If your focus is heavily combat and action(or shootbang), perhaps.
Seems like overall that is dependent on the individual. People reread entire books or rewatch entire movies. If I wan't to get my twitch on and just focus on combat or action, I might play a short segement of an experience that is predominantly action focused(like a shooter or action titles in the vien of Bayonetta), although that seems that level of base interaction is why multiplayer exists. However, I have gone through Uncharted 3 in its entirety 4 times and even when I do hand pick chapters to go through its typically Chapters 17-20. There is certainly an audience out there that enjoys the cinematic experience and aren't "one and done" in that regard.
Seems like it is difficult to speak for everyone and/or all things.
Here's how I view
shootbang segments vs.
cinematic oh so emotion-filled experience segments.
On replays, a good action sequence gets better. You derive more enjoyment than you did the first time because you are now more expert in the mechanics and you will start to notice things you didn't before when you were a novice going through your first experience. You are more competent and you get to express it.
On replays, no matter how good the cinematic is, the impact is lessened. It will never be as evocative as it was the first time. The longer the sequence, the more tedious it becomes to play through it. You might still appreciate the graphics and the cinematic angles, and how it embellishes the theme of the game you're playing. I can appreciate all of those things. But I don't always want to. Definitely not the 4th or 5th time.
Cinematics can be skipped. "Interactive" storytelling cannot. It does NOT enhance anything for me to continue inputting rudimentary commands while I watch. I am NOT taken out of the experience when a cutscene happens any more than when I'm forced to walk slowly in one direction. I'm only offended by a cutscene if it exceeds a certain length and cannot be skipped.
And just so that I'm actually talking about GOW, I have not generally had any problems with these kinds of sequences in GOW games. Not a huge fan of the near-end one in GOW3, but otherwise, I don't mind the camera zooming in while Kratos edges through a crack. It shows off the stellar modeling, texturework, and lighting, and it's brief.