Dude what you talking. You literally at the beginning. I'm in alfhein doing a side quest. and the area you have to go around with those dogs to explore
Gow is arena combat always was what do you expect?
Developers already confirmed the gaps is to prevent the player to leave the combat area like literally every single action game...
I'm at Alfhein now, doing main quest
Look, I'm not the first nor the last to critique this about the game (watch SkillUp review). As I said before, from my experience, it wasnt as present in the first game, so I noticed it.
About the bold part: yeah, Atreus telling you to move the train cart to the right or to the left during the dwarf realm was totally there because it's fun, and not to mask loading.
I dont doubt that
sometimes its there by design, to guide the player to a cutscene or to a combat arena. But to say that its isnt used to mask loading times is just fucking bulshit.
As if FF VII Remake, for example, had so many narrow gaps because it would be such a cool gameplay moment.
Or so many freaking QTEs in Uncharted 4 to open doors or move crates because they were oh so fun.
Hate to break it to you, but devs lie. Why? Dont fucking know, but they have their motives.
Anyway, the combat
really became something else now at Alfhein. These elfs are so much more fun to fight compared to dark elfs on the first game.
The "blue attack" adds even more to the combat. Everything combined makes it so fluid, versatile and fun.
This realm is gorgeous. Such a step up from the previous one.