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Gran Turismo 5 |OT2| We Love Cars

Mush

6.0
What I'd do for El Capitan...

That shit would be placed on the Season 2 Track List faster than a X1 if it was announced.
 

Dead Man

Member
Mush said:
What I'd do for El Capitan...

That shit would be placed on the Season 2 Track List faster than a X1 if it was announced.
The Captain and Grindlewald are my most wanted tracks, I miss them so.
 

Ark

Member
How PD can import Monca from the PSP (Go onto Monaco, look at the 'boats' and laugh) but not import tracks like El Capitan, ect. Is beyond me.

5 Years and we have a game that is bearable at best. The fact that only 3 tracks have day/night change is the most annoying thing.
 

offshore

Member
Ark said:
How PD can import Monca from the PSP (Go onto Monaco, look at the 'boats' and laugh) but not import tracks like El Capitan, ect. Is beyond me.
The whole thing is just weird. I mean Laguna Seca looks absolutely atrocious...I have a hard time believing that the other PS2 tracks looked worse when they were upscaled.

The game was already wildly inconsistent, track wise. I don't understand how more GT4 upscaled tracks would have changed anything. Surely it would have made the game better.
 

rvy

Banned
Dibbz said:
You're asking them to create content in like record time. This is PD. They took more than 5 years to get us the tracks and cars we have right now.

Yeah it would be nice to have a big fat DLC pack soon but unless they had a load of half finished tracks and cars when GT5 launched I can't see them pumping out so much content in so little time.

I seriously doubt that they have been holding back content since launch like other games do to release as DLC. If that was the case we would have heard something by now.
Not giving up hope just yet.
 
offshore said:
Well Sony know Turn 10 are going to be bringing it big to E3 this year, so PD will also have to have something big if they're want to be seen to be competing and staying relevant.

A livery editor is a must IMO.
That doesn't mean anything. Turn 10 unveiled Forza 3 at E3 09 and there was no sign of GT5.
 

offshore

Member
brotkasten said:
That doesn't mean anything. Turn 10 unveiled Forza 3 at E3 09 and there was no sign of GT5.
But that was before GT5 turned out to be relatively underwhelming and not this big revolution that most here, including me, expected it to be.

Now that GT5 has released and proved to be absolutely miles behind in some areas, whatever T10 say at E3 suddenly has a huge amount of credibilty. T10 have delivered features that the competition i.e. GT5, has not. And they're likely going to claim the same again at E3. This time, it will have enormous weight.

Honestly, I think it's bad form if PD don't show up with a big update this year. Lord knows GT5 needs one. Otherwise T10 are just going to push further and further ahead. Only this time, there won't be this unknown quantity in GT5 waiting for release, casting a doubt over what T10 might claim, like there was two years ago.
 

GenericUser

Member
whatever T10 say at E3 suddenly has a huge amount of credibilty. T10 have delivered features that the competition i.e. GT5, has not. And they're likely going to claim the same again at E3. This time, it will have enormous weight.

come here to say that this is an incredible correct statement. Turn 10 stood there at E3 2009, telling us that F3 is the "real racing simulator" and everyone laughed. EVERYONE LAUGHED. We all thought, that GT5 is coming and that it is gonna kick the ass of Forza. But GT turned out to be "only" a videogame, a very ambitious one indeed and a also a very good one, but still flawed (like every game) and Forza 3 will adress these flaws. This is one of Turn10s strengths.

Oh yes, they will adress these, bit by bit and they'll enjoy it - i'll guarantee.
I'ts not easy for FM4 to surpass GT5, but it is possible. And I am sure they will take their chance.
 
offshore said:
But that was before GT5 turned out to be relatively underwhelming and not this big revolution that most here, including me, expected it to be.

Now that GT5 has released and proved to be absolutely miles behind in some areas, whatever T10 say at E3 suddenly has a huge amount of credibilty. T10 have delivered features that the competition i.e. GT5, has not. And they're likely going to claim the same again at E3. This time, it will have enormous weight.

Honestly, I think it's bad form if PD don't show up with a big update this year. Lord knows GT5 needs one. Otherwise T10 are just going to push further and further ahead. Only this time, there won't be this unknown quantity in GT5 waiting for release, casting a doubt over what T10 might claim, like there was two years ago.
I agree with you, but I think sales proved them that they still don't need to care about competition, especially not about Turn 10.
 

rvy

Banned
brotkasten said:
I agree with you, but I think sales proved them that they still don't need to care about competition, especially not about Turn 10.
They should care if they want the accolade though.
 
When you see that active aero and exhaust flames are two of the new features that fans are more excited about (in Forza 4), GT5 isn't that bad, is it? Night racing, 16 cars and weather are huge for me, and even if I'd want all tracks in GT5 to have that (and I think they will, be it Spec II or GT6 but we'll have it) and that puts GT5 above Forza 4 from what we've seen. And of course the driving experience which is a lot better in GT5 for me.

I miss a lot of tracks in GT5, some premiums, some tuning options, I dislike the loading times. But overall it's the best game in the genre for me.

Of course, mainstream gamers/reviewers care about other things (I don't really know WHICH things, but they do) so PD should be trying to make them happy, or else GT6 will get an 80 on Metacritic, sell two millions less and sooner or later GT will disappear and all we'll have is Forza :D
 

offshore

Member
Risk Breaker said:
Of course, mainstream gamers/reviewers care about other things (I don't really know WHICH things, but they do) so PD should be trying to make them happy, or else GT6 will get an 80 on Metacritic, sell two millions less and sooner or later GT will disappear and all we'll have is Forza :D
You say it in jest, but if PD don't get with the times, I can absolutely see GT selling less and less units in future. GT sales and reception have been declining since GT3 for a reason, mostly because PD have just rehashed the same formula over and over again.
 
offshore said:
You say it in jest, but if PD don't get with the times, I can absolutely see GT selling less and less units in future. GT sales and reception have been declining since GT3 for a reason, mostly because PD have just rehashed the same formula over and over again.

"You say it in jest" well, yes, kinda. I certainly hope it never comes to that because GT is one of my favourite franchises, but when I look at the general reception of both games and franchises... I'm afraid that may be more possible than we think. I think PD should really focus on PS4 and getting GT6 as soon to launch as they can. Of course while providing GT5 with some more content, but GT5 has a really bad image and releasing a sequel which would be pretty similar would only hurt them even more, regardless of the quality of the game. At least that's what I think.

I obviously don't think GT5 is perfect, and I would have loved to have more tracks, cars, modes, events and better design. But I think that the features they did add were good enough. This is coming from someone that wasn't very interested and has barely played GT4 for 10-20 hours, because I felt like it was just too much "more of the same" compared to GT3. It was basically the same game!! When you look back at GT3 and 4 and then play GT5 you can see the huge evolution behind the core of the game (and the online, which is a huge feature). They have to work on the design around that core, but I think they will eventually deliver. This generation hasn't been too good for PD I think, from the very beginning (GT4HD was a bad idea and I guess they lost a lot of time). They've done things others haven't even tried to do, and that's what I love.

/longmeaninglesspost
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Risk Breaker said:
They've done things others haven't even tried to do, and that's what I love.
That is what I respect most about PD myself. This gen they delivered the best driving experience for me - sim model, environment dynamics, photorealism, heck, even the procedural damage model I was initially not that keen on. All that wrapped in a proto-game - GT4 was much more of proper game to me. And I am honest to goodness as I say I want to see them carry on in that same direction of pushing the envelope. But for their own sake, they need to start making games again, not just tech demos.
 

f0rk

Member
Fuck the Lambo event is sick. Just come back to the game, and I wish GT Mode was built around events like this. I don't even really care about buying the cars, just give me a super car and an equal field and the racing really comes into it's own.
I was using a souped up Gallardo limited to 600PP, and getting around 4th. But bought a Murcielago just now and won straight away, what's special about the SuperVeloice?
 
blu said:
That is what I respect most about PD myself. This gen they delivered the best driving experience for me - sim model, environment dynamics, photorealism, heck, even the procedural damage model I was initially not that keen on. All that wrapped in a proto-game - GT4 was much more of proper game to me. And I am honest to goodness as I say I want to see them carry on in that same direction of pushing the envelope. But for their own sake, they need to start making games again, not just tech demos.


The thing that many GT fans fail to see is that since GT1 PD has added a slew of things that changed the console gaming genre, and they are still innovating(dynamic weather, day/night transition, course maker e.t.c). The problem with PD is there innovations is never complete in their own games, so what happens is that they end up being looked down on while others take their innovations and ideas and perfect those innovative ideas.
 
I think GT5 proved that Kaz isn't a perfectionist but just works incredibly slowly and refuses to change his ways. Sure this was fine for PSX, but PD looks like an archaic development team at this point. Massive lay offs and restructuring are needed. Preferably at least one person in a high position that has played a different racing game in the last 10 years.
 

Toxa

Junior Member
The biggest flaw of this game is mostly premature release.

PD is far behind on some aspect but there are still far ahead on many aspects.

the graphics, the physics, day/night + rain, the track (nubur is just perfect) the immersion ... will remain unmatched until next gen.

kaz is not just sitting copying other games ... He has participated in several races like the 24h of nurbur , he was at goodwood festival and so many things in 5 years and you can feel his experience when you drive on the nurbur or Le Mans.

only those features, the experience makes GT5 my GOTY 2010 and the best driving sim

the gap between GT4 and GT5 is bigger than GT1-GT4 the premature release is a real shame :( we missed some good track like el capitan, NY , ... we missed a lot features (day/night + dynamic weather on all tracks), premium cars, and many other things could be improved (better shadow, ...) :( hopefully the next updates will bring back hope :)

but of course the game is not perfect, the IA sucks, damages and B-spec are disappointing, it's alway the same thing since GT1 ... and they need to focus on the fun like GT3 :p

but overall the game is amazing
 

spats

Member
gutterboy44 said:
I think GT5 proved that Kaz isn't a perfectionist but just works incredibly slowly and refuses to change his ways. Sure this was fine for PSX, but PD looks like an archaic development team at this point. Massive lay offs and restructuring are needed. Preferably at least one person in a high position that has played a different racing game in the last 10 years.

How are massive layoffs needed in order to change the way future titles will turn out? They're a small hand picked team as it is, so massive layoffs would reduce them to what, 30 people, and completely debilitate their production. All they need to do is take a step back, look at the competition to gain some perspective and most importantly find a better way to allocate their resources. Currently it feels like they've built a decently good game inside a car porn application and not the other way around.

They're going to go in a very different direction with GT6, I'm positive. Even Kaz said so in an interview shortly after the game had launched(I think it was from SEMA, but can't find it right now). I think a lot of things were set in stone really early on in GT5's development that would've been very impractical to change. It's clear that a lot of people were unhappy with the game but contrary to what gaf says, they're smart business people and they know that there will be a very sharp drop in both sales and brand value if they ship the same game, just add a few tracks and cars and call it GT6.

I'm not trying to be apologetic but I personally like the game for what it is and feel like the game gets a lot of unfounded hate because they cockteased us for years and didn't tell us any info about the features or tracks up until the release.
 

brentech

Member
Here here! (to the previous 2 posts).


A community manager is need more than anything. But a community manager is useless unless they take an honest look at the community input and figure out what should be done and what shouldn't. It's pointless to just have a talking head that ends up getting nothing to the developers. Needs to be more of a "community advocate".
 

Kaze13

Member
brentech said:
Here here! (to the previous 2 posts).


A community manager is need more than anything. But a community manager is useless unless they take an honest look at the community input and figure out what should be done and what shouldn't. It's pointless to just have a talking head that ends up getting nothing to the developers. Needs to be more of a "community advocate".

But, you have Kaz answering tweets and actually listening. What is better than that? The head guy listening and fixing...

Anybody else adore the Gallardo's driving characteristics? I just love bombing through Trial Mountain with that thing.
 

Shaneus

Member
gutterboy44 said:
I think GT5 proved that Kaz isn't a perfectionist but just works incredibly slowly and refuses to change his ways. Sure this was fine for PSX, but PD looks like an archaic development team at this point. Massive lay offs and restructuring are needed. Preferably at least one person in a high position that has played a different racing game in the last 10 years.
Megaton: Che goes to Polyphony.
 

Dibbz

Member
GT5 is still the best racing game out on consoles at the moment. They're not going to feel any pressure to be at E3 like some of you think. They don't give a shit about what other devs do.
 

KingDizzi

Banned
It's been a long time since I asked this so after all this time are leaderboards up yet? I know about the seasonal event shit but I mean for all tracks, it's been over 4 months since the game released so this is getting beyond a joke. I can see spec updates for this game releasing yearly and there not being another GT released on the PS3. PD need to get working on NGP GT, the PSP version was a turd however it's managed to ship 2.3 million copies so the audience is there. NGP will be more powerful, online should be much better than even the PS3 and assets from GT5 can be used. Main thing that needs to happen is the A spec needs to be changed entirely and B spec should be beefed up. A full on portable GT is all I need, would die a happy man and even with GT PSP, if it had a career mode the game would have probably sold better because even my mated moaned about that. They are very casual gamers so them complaining about something like that is a shocker.

GT NGP within a year or two of it's launch and then GT6 for PS4, surely Sony realise as well what a kicker it was releasing GT5 so many years after the PS3 released? Oh and if PD release a TT2 like add on for GT5 I will buy my first ever paid DLC day one!
 
I find it funny people call GT5 archaic, and when the so called leader of racing games start announcing all these features that have the fanboys foaming at the mouth, only to realize these are features already in GT5. I notice no one will say anything bad about certain games until the sequel is announced, than all of a sudden the game had weak areas.

These same people would die before admitting certain features in GT5 are really important/advanced/ahead of the game but now their game is so much better with these features.

I also like the way the career mode is. Its not perfect, its not game changing but its FUN. Its setup so you work your way up and slowly get to race better cars. Its also good because you have control over which way to you want to progress. Special events is also an amazing addition and licenses tests help you hone your skills and are not as obtrusive as past games. Its a really good system imo. Seasonal events...well I just played the Gallardo one and it was fucking amazing. Completely overlooked though and something that wasn't even there last week. You always have something to look forward to.

Sure, some of the career elements can be improved, and I'm hoping GT6 builds upon the special events to make them even more crazy, historic and hell, cinematic. There is always room for improvement.

But as far as I'm concerned, GT only needs to fundementally improve in two areas, A.I (and A.I collision physics), and customization. Everything else is gravy.
 

Kaze13

Member
Lion Heart said:
I find it funny people call GT5 archaic, and when the so called leader of racing games start announcing all these features that have the fanboys foaming at the mouth, only to realize these are features already in GT5. I notice no one will say anything bad about certain games until the sequel is announced, than all of a sudden the game had weak areas.

These same people would die before admitting certain features in GT5 are really important/advanced/ahead of the game but now their game is so much better with these features.

I also like the way the career mode is. Its not perfect, its not game changing but its FUN. Its setup so you work your way up and slowly get to race better cars. Its also good because you have control over which way to you want to progress. Special events is also an amazing addition and licenses tests help you hone your skills and are not as obtrusive as past games. Its a really good system imo. Seasonal events...well I just played the Gallardo one and it was fucking amazing. Completely overlooked though and something that wasn't even there last week. You always have something to look forward to.

Sure, some of the career elements can be improved, and I'm hoping GT6 builds upon the special events to make them even more crazy, historic and hell, cinematic. There is always room for improvement.

But as far as I'm concerned, GT only needs to fundementally improve in two areas, A.I (and A.I collision physics), and customization. Everything else is gravy.

*Fix up the menu with quicklinks (like press "select" anywhere for quick menu - home, tuning, etc.) and basic menu cleaning up.
*Add more tracks.
*Add more cars.

Done. At least for this next update lol.
 

Schmitty

Member
I disagree with your thoughts on the career. I think A-spec is a boring grind and there really isn't enough events to try all the different cars. I am looking forward to what F4 can do with this supposed world tour. F3's career was okay and better than just the basic complete this set, then this one, and there are a lot more race sets to compete in that are manufacturer, model, or hp specific, etc...

A spec needs to develop into a combination of b spec and a. You could do both functions while taking part in races to obtain sponsorships and all that stuff. The simple system of completing a set, then getting access to harder ones just isn't enthralling.
 

brentech

Member
Biggest issue with career mode is the sudden change from <200hp cars to >500hp cars. They basically skip over multiple classes of cars for the most part.

Outside of that, the career mode is really no different from forza3. For the most part, they just need to make it feel like more of a "career". Somehow make it feel more connected. But that's something for the future versions of GT.
 
Well, its not archaic its just not executed as well as it could have. There is a lot less events but the actual events could be more well thought out, but with better A.I. it wouldn't feel as grindy imo.
 

TTG

Member
First time since the seasonal events started that I'm not gonna finish events... I'm bored. I need new cars and I need PD to showcase the cars that are already there. My LP670SV has been switched to 14 times and my 908HDi and 787B haven't been used in a real race at all. That's awful.

Get me medium length races at Le Mans and Nurburgring with stock Le Mans prototype cars. Preferably the premium models... :D
 

offshore

Member
Dibbz said:
They don't give a shit about what other devs do.
Yeah well no wonder they're miles behind the times in a lot of areas.

When Kaz says he played Forza 3 for "a little bit", it tells you everything you need to know. He should be playing the shit out of it; it's your primary competition for goodsake sake.

@Mush, congrats!

Now you tear your hair out at the X2010 challenges like the rest of us :lol
 
brentech said:
Biggest issue with career mode is the sudden change from <200hp cars to >500hp cars. They basically skip over multiple classes of cars for the most part.

100% agreed. That jump from Minis and Lupos and Miatas to Lambos and Ferraris... it's like they wanted to hide their japanese roots or something.

Second issue is that, like someone already said, quite a few tracks are almost unused. PD, why would you do that? You could've used the course creator enviroments to create 3 or 4 more unique tracks per enviro just by adding some already existing assets, too. I know they're kinda using those in the online event but...
 

offshore

Member
GTP_Daverytimes said:
http://issuu.com/usplaystationmag/do...ght/layout.xml

"but does everyone want Midfield?"

Yes we do ^_^

Kaz says he's unsure about GT6 being on PS3, I say it's a lock. Add more premium cars and tracks for a late 2012 release and it's just easy money for Sony. Plus it'll keep PD on their toes having them on a two year cycle.
 

Dead Man

Member
offshore said:
"but does everyone want Midfield?"

Yes we do ^_^

Kaz says he's unsure about GT6 being on PS3, I say it's a lock. Add more premium cars and tracks for a late 2012 release and it's just easy money for Sony. Plus it'll keep PD on their toes having them on a two year cycle.
Midfield was so much fun... looked simple, but so good to get just right. Loved going for sub 1:00 laps in the Speed 12 with no assists.
 

offshore

Member
Dead Man said:
Midfield was so much fun... looked simple, but so good to get just right. Loved going for sub 1:00 laps in the Speed 12 with no assists.
My choice was the GT-R Pennzoil for time trials on Midfield...a bit random I know. Would love to see it back...especially at Night.

@Mush there's nothing Earth shattering in there. I'm really waiting for someone to question him on why online is so spartan and why there's no livery editor.
 

Mush

6.0
offshore said:
@Mush there's nothing Earth shattering in there. I'm really waiting for someone to question him on why online is so spartan and why there's no livery editor.
Something something TWO YEARS EARLIER THAN PD WOULD HAVE LIKED

I think that's pretty earth shattering.
 

offshore

Member
If they needed an extra two years to add a livery editor and a better online feature set when they already had six...let the staff firings begin :lol
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
offshore said:
My choice was the GT-R Pennzoil for time trials on Midfield...a bit random I know. Would love to see it back...especially at Night.

@Mush there's nothing Earth shattering in there. I'm really waiting for someone to question him on why online is so spartan and why there's no livery editor.
I'm waiting for someone to question him why so few of the tracks have the day/night cycle - one of really prominent features of this GT iteration. Or why in some of the trickier car classes (f1, nascar) the AI's cars have apparently greater mass (at car/car impact) than the player's car. Or why there are lvl10 cars that cost 15M credits. You know, questions about things that are already in the game.
 

Angst

Member
blu said:
I'm waiting for someone to question him why so few of the tracks have the day/night cycle - one of really prominent features of this GT iteration. Or why in some of the trickier car classes (f1, nascar) the AI's cars have apparently greater mass (at car/car impact) than the player's car. Or why there are lvl10 cars that cost 15M credits. You know, questions about things that are already in the game.
Good question! The tracks that should be the hardest to render have day/night cycle AND rain, but the tracks that should be easier to render have none of those things. It's really odd.

As we're talking about tracks, I'd love to see the return of Midfield, Apricot Hill and of course El Capitan. I'd be even happier if they got Magny Cours, Spa Francorchamp and Silverstone as well.

As for cars I want the new Super GT cars, new DTM cars and the new models of the brands that are already in the game.
 

Massa

Member
offshore said:
If they needed an extra two years to add a livery editor and a better online feature set when they already had six...let the staff firings begin :lol

You could give them all the time in the world, I doubt PD will ever build a livery editor.
 

Angst

Member
Massa said:
You could give them all the time in the world, I doubt PD will ever built a livery editor.
I think Kaz dies a little bit on the inside every time he sees a car with anime characters all over it. :p
 

offshore

Member
Massa said:
You could give them all the time in the world, I doubt PD will ever built a livery editor.
Then they're going to have to start. Forza has a livery editor; Shift has a livery editor, hell, even NASCAR 2011 has a damn livery editor.

What’s GT’s excuse?
 
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