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Golden Sun: Dark Dawn |OT| DJINNS DJINNS DJINNS DJINNS oh god i am drowning in them

Regulus Tera

Romanes Eunt Domus

(Many thanks to the people at Golden Sun Realm and Golden Sun Universe for letting me steal their crap.)



Platform: Nintendo DS
Developer: Camelot Software Planning
Publisher: Nintendo Co., Ltd.
Official Websites: Japan/North America/Europe/Australia

Release Dates
Japan: October 28th, 2010
North America: November 29th, 2010
Europe: December 10th, 2010
Australia: TBD


Previously on Golden Sun...

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Weyard on the brink of collapse. After the sudden turn of events atop the Jupiter Lighthouse, Felix and company decide it is for the better of the world to light the Mars Lighthouse. When they reach the top the company finds an obstacle in their path -the Wise One, trying to prevent the rebirth of alchemy, puts in front of them their most challenging battle yet...

Alchemy is revived. Alex, a Mercury Adept and Mia's apprentice, tries to harness the power of the Golden Sun, but is in turn buried underneath the rubble of Mount Aleph. With their home destroyed, the journey of the Warriors of Vale comes to an end when they finally reunite with their parents.


Thirty years later...

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The Golden Sun has changed nearly everything. Continents have shifted. New countries have emerged. New species have appeared. But the world is now imperiled by a new threat: Psynergy Vortexes, which suck the elemental Psynergy from both the land and power-wielding Adepts alike, are spreading across the world. The new generation of heroes - the children of those from the previous games - are drawn into the mystery behind the vortexes, as they cross a chaotic world that is succumbing to a new evil.


Cast

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Matthew (Mut)
Isaac's son and a Venus adept. He's the protagonist of the story, and as such, a mute character. Unlike his predecessors, he has more to choose than a binary response to queries from other characters: you can select one of many distinct emotes (joy, sadness, anger, etcetera) to respond to certain situations. This does not change the plot, but makes you feel more engaged in the drama.

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Tyrell (Terry)
A Mars Adept and Garet's son, he's Matthew's best friend. Just like his father, he enjoys mischief and is a loud-mouthed individual.

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Karis
A Jupiter Adept and the daughter of Ivan. She's a strong-willed individual and seems to be much more courageous than her father was at her age.

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Rief (Crown)
A Mercury Adept who travels around the world among a renowned scholar of Alchemy.

And more!


Overworld (towns included!)

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Have you ever wondered why, in JRPGs, you need to find a key to open a wooden door instead of just blasting it out with a fireball? Golden Sun addresses this problem by letting you use most of your Psynergy (magic) spells out of battle. There's a rock blocking your path? Move it to the side! Need to reach a high ledge? Grow vines from the earth and use them as a ladder! Dungeons are constructed to test your puzzle-solving abilities as you use your Psynergy to try to reach the boss in a very Zelda-like manner. Thankfully, you will never find yourself stuck in a place, since your Psynergy Points get replenished by simply walking around.

Everything else is standard JRPG-fare. Go to town, upgrade equipment, unravel the plot, fight random battles-


Eugh, Random Battles

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Oh, shut up, we don't want your kind here.

Golden Sun battles play out similarly to Dragon Quest's: choose your party's actions in quick succession and watch them unfold immediately after. Unlike the previous two games, if you eliminate an enemy before landing out another strike on it, you will now switch to an adjacent foe. Certain weapons will still unleash powerful magic or enhancements, so be aware of your weapon's side effects at all times.

For the first time, Psynergy can be conbined with other Psynergy to create more powerful or effective attacks. There's also a new mechanic involving the training of weapons - using a certain weapon subtype several times will yield better mastery of that weapon type. For example, if you give Matthew more Maces than Swords, he'll be better with Maces. Specialising in certain weapons lets you unlock certain abilities too, like Multishot for bow and arrow training.


Gotta catch 'em all!

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Ah, Djinns, the true flavour of the Golden Sun experience. Djinns are fluffy wuffy lovely elemental critters that are scattered around the world. You can use their abilities in battle to damage foes, heal your party, or even cause status ailments/enhancements. When not in use, however, Djinns will grant you special bonuses: health, attack, defence, everything-goes upgrades.

(Japanese Djinn trailer!)

Having certain types of Djinns equipped in a character will even change his or her class. Ninja? Sage? Astrophysicist Rock God? We have them all! Your spell list will change depending on your class, so be careful when using a Djinn. Nothing sucks more than no characters with resurrection spells in a boss battle.

(Japanese Class trailer here!)

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Finally, Djinns can be fused together. With their powers combined, they will call to battle powerful entities that will deal huge raw damage to your foes. Some summons have to be unlocked through tablets found in the overworld.

(Click to see some awesome Djinn Fusioning here!)

Different Djinns will now have different appearances. Nothing major, but that's pretty cool!


More Graphix and stuff

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And a trailer to hype you up!
[URL="http://www.giantbomb.com/quick-look-golden-sun-dark-dawn/17-3534/"]Giant Bomb Quick Look

US Commercial[/URL]


Reviews

Anything else?

POINTS OF NO RETURN WARNING

Varion said:
Point 1 - When you enter the cave after the Konpa Ruins, you should have 7 Djinn, and the Zagan summon tablet.
Point 2 - Before you request the Arangoa Prelude, you should have 38 Djinn in your possession at that very moment (this will make sense at the time), and the Moloch, Ulysses and Haures summon tablets.

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JRPG OF THE YEAR MOFOS
 

Regulus Tera

Romanes Eunt Domus
Mashing said:
Did they get rid of that YES/NO crap?

You now choose different emotes: sad, happy, mischievous, sardonic, etcetera.

Boney said:
Alex isn't Mia's apprentice you stoopid!

And it's not a week away :(

The translation's funky there. I'm just going by what wiki told me.
 

ITA84

Member
Can't wait for it to come out in Europe! But I have to... Definitely not worth importing the NA version.

I'm in an almost complete info blackout now, but did they say anything about eventual bonuses with the GBA slot?

There isn't enough artwork around...
 

Azar

Member
Do characters still go on auto-defend in battle if someone else kills their target? Auto-attack redirect would be nice. :lol
 

Disguises

Member
Yes! One of my favourite RPG series :D. Can't believe it's been so long since the second!

Azar said:
Do characters still go on auto-defend in battle if someone else kills their target? Auto-attack redirect would be nice. :lol
They auto-attack the next target :)
 

Regulus Tera

Romanes Eunt Domus
Azar said:
Do characters still go on auto-defend in battle if someone else kills their target? Auto-attack redirect would be nice. :lol

Not anymore.

I preferred it the old way, but I'm a weird fella.

Grampasso said:
It's Camelot, FKA Sonic Software Planning, so no

They did. Sorta.
 

Mashing

Member
Boney said:
It's one of the most charming things of the original. It's not as if it changes the outcome of anything...

To each their own, but I personally hated it and found it annoying to nth degree.
 

Skilletor

Member
I got excited, because I thought this meant the game came out in areas where I could purchase it soon. But this is not the case and, though I love Golden Sun, I leave the thread sadder than I entered.
 
I really liked what I played of this game, it's very much classic Golden Sun gameplay. The touch screen controls for the psynergy was cool too. I never beat the 2nd game though...
 

castlegar

Member
Solid OP :D

Very stoked for this. From what I played at PAX, it's going to feel super-familiar which, I HOPE will be a good thing, but I haven't played a JRPG in years so getting through it might be a task
 

Varion

Member
This thread reminds me I need to stop being lazy and replay the first two games already.

Got the Japanese version preordered, but it's slow old airmail so probably won't be here for another 2 weeks. Hype for this game was through the roof when it was announced, then it went down... and now it's coming back up again. Can't wait.
 
I played the heck out of GS1... did all the little tricks to get the best items, racked up huge streaks in the arena.

Then I played GS2 and I got to that rock place. Haven't played since. :(
 

Regulus Tera

Romanes Eunt Domus
OMFG

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:O WANT WANT WANT WANT IN NORTH AMERICA TOO

I actually still have the Weyard map from The Lost Age posted up the wall of my old home.
 

Jerk

Banned
Aeana said:
Visible encounters are just as old as random encounters.

Yes, but random encounters are so obviously inferior at this point that I double take whenever I run across a game that does it.
 

ITA84

Member
Jerk 2.0 said:
Random battles in 2010? Yuck.

Aside from that, I may get this game.
On screen encounters would probably get in the way of puzzle solving, and Golden Sun has turn-based combat, so I think there was no better alternative. Oh, and random battles aren't archaic.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Jerk 2.0 said:
Yes, but random encounters are so obviously inferior at this point that I double take whenever I run across a game that does it.

I have a hard time disagreeing with you, despite the fact that I do like random encounters in some games.
 

Varion

Member
Regulus Tera said:
OMFG

:O WANT WANT WANT WANT IN NORTH AMERICA TOO

I actually still have the Weyard map from The Lost Age posted up the wall of my old home.
Goddammit, want ;_; Why can't the other versions of the game come with this!

On the subject of random battles, at least major puzzles usually disabled them. I wouldn't say I like them but I'm usually okay with them except when I'm running out trying to solve a big puzzle, then they really start to annoy me.
 

Regulus Tera

Romanes Eunt Domus
The two GS games had a really fair random encounter rate, so I was never bothered with them. It's certainly better than Zelda games where you only have a puzzle to solve inside a room and cannot do anything else until you figure it out.
 

A Human Becoming

More than a Member
Boney said:
It's one of the most charming things of the original. It's not as if it changes the outcome of anything...

In the first one couldn't you answer no to a question at the beginning that ended the game? :lol
 

Aeana

Member
Jerk 2.0 said:
Yes, but random encounters are so obviously inferior at this point that I double take whenever I run across a game that does it.
So just say you don't like them.

Random encounters are a stylistic decision that also allows for very different area design than visible encounters. Both have their place.
 

Amir0x

Banned
The game seemed very true to the series from the taste i got of it at ComicCon. I just found myself wishing they stayed 2D - the original games looked waaay better due to this. Game is very rough on the eyes.
 

castlegar

Member
ITA84 said:
On screen encounters would probably get in the way of puzzle solving, and Golden Sun has turn-based combat, so I think there was no better alternative. Oh, and random battles aren't archaic.

I disagree. One of my peeves about the original was having battles pop up in the middle of a puzzle. Separate rooms for puzzles and combat would be great.

That being said, still don't mind the RB system for this
 

Solune

Member
Not to mention random encounters have always been in GS? There have been enemies on screen though, albeit boss types. Don't fix what ain't broken.
 

A Human Becoming

More than a Member
Regulus Tera said:
No, it just threw you into a loop.

Ah it's been so long since I played it I remembered incorrectly.

Stoked for this big time; I loved the first two games. They were the same quality as some SNES RPGs with puzzle solving that mixed it up.
 

Oxx

Member
December 10th is a long way away.

Hopefully there is a decent recap at the beginning of the game. Golden Sun was a long time ago and I didn't even finish the second one.
 

Aeana

Member
ITA84 said:
On screen encounters would probably get in the way of puzzle solving, and Golden Sun has turn-based combat, so I think there was no better alternative. Oh, and random battles aren't archaic.
Well, Lufia 2 has visible enemies and manages puzzles fine. It even uses the enemies in the puzzles. But like I said in my last post, this affects design significantly. Everything has to be designed around the encounter system used.
 

Regulus Tera

Romanes Eunt Domus
Oxx said:
December 10th is a long way away.

Hopefully there is a decent recap at the beginning of the game. Golden Sun was a long time ago and I didn't even finish the second one.

There's an in-game encyclopaedia that contains terms and other stuff from the previous titles, as well as any new happenings.
 

Disguises

Member
michaelsrevenge said:
I disagree. One of my peeves about the original was having battles pop up in the middle of a puzzle. Separate rooms for puzzles and combat would be great.

That being said, still don't mind the RB system for this
I think they have done that already for certain puzzles. Either that or the encounter rate was dropped.
 
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