The Captain and Grindlewald are my most wanted tracks, I miss them so.Mush said:What I'd do for El Capitan...
That shit would be placed on the Season 2 Track List faster than a X1 if it was announced.
The whole thing is just weird. I mean Laguna Seca looks absolutely atrocious...I have a hard time believing that the other PS2 tracks looked worse when they were upscaled.Ark said:How PD can import Monca from the PSP (Go onto Monaco, look at the 'boats' and laugh) but not import tracks like El Capitan, ect. Is beyond me.
Not giving up hope just yet.Dibbz said:You're asking them to create content in like record time. This is PD. They took more than 5 years to get us the tracks and cars we have right now.
Yeah it would be nice to have a big fat DLC pack soon but unless they had a load of half finished tracks and cars when GT5 launched I can't see them pumping out so much content in so little time.
I seriously doubt that they have been holding back content since launch like other games do to release as DLC. If that was the case we would have heard something by now.
That doesn't mean anything. Turn 10 unveiled Forza 3 at E3 09 and there was no sign of GT5.offshore said:Well Sony know Turn 10 are going to be bringing it big to E3 this year, so PD will also have to have something big if they're want to be seen to be competing and staying relevant.
A livery editor is a must IMO.
But that was before GT5 turned out to be relatively underwhelming and not this big revolution that most here, including me, expected it to be.brotkasten said:That doesn't mean anything. Turn 10 unveiled Forza 3 at E3 09 and there was no sign of GT5.
whatever T10 say at E3 suddenly has a huge amount of credibilty. T10 have delivered features that the competition i.e. GT5, has not. And they're likely going to claim the same again at E3. This time, it will have enormous weight.
I agree with you, but I think sales proved them that they still don't need to care about competition, especially not about Turn 10.offshore said:But that was before GT5 turned out to be relatively underwhelming and not this big revolution that most here, including me, expected it to be.
Now that GT5 has released and proved to be absolutely miles behind in some areas, whatever T10 say at E3 suddenly has a huge amount of credibilty. T10 have delivered features that the competition i.e. GT5, has not. And they're likely going to claim the same again at E3. This time, it will have enormous weight.
Honestly, I think it's bad form if PD don't show up with a big update this year. Lord knows GT5 needs one. Otherwise T10 are just going to push further and further ahead. Only this time, there won't be this unknown quantity in GT5 waiting for release, casting a doubt over what T10 might claim, like there was two years ago.
They should care if they want the accolade though.brotkasten said:I agree with you, but I think sales proved them that they still don't need to care about competition, especially not about Turn 10.
You say it in jest, but if PD don't get with the times, I can absolutely see GT selling less and less units in future. GT sales and reception have been declining since GT3 for a reason, mostly because PD have just rehashed the same formula over and over again.Risk Breaker said:Of course, mainstream gamers/reviewers care about other things (I don't really know WHICH things, but they do) so PD should be trying to make them happy, or else GT6 will get an 80 on Metacritic, sell two millions less and sooner or later GT will disappear and all we'll have is Forza
offshore said:You say it in jest, but if PD don't get with the times, I can absolutely see GT selling less and less units in future. GT sales and reception have been declining since GT3 for a reason, mostly because PD have just rehashed the same formula over and over again.
That is what I respect most about PD myself. This gen they delivered the best driving experience for me - sim model, environment dynamics, photorealism, heck, even the procedural damage model I was initially not that keen on. All that wrapped in a proto-game - GT4 was much more of proper game to me. And I am honest to goodness as I say I want to see them carry on in that same direction of pushing the envelope. But for their own sake, they need to start making games again, not just tech demos.Risk Breaker said:They've done things others haven't even tried to do, and that's what I love.
blu said:That is what I respect most about PD myself. This gen they delivered the best driving experience for me - sim model, environment dynamics, photorealism, heck, even the procedural damage model I was initially not that keen on. All that wrapped in a proto-game - GT4 was much more of proper game to me. And I am honest to goodness as I say I want to see them carry on in that same direction of pushing the envelope. But for their own sake, they need to start making games again, not just tech demos.
gutterboy44 said:I think GT5 proved that Kaz isn't a perfectionist but just works incredibly slowly and refuses to change his ways. Sure this was fine for PSX, but PD looks like an archaic development team at this point. Massive lay offs and restructuring are needed. Preferably at least one person in a high position that has played a different racing game in the last 10 years.
brentech said:Here here! (to the previous 2 posts).
A community manager is need more than anything. But a community manager is useless unless they take an honest look at the community input and figure out what should be done and what shouldn't. It's pointless to just have a talking head that ends up getting nothing to the developers. Needs to be more of a "community advocate".
Megaton: Che goes to Polyphony.gutterboy44 said:I think GT5 proved that Kaz isn't a perfectionist but just works incredibly slowly and refuses to change his ways. Sure this was fine for PSX, but PD looks like an archaic development team at this point. Massive lay offs and restructuring are needed. Preferably at least one person in a high position that has played a different racing game in the last 10 years.
Shaneus said:Megaton: Che goes to Polyphony.
Lion Heart said:I find it funny people call GT5 archaic, and when the so called leader of racing games start announcing all these features that have the fanboys foaming at the mouth, only to realize these are features already in GT5. I notice no one will say anything bad about certain games until the sequel is announced, than all of a sudden the game had weak areas.
These same people would die before admitting certain features in GT5 are really important/advanced/ahead of the game but now their game is so much better with these features.
I also like the way the career mode is. Its not perfect, its not game changing but its FUN. Its setup so you work your way up and slowly get to race better cars. Its also good because you have control over which way to you want to progress. Special events is also an amazing addition and licenses tests help you hone your skills and are not as obtrusive as past games. Its a really good system imo. Seasonal events...well I just played the Gallardo one and it was fucking amazing. Completely overlooked though and something that wasn't even there last week. You always have something to look forward to.
Sure, some of the career elements can be improved, and I'm hoping GT6 builds upon the special events to make them even more crazy, historic and hell, cinematic. There is always room for improvement.
But as far as I'm concerned, GT only needs to fundementally improve in two areas, A.I (and A.I collision physics), and customization. Everything else is gravy.
Yeah well no wonder they're miles behind the times in a lot of areas.Dibbz said:They don't give a shit about what other devs do.
brentech said:Biggest issue with career mode is the sudden change from <200hp cars to >500hp cars. They basically skip over multiple classes of cars for the most part.
GTP_Daverytimes said:http://issuu.com/usplaystationmag/do...ght/layout.xml
Midfield was so much fun... looked simple, but so good to get just right. Loved going for sub 1:00 laps in the Speed 12 with no assists.offshore said:"but does everyone want Midfield?"
Yes we do ^_^
Kaz says he's unsure about GT6 being on PS3, I say it's a lock. Add more premium cars and tracks for a late 2012 release and it's just easy money for Sony. Plus it'll keep PD on their toes having them on a two year cycle.
My choice was the GT-R Pennzoil for time trials on Midfield...a bit random I know. Would love to see it back...especially at Night.Dead Man said:Midfield was so much fun... looked simple, but so good to get just right. Loved going for sub 1:00 laps in the Speed 12 with no assists.
Something something TWO YEARS EARLIER THAN PD WOULD HAVE LIKEDoffshore said:@Mush there's nothing Earth shattering in there. I'm really waiting for someone to question him on why online is so spartan and why there's no livery editor.
I'm waiting for someone to question him why so few of the tracks have the day/night cycle - one of really prominent features of this GT iteration. Or why in some of the trickier car classes (f1, nascar) the AI's cars have apparently greater mass (at car/car impact) than the player's car. Or why there are lvl10 cars that cost 15M credits. You know, questions about things that are already in the game.offshore said:My choice was the GT-R Pennzoil for time trials on Midfield...a bit random I know. Would love to see it back...especially at Night.
@Mush there's nothing Earth shattering in there. I'm really waiting for someone to question him on why online is so spartan and why there's no livery editor.
Good question! The tracks that should be the hardest to render have day/night cycle AND rain, but the tracks that should be easier to render have none of those things. It's really odd.blu said:I'm waiting for someone to question him why so few of the tracks have the day/night cycle - one of really prominent features of this GT iteration. Or why in some of the trickier car classes (f1, nascar) the AI's cars have apparently greater mass (at car/car impact) than the player's car. Or why there are lvl10 cars that cost 15M credits. You know, questions about things that are already in the game.
What's missing from the game is just as pertinent as things in the game.blu said:You know, questions about things that are already in the game.
offshore said:If they needed an extra two years to add a livery editor and a better online feature set when they already had six...let the staff firings begin :lol
I think Kaz dies a little bit on the inside every time he sees a car with anime characters all over it.Massa said:You could give them all the time in the world, I doubt PD will ever built a livery editor.
Then they're going to have to start. Forza has a livery editor; Shift has a livery editor, hell, even NASCAR 2011 has a damn livery editor.Massa said:You could give them all the time in the world, I doubt PD will ever built a livery editor.