Low Moral Fibre
Member
I've played quite a lot more than I had yesterday and have the same opinion in that I'm equal parts impressed and disappointed. I think if I'd gone completely dark and ignored the hype I maybe wouldn't feel this way but I let myself get overhyped as per usual.
I mean it's a great game don't get me wrong. I want to play more and I wish I was playing it right this minute instead of pretending to work but there is enough nagging at me that it's not a 10/10 for me.
You are constantly reminded that this is a PS4 game. Invisible walls, crawling through tight spaces, small combat arenas, tiny FOV etc. I'm sure they could have removed some of the very artificial feeling barriers and opened the exploration bits up on PS5 without changing the gameplay like mods do for Elder Scrolls games on PC to remove the load screens for cities and stuff. There was some dev talking about the crawling through gap stuff being something other than to hide load screens but there are a million ways to keep a player in a combat arena without making them move slowly for 15 seconds beforehand. It would be less of a problem if you never had to backtrack but the game does a great job of rewarding exploration so it can get annoying. I think the one shot camera stuff is holding the game back as obviously the PS4 needs time to load or unload stuff and the PS5 suffers as a result.
It feels so similar to GOW 2018 that I don't get that new game feeling of wonder that you get as you are still working stuff out. I guess don't fix what isn't broken but unlike some sequels where it's hard to play the first game after playing the second as so much has been improved this virtually feels like the same game. Even with stuff like the Arkham Asylum to Arkham City they opened up the world enough that it felt like a totally different experience.
I guess I'm more disappointed for what could have been if they went all in on PS5 rather than the fact there is anything wrong with Ragnarok. 95% of studios couldn't make a better game even with unlimited hardware resources but not many studios have this talent or budget and it feels completely hamstrung by the last gen machines.
It's a bit like how I feel about the Amazon LotR show - not bad but not anywhere near what it could have been and it means we won't see it again for years/decades.
There aren't many things that are just plain bad but luckily those that are there should be easy fixes if enough people complain.
The UI is hideous. It looks like a mobile game and everything is unnecessary huge and cluttered. The accessibility stuff is great and it's good that people with less than stellar vision can read stuff but the font size choices are ginormous or slightly more ginormous. The subtitles are like 1/3rd the way up the screen for some reason.
I don't love the vignette and can't see how to turn it off.
The transmog is apparently locked to max level gear only so you go through 90% of the game with ugly gear until you can unleash the nipples.
The puzzles aren't exactly hard but any difficulty there is is removed thanks to Atreus basically telling you what to do. This is a problem with lots of modern games and it should always be a toggle but the only toggle I can see seems to offer more help if such a thing is possible.
I need to play with the HDR settings as the dark stuff looks perfect with inky blacks but the bright stuff can look over exposed but I can hopefully improve this.
The side quests are way better and worth doing now while the ones in GOW 2018 were basically just a way to level up if you were struggling.
Set pieces and voice acting are top notch and zero complaints there.
This all sounds very critical but if you loved GOW 2018 there's no reason you won't love this even if it does feel dated in places. It's still one of the best action adventures ever made and a lot of the stuff won't bother many (probably the majority) of people so I can see why people are so positive about the game.
I mean it's a great game don't get me wrong. I want to play more and I wish I was playing it right this minute instead of pretending to work but there is enough nagging at me that it's not a 10/10 for me.
You are constantly reminded that this is a PS4 game. Invisible walls, crawling through tight spaces, small combat arenas, tiny FOV etc. I'm sure they could have removed some of the very artificial feeling barriers and opened the exploration bits up on PS5 without changing the gameplay like mods do for Elder Scrolls games on PC to remove the load screens for cities and stuff. There was some dev talking about the crawling through gap stuff being something other than to hide load screens but there are a million ways to keep a player in a combat arena without making them move slowly for 15 seconds beforehand. It would be less of a problem if you never had to backtrack but the game does a great job of rewarding exploration so it can get annoying. I think the one shot camera stuff is holding the game back as obviously the PS4 needs time to load or unload stuff and the PS5 suffers as a result.
It feels so similar to GOW 2018 that I don't get that new game feeling of wonder that you get as you are still working stuff out. I guess don't fix what isn't broken but unlike some sequels where it's hard to play the first game after playing the second as so much has been improved this virtually feels like the same game. Even with stuff like the Arkham Asylum to Arkham City they opened up the world enough that it felt like a totally different experience.
I guess I'm more disappointed for what could have been if they went all in on PS5 rather than the fact there is anything wrong with Ragnarok. 95% of studios couldn't make a better game even with unlimited hardware resources but not many studios have this talent or budget and it feels completely hamstrung by the last gen machines.
It's a bit like how I feel about the Amazon LotR show - not bad but not anywhere near what it could have been and it means we won't see it again for years/decades.
There aren't many things that are just plain bad but luckily those that are there should be easy fixes if enough people complain.
The UI is hideous. It looks like a mobile game and everything is unnecessary huge and cluttered. The accessibility stuff is great and it's good that people with less than stellar vision can read stuff but the font size choices are ginormous or slightly more ginormous. The subtitles are like 1/3rd the way up the screen for some reason.
I don't love the vignette and can't see how to turn it off.
The transmog is apparently locked to max level gear only so you go through 90% of the game with ugly gear until you can unleash the nipples.
The puzzles aren't exactly hard but any difficulty there is is removed thanks to Atreus basically telling you what to do. This is a problem with lots of modern games and it should always be a toggle but the only toggle I can see seems to offer more help if such a thing is possible.
I need to play with the HDR settings as the dark stuff looks perfect with inky blacks but the bright stuff can look over exposed but I can hopefully improve this.
The side quests are way better and worth doing now while the ones in GOW 2018 were basically just a way to level up if you were struggling.
Set pieces and voice acting are top notch and zero complaints there.
This all sounds very critical but if you loved GOW 2018 there's no reason you won't love this even if it does feel dated in places. It's still one of the best action adventures ever made and a lot of the stuff won't bother many (probably the majority) of people so I can see why people are so positive about the game.