offshore said:Then they're going to have to start. Forza has a livery editor; Shift has a livery editor, hell, even NASCAR 2011 has a damn livery editor.
Whats GTs excuse?
ugly cars
offshore said:Then they're going to have to start. Forza has a livery editor; Shift has a livery editor, hell, even NASCAR 2011 has a damn livery editor.
Whats GTs excuse?
Yeah, pretty much.Toxa said:ugly cars
offshore said:Whats GTs excuse?
Well played ^_^PetriP-TNT said:Not enough memory?
Yeah, one day I was just going through looking at popular ones and shit, some people have some crazy skill.Angst said:Yeah, pretty much.
I did agree with their decision previously, but I did a search for Forza liveries and there are some very talented people out there, so if I'd be able to access their creations it would be pretty cool actually.
I don't even need a livery editor, just custom colours would be enough in terms of personalisation to get me over the line. Just more events, and more variety in them, and fields that adapt to the speed of your car. Pretty sure GT2 had that to some degree, where has it gone?offshore said:Well played ^_^
Angst is right, there are plenty of amazing Forza 3 liveries out there. A livery editor makes your car feel more personal, plus you could show it off to the world through GT's amazing photomode or online races.
Sure, some people are going to design some right garbage, but should that be a reason not to include a feature that virtually everyone would enjoy?
Toxa said:ugly cars
For online, online comminuties and car customisation options, this is beyond question. Anyone who disagrees is frankly wrong.TheSeks said:GT5/6/on NEEDS to catch up to Forza
TheSeks said:"B-B-BUT I HAVE TO LOOK AT THOSE UGLY CARS BAWWWWWWWW"
^I'm waiting for the first shot in the screenshot war to be fired :lolPsychotext said:I hate to be the one to say it... but there's a thread specifically for this sort of discussion. It's only a matter of time before someone says the wrong thing and noses get put out of joint.
Massa said:You could give them all the time in the world, I doubt PD will ever build a livery editor.
If amar agrees then I guess there really is no hope.amar212 said:I agree with you on this.
offshore said:If amar agrees then I guess there really is no hope.
Oh well, if PD want to stay in the 19th century, that's their choice. I think it's going to hurt them in the long run though.
Mechanical damage or cosmetics? Cause if it's the latter I have to disagree there. I'd take a rough-around-the-edges procedural deform model to any canned stuff, no matter how well that might look ATM.TheSeks said:GT5/6/on NEEDS to catch up to Forza. Hell, Forza 1 blows the pants off GT5 when it comes to the damage model and that was a LAST GEN game. Sad.
I can understand their reluctance for sure. You've spent six months modelling a car, suddenly someone comes along and plasters stickers all over it. I get that.amar212 said:I can presume that both Yamauchi and Tadashi Terashima are not fond of doing anything to authenticity of the models and that anything like Livery Editor as we see it would be consider as sacrilege in their eyes.
offshore said:I can understand their reluctance for sure. You've spent six months modelling a car, suddenly someone comes along and plasters stickers all over it. I get that.
But this is a feature that's fast becoming a standard. I went through GT 1-4 and never once thought about a livery editor, but now when you look at the games that support one - and the amazing results they can produce, not to mention the way a car you could have spent months designing could be shown off through GT's exceptional photomode....honestly, I think the inclusion of a livery editor is now what a proportion of the audience expects as standard.
I now expect it, and I never once thought about it.
It would be an incredible feature, and I think once Yamauchi saw the extreme skill and craft that some GT players would go to with the livery editor - and they would - I think he'd realise that it's better to cater to people who appreciate cars as is, but also those who want to take it to that next level of personalisation, rather than making that decision for them.
Toxa said:there's a lot of people complain about standard cars
"B-B-BUT I HAVE TO LOOK AT THOSE STANDAR CARS BAWWWWWWWW" ....
personally I'm happy to drive my Dodge Viper GTS R Team Oreca (best car ever) and it's more important than a livery editor.
a livery editor is not an important feature which make a racing game better ... I want more track, more car, day/night + dynamic weather on every track, more option (choose the weather on arcade mode ...) no I don't care about livery editor
Blu said:Mechanical damage or cosmetics? Cause if it's the latter I have to disagree there. I'd take a rough-around-the-edges procedural deform model to any canned stuff, no matter how well that might look ATM.
Psychotext said:I hate to be the one to say it... but there's a thread specifically for this sort of discussion. It's only a matter of time before someone says the wrong thing and noses get put out of joint.
A livery editor might be "too much" for the holy GT series, but what about painting cars? Using paint chips for that is probably the most stupid design decision I've ever seen. /hyperboleToxa said:but still it's not an important feature, whining for this is ridiculous ... there's more important .
dynamic weather is a standar feature since F1 97 and today in some racing games this features is nowhere to be found ...
Then I don't know what to say to you.Toxa said:but still it's not an important feature, whining for this is ridiculous
TheSeks said:The difference is, Forza has had a livery editor of 4 games. Other games are getting Livery editors. For most people, it's more important than track and weather. Sorry, man, but you're going to have to wait.
Standard cars are disappointing, and given how ugly some of them look to premiums (and hell some of the premiums can get downright ugly at times as well: Ford GT anyone?), I'd rather have a cockpit view and 200 cars if it meant a proper damage model + prettying them up in an editor.
In my world, though, damage modeling is more important than tracks and the pretty cars. GT5's damage model is HORRIBLE. There are times where I can tap a wall at 50 that generally wouldn't cause major damage (scrapes, basically) and the game will cause me to have damaged brakes/et. al. to drive with for a lap. Or you can purposely crash a car at 100MPH+ and the car won't even deform/damage. WTF.
Pure mechanical. Hitting a wall head on at 70MPH will kill your car in Forza 1. Full stop. You may be able to run it still (as it's a game) but it drops your speed. GT5's damage, again, it hit and miss and generally toward the miss. It's really sad after playing the Forza series.
And let's not mention the "point-to-point" races in GT5 are a joke. Hell, let's not mention that Forza 2 on have excluded them much to my dismay.
So, we can't compare GT5 with other racers on the market OBJECTIVELY in the GT5 thread? Gee, thanks Mr. Mod. I'll be sure to take you into consideration when I bitch bitch bitch about how disappointing the 5+ year development time of GT5 is and why they didn't even reach half the potential the other guys have.
brotkasten said:And it's not like you can access dynamic weather in every part of GT5.
As far as the mods were concerned... no, at least when it comes to Forza. I have no idea if that still applies.TheSeks said:So, we can't compare GT5 with other racers on the market OBJECTIVELY in the GT5 thread?
Is mechanical damage finally part of A-Spec?Toxa said:GT is a racing sim, and dynamic weather is a part of racing world, dynamic weather is a most popular feature for the big fan than a livery editor.
a game is suppose to be fun and driving starndar car is still fun, DTM cars, Le mans cars, ... are so good to drive they provides unparalleled driving pleasure and it's the core of GT since the first game.
they brought mechanical damages and that's not bad, comestic damages are cool but they can do better and that's more important than livery editor
It doesn't have to be on every track. Some events with dynamic weather in A-Spec would be a good start and make it less boring.Toxa said:Yeah I want more ! day/night + dynamic weather on all track
offshore said:Then I don't know what to say to you.
A livery editor is absolutely becoming a standard feature in racing games whether you like it or not. Forza, Shift even NASCAR have one. GT doesn't. Yes I take amar's point about their reluctance but this is the 21st century.
You've got to move with the times.
I've made my case why it would be an incredible feature; you could share photos of customised car through GT's amazing photomode; you could take it online an show-off to complete strangers or you could be proud at your creation in the comfort of your own home.
Is it important as dynamic weather? No, maybe not. But it's a feature that GT now needs to support. Otherwise you're just standing still. Something which PD have been doing a lot of.
offshore said:Then they're going to have to start. Forza has a livery editor; Shift has a livery editor, hell, even NASCAR 2011 has a damn livery editor.
Whats GTs excuse?
brotkasten said:Is mechanical damage finally part of A-Spec?
It doesn't have to be on every track. Some events with dynamic weather in A-Spec would be a good start and make it less boring.
Totally agree. If I have to choose between livery editor and the stuff above I will be glad to not have a livery editor.Toxa said:I'm quite sure they can bring livery editor via update but for now there's more important, PD must work and correcting defects such as AI, Damage ... and a lot of stuff .
a small detail like "Hard Racing Tire should last longer than soft tire" is more important than livery editor and there's a lot of stupid flaws that can be improved.
they can add more track, more cars (standar cars can become premium cars) , more features like export your replay in MP4 ...
they can do so much better with this game via updates
Angst said:Totally agree. If I have to choose between livery editor and the stuff above I will be glad to not have a livery editor.
Although it would be hilarious if PD did include a livery editor, with the catch that you have to earn the decals/lines/colours by doing something utterly ridiculous.
I don't disagree these are not important fixes, but the blunt reality is they should have been fixed in development and in the case of AI, it should have been fixed years ago.Toxa said:but for now there's more important, PD must work and correcting defects such as AI, Damage ... and a lot of stuff .
a small detail like "Hard Racing Tire should last longer than soft tire" is more important than livery editor and there's a lot of stupid flaws that can be improved.
I'm not asking for "everything the competition has"; I'm asking for one feature that would be welcomed by a large proportion of the GT community. It just also happens to be a feature that has proved to be a great success in Forza 3 by bringing communties together and enhancing the online experience i.e. with the auction house. I don't understand how anyone could be against this in GT.Massa said:Not look at the competition and end up with "everything the competition has, and much more!" that simply translates into a half-assed product.
Don't give them ideas...Angst said:Although it would be hilarious if PD did include a livery editor, with the catch that you have to earn the decals/lines/colours by doing something utterly ridiculous.
Endurance series is the one that shows apparent dynamic weather in A-spec. Though I definitely remember being rained upon at Nurburgring, followed by sunny weather, and I haven't done the 24h there, so dynamic weather must have been prominent already in the extreme series.brotkasten said:It doesn't have to be on every track. Some events with dynamic weather in A-Spec would be a good start and make it less boring.
This is statement is completely flawed. Adding more features doesn't mean that PD are taking away the focus from the actual racing. I'm sure PD didn't pull the physics engineers off their project and say "hey, could you help us make GTTV?!"Dibbz said:I'd rather that PD focus on the actual racing aspect than livery editors and the likes.
spats said:Payton propably isn't the best example. He ruined the MGS franchise and then bailed Konami to join Microsoft.
seattle6418 said:Different taste i guess. I personally loved MGS4 and the changes made in gameplay.
Still, i´m sure we can come up with a different example.
NullPointer said:Speaking of wanting things...
What are the chances we'll see new tracks, new premium cars, race mods, etc. in the near future?
TheSeks said:In my world, though, damage modeling is more important than tracks and the pretty cars. GT5's damage model is HORRIBLE. There are times where I can tap a wall at 50 that generally wouldn't cause major damage (scrapes, basically) and the game will cause me to have damaged brakes/et. al. to drive with for a lap. Or you can purposely crash a car at 100MPH+ and the car won't even deform/damage. WTF.
Pure mechanical. Hitting a wall head on at 70MPH will kill your car in Forza 1. Full stop. You may be able to run it still (as it's a game) but it drops your speed. GT5's damage, again, it hit and miss and generally toward the miss. It's really sad after playing the Forza series.
Not in the career you can't.Kaze13 said:What game have you been playing? With full damage, your car can get fucked up mechanically. It is not an enjoyable driving experience.
amar212 said:Haha, I mean, I do not know for sure, but Livery Editor is really the one thing that stands out of GT philosophy. Really.
There is that infamous screenshot of Kazunori's GDC presentation in 2007 (can't find it for cure at this point) where Livery Editor is stated among other bulletins. But I really find that "Livery Editor" in the GT series language means something totally different than what majority of Western players would perceive as one.
Back on point: he confirms they are working on cars and tracks, which is a very good sign.
This was a given though, wasn't it ^_^seattle6418 said:Back on point: he confirms they are working on cars and tracks, which is a very good sign.
I really, really hope GT6 comes for the PS3. GT5 was one of the reasons I bought a PS3 and the main reason I bought a G27 and a PSeye and I don't think that Kaz has delivered the game he promised, hyped and wanted.offshore said:This was a given though, wasn't it ^_^
Maybe now that the pressure is off the car and track modellers in that there's no constant expectant release date, they can really knuckle down over the next two years and really build up the asset database for GT6 release in late 2012.