evilromero said:Does anybody else think that 60fps and improved enemy AI would dramatically increase this games appeal? GE already has some of the best level design in any game since Mario 64 so simply improving those mentioned aspects would bring it to the next level on par with current games.
Imagine playing the archives and silently killing all the guards from behind, trying not to alert the others ALL in 60fps.
Grubdog said:Heh, they edited out the "Not a rumor. 100% confirmed." part that was originally at the end of the article.
I want to believe.
Memles said:It could be one of two things:
1) BS
2) (Although I WAS tempted to put BS again, really) Nintendo, EA and Rare have collaborated, with Nintendo and EA sharing publishing duties and Rare developing, and it will be the huge Western Killer-App that will raise the profile of the system's launch.
Ristamar said:I didn't think Rare was part of the equation in this instance. EA owns the Bond license, Nintendo owns the rights to the game, correct?
Okay, but how would it play without an analog stick? There needs to be an analog stick.
Mejilan said:Meh, PD > GE
*runs away*
Mejilan said:Meh, PD > GE
*runs away*
krypt0nian said:IF PD's framerate was stabilized you would have a point.
akascream said:It amazes me that nobody sees the potentially superior stylus control scheme for fps on NDS. Its basically wasd+mouse on PC. The only thing I would say is do not make it so you can tap where you want to shoot.. you should have to drag your gun over and physically pull the trigger, which should be the L button.
I am actually very excited about fps on the DS. I just hope, if this really is a port, that they make it so you don't flash invinsible when shot in multiplayer. It's broken. Fix it.
Robert-GCA said:ign has now also posted a story on the game too reaffirming what we have
http://ds.ign.com/articles/542/542127p1.html