off, then you saw off his arms, then he is now armless and so can't defend himself and is naturally terrified and trying to get away, whereby you chase him down and drag him to you to finish your business...all the while the camera is constantly trying to show you how cool you are for doing so. And then it would last 5 minutes. Then you'd piss on his carcass and get an achievement for it.


Both are completely different.
 

RoboPlato

I'd be in the dick
The violence in GoW is completely fitting for the setting. Greek myths are some of the most brutal things I've ever read. The setting dictated the level of violence.
 

Ricky_R

Member
The violence in GoW is completely fitting for the setting. Greek myths are some of the most brutal things I've ever read. The setting dictated the level of violence.

I don't even care if it's "unfitting"... I think it's extremely silly to complain about violence in video games, or movies, or books, etc., and in a GOW thread at that.
 
Gears of War 3 has you ripping a man's arm off and beating him to death with it for upwards of ten seconds. And all sorts of fancy executions and they try to crawl away you from you, yelling for help.

And NG2 similarly has guys crawling around with their limbs gone, and leaves all the limbs strung along the ground after the battle is over, the framerate be damn. Because it's "cool" and "visceral" and other marketing words.
 

GolazoDan

Member
To be fair I don't think the player's really supposed to relate to Kratos, especially in God of War 3. He rediscovers some of his humanity as the game goes on but, as someone who played GOW3 very recently, I found myself thinking "Well this is getting fucked up" more than "YEAH FUCKINAWESOME FACE PUNCHED INTO SAUSAGE MEAT". It's one hell of an experience though.
 
I hope not, I enjoy that technique.

I'm not saying the "going through small spaces" thing is anywhere as bad as forced walking, it's just, ironically, way too transparent as a way to hide loading most of the time. For example, the desert in UC3, you come to what looks like a dead end in the middle of an average sized town, but oh, you have to move through this tiny crack so the game can load the next encounter + cutscene despite the fact that you've climbed every other building up to that point. It honestly feels more forced than a standard loading screen.

Squeezing through small spaces in a cave though? I'm fine with that. Likewise, a few seconds of forced walking to frame a landcape shot or an establishing shot? I'm fine with too.

Also, are you saying if a character's pace is a walk then it is a moot point?

If you can run, at all, then no it's not moot, but it's certainly more acceptable if the game's pace is slower. You use the default walk in Batman a lot of the time so a few forced walking storytelling segments are acceptable (I'd STILL like the option of skipping them). I recently played Journey and you really don't move that fast on the ground aside from 2 segments, so again, I won't complain about how they control your pace towards the end of the game. Shooters, open world, action, action/adventure, platformers, etc. where you RUN a lot and have a ton of movement options, though? I detest being controlled in those just BECAUSE the developer felt like "they should be walking here." Momentum killer IMO.
 

ultim8p00

Banned
I don't even care if it's "unfitting"... I think it's extremely silly to complain about violence in video games, or movies, or books, etc., and in a GOW thread at that.

Fair enough. I'll leave the thread. It's a good game, but I find the violence...just really really unsettling. Especially in the Hercules video, and the video Adam was complaining about. AND then what seals it is the..."Bros before Hos" achievement. Really? I guess I'm just getting older.
 

LastNac

Member
I'm not saying the "going through small spaces" thing is anywhere as bad as forced walking, it's just, ironically, way too transparent as a way to hide loading most of the time. For example, the desert in UC3, you come to what looks like a dead end in the middle of an average sized town, but oh, you have to move through this tiny crack so the game can load the next encounter + cutscene despite the fact that you've climbed every other building up to that point. It honestly feels more forced than a standard loading screen.

Squeezing through small spaces in a cave though? I'm fine with that. Likewise, a few seconds of forced walking to frame a landcape shot or an establishing shot? I'm fine with too.



If you can run, at all, then no it's not moot, but it's certainly more acceptable if the game's pace is slower. You use the default walk in Batman a lot of the time so a few forced walking storytelling segments are acceptable (I'd STILL like the option of skipping them). I recently played Journey and you really don't move that fast on the ground aside from 2 segments, so again, I won't complain about how they control your pace towards the end of the game. Shooters, open world, action, action/adventure, platformers, etc. where you RUN a lot and have a ton of movement options, though? I detest being controlled in those just BECAUSE the developer felt like "they should be walking here." Momentum killer IMO.
so, ironically, the pace should control the pace? Is that what you're saying?
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
Yes, I beat GoW III today for the fifth time and I can´t believe how good it still looks. I wished we saw more of Hercules loved his voice acting.
It was Kevin Sorbo from the cheesy Sam Raimi Hercules series. They also did this will God of War II using the actor who played Perseus in Clash of the Titans (the original) to play Perseus in GoW II.
 
so, ironically, the pace should control the pace? Is that what you're saying?

Not a concrete rule. A slower game can certainly force the player to move faster. For narrative reasons, to create tension (like during a chase), to reward the player, whatever the case. A faster paced game, on the other hand, should slow down, not by forcing me to walk, but by throttling down everything AROUND the player. Less or no enemies instead of monster closets, no set pieces forcing me through levels at 100mph, music that matches the tone of gameplay, camera angles that reinforce isolation/vastness etc. All of that can dramatically alter pace, but none of it requires that I forcibly be slowed to a crawl. Even if you want a character moving slowly for dramatic effect or so the player "feels" their struggle, there's no reason it has to last longer than 2-5 minutes, and no reason it has to happen multiple times in the course of a few hours.

To bring it all the way back, GoW:A doesn't look to be a huge offender and the walking segments don't seem to last very long at all, so I don't think I'll be having any problems with that here.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
God, how can people enjoy this?
I agree some of it can be going for the limit, but it's pretty cartoon-ish. It's kind of strange in the sense that the games really are not as serious in tone as other games may be, even though they try to add some drama.
 

beast786

Member
Here's how I view shootbang segments vs. cinematic oh so emotion-filled experience segments.

On replays, a good action sequence gets better. You derive more enjoyment than you did the first time because you are now more expert in the mechanics and you will start to notice things you didn't before when you were a novice going through your first experience. You are more competent and you get to express it.

On replays, no matter how good the cinematic is, the impact is lessened. It will never be as evocative as it was the first time. The longer the sequence, the more tedious it becomes to play through it. You might still appreciate the graphics and the cinematic angles, and how it embellishes the theme of the game you're playing. I can appreciate all of those things. But I don't always want to. Definitely not the 4th or 5th time.

Cinematics can be skipped. "Interactive" storytelling cannot. It does NOT enhance anything for me to continue inputting rudimentary commands while I watch. I am NOT taken out of the experience when a cutscene happens any more than when I'm forced to walk slowly in one direction. I'm only offended by a cutscene if it exceeds a certain length and cannot be skipped.


And just so that I'm actually talking about GOW, I have not generally had any problems with these kinds of sequences in GOW games. Not a huge fan of the near-end one in GOW3, but otherwise, I don't mind the camera zooming in while Kratos edges through a crack. It shows off the stellar modeling, texturework, and lighting, and it's brief.

As a huge GOW fan, I have absolutely no problem with review score. There is lack of novelty in typical sequels. And usually the sequels are love letters to fans of the original and by definition they are restricted in formula.

But that doesn't mean they are not fun or good games. Or are getting low scores because there is a fatigue factor. they are simply not bring much new as expected. that is why the originals score higher because they do bring new stuff and deserve the recognition with higher score.

As Todd said. this is for GOW fans, and with that i wanted and expected it to be GOW. And with that I agree with the reviews as being same formula and that shouldn't deserve 95 + score.

hence for GOW fan like me it could very well and probably deserve 80 score and at the same time would be GOTY for me.

It's not franchise fatigue .
 

hey_it's_that_dog

benevolent sexism
As a huge GOW fan, I have absolutely no problem with review score. There is lack of novelty in typical sequels. And usually the sequels are love letters to fans of the original and by definition they are restricted in formula.

But that doesn't mean they are not fun or good games. Or are getting low scores because there is a fatigue factor. they are simply not bring much new as expected. that is why the originals score higher because they do bring new stuff and deserve the recognition with higher score.

As Todd said. this is for GOW fans, and with that i wanted and expected it to be GOW. And with that I agree with the reviews as being same formula and that shouldn't deserve 95 + score.

hence for GOW fan like me it could very well and probably deserve 80 score and at the same time would be GOTY for me.

It's not franchise fatigue .

I thought franchise fatigue was people getting tired of a franchise because it's not sufficiently innovative and it becomes dull as a result. And it sounds like that's what you're describing.

What is your definition of franchise fatigue? Maybe I am not using the word the same way everyone else is.

The excuse that it's for fans does not in any way excuse a lack of innovation. Fans should be the most demanding of evolution and improvement. Of course I have yet to play it and judge the improvement for myself, and I can't trust reviewers to do it, so I don't want to conclude prematurely that SSM failed to innovate and improve.
 

Mik_Pad

Banned
I thought franchise fatigue was people getting tired of a franchise because it's not sufficiently innovative and it becomes dull as a result. And it sounds like that's what you're describing.

What is your definition of franchise fatigue? Maybe I am not using the word the same way everyone else is.

The excuse that it's for fans does not in any way excuse a lack of innovation. Fans should be the most demanding of evolution and improvement. Of course I have yet to play it and judge the improvement for myself, and I can't trust reviewers to do it, so I don't want to conclude prematurely that SSM failed to innovate and improve.

For me franchise fatigue is getting tired of the game mechanics but I have never grown tired of GoW, I love the combat a lot and I love the blades of chaos so for me is great that they focused only on that weapon, but the namean cestus will be missed.
 

hey_it's_that_dog

benevolent sexism
For me franchise fatigue is getting tired of the game mechanics but I have never grown tired of GoW, I love the combat a lot and I love the blades of chaos so for me is great that they focused only on that weapon, but the namean cestus will be missed.

That's what I thought it meant. I like everything about GOW enough to buy Ascension on release, but I'm also going to be disappointed if the changes feel trivial.
 

Bog

Junior Ace
For some reason I'm more excited for this than I was for GoW3 when it came out. I got to hold a copy a week ago at Target before getting yelled at by the woman pulling the cart of them to the back room. Such a tease.
 
Eh oh well. Hopefully the game generates as much discussion - I'm stoked.

Tried to get the dude at EB games to break street date for me today, and he was just super offended lol

Craig, Defender of street dates.
 

Sidzed2

Member
Eh oh well. Hopefully the game generates as much discussion - I'm stoked.

Tried to get the dude at EB games to break street date for me today, and he was just super offended lol

Craig, Defender of street dates.

EB Games dudes often have very skewed perceptions of reality - they live in a world of their own creation, where they are the arbiters and judges of us all.
 
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