I agree with this post. Fuck NGP, I want some good shit for the console I already own!-viper- said:i don't want an NGP GT game.
P.S. POST 10000 BITCHES.
I agree with this post. Fuck NGP, I want some good shit for the console I already own!-viper- said:i don't want an NGP GT game.
P.S. POST 10000 BITCHES.
Dead Man said:I agree with this post. Fuck NGP, I want some good shit for the console I already own!
Yeah, while the list of things I would LIKE is immense, the list of things I think GT5 NEEDS to be a complete game is small.gutterboy44 said:I want GT5 to be the game it should have been day one. Nothing absurd, just fixed and maybe a hint of a DLC plan. This game is so structured for DLC content I can't believe all we have is seasonals so far.
Dead Man said:Yeah, while the list of things I would LIKE is immense, the list of things I think GT5 NEEDS to be a complete game is small.
1. Event generator
2. Fix the colour system
3. Communications with the community
4. Fix the XP and Cr ratios.
5. Save during Endurance and Championships
Done.
Forgot that one! While it would not be an easy fix, given the rigid seperation of A and B specs (which was a huge mistake, I think) having your B spec drivers able to race with you on endurance races would be nice.gutterboy44 said:Fixed. The former feature was said to be in the game by Kaz a few months before release. The latter feature has been in every GT game up until GT5. So god damn dumb that it was taken out.
And adds a make.believe billboard to Suzuka.Konosuke said:Patch 1.09 is live and only fixes the Nurburgring glitch.
And a Coke Zero too x)Angst said:And adds a make.believe billboard to Suzuka.
Mush said:In my own twisted mind, it's starting to make sense why PD have this long period of "silence". Maybe they really are just hard at work on something for E3?
(BELIEVE)
Holy shit I probably have it confused, maybe with the NRL? Always thought that was the case.brentech said:Not only is it not the case, but voice chat is disabled in both leagues. Even for practices, lol.
Just keep an eye out for when there's practices. Someone will usually post in either thread if one is planned/happening.Dash Kappei said:Holy shit I probably have it confused, maybe with the NRL? Always thought that was the case.
Well, I'd love to hit practice then, that way I/we can test if my connection is up to the job.
Please do, remember to add the account GAFSuperGT to your fl as we do all practice sessions in that lounge.Dash Kappei said:Holy shit I probably have it confused, maybe with the NRL? Always thought that was the case.
Well, I'd love to hit practice then, that way I/we can test if my connection is up to the job.
seattle6418 said:Phil Harrison back as the head of the newly launched sidekick studio Polyphony Europe?(A man can dream)
Great post. I agree the foundation is there for an amazing driving game, but for reasons I don't understand, they made some choices and had some choices thrown at them that prevented it. That's fine, I could accept that, if only they would acknowledge that maybe there are some things that NEED to be fixed. Not just matters of preference, but ways in which the game design is bad.amar212 said:What would Phil Harrison do for Gran Turismo? Not much IMO, to be honest. He's a brilliant mind (I had an honor to meet him and talk to him regarding business models for than upcoming PSP console back in 2005) and he's rarely good business organizer and genius analyst and planner.
But those qualities are not what Gran Turismo needs.
At this very point, all content, options and features we already have on GT5 disc are more than enough to produce the truly spectacular game. I would go that far to say that only 4 more tracks (and 5 more variations of tracks already available on the game) would suffice for the game of forever. What it takes is *someone* who can organize it in logical, comprehensive and meaningful way in order to produce coherent product.
For some time now I am organizing such database and sketching something I call "GT5 Ultimate", a scheme-design of game made out of available GT5 assets and created in oder to satisfy all types of GT players. I took backwards approach of all previous GT games, use the career designs, option designs, logic of creating a structure and implementation in GT5's system.
Also, I went to establish a coherent leveling/crediting system - also based on XP, Levels and Credits as in GT5, which I find great as foundation - but recalculated in both approach and execution in order to make it logical and remove grind. I did it only for private fun because I really think GT5 provides a terrific foundation for the almost perfect racing game.
What puzzles me the most is the reasons of GT5 being released structure-wise as it did. PD's history is a masterpiece-showcase of creating a deeply organized game-design structure with loads of content and logical paths of implementation in the genre. GT2 and GT4 are perfect examples of that, both being titles with vast number of assets and extremely well-designed structure of their usage. GT4: Prologue and GT5: Prologue also have some profound and unique details in approach to actual content-usage-design which I was very surprised when not transferred into GT5.
At this point all of us can really only speculate what they have in the pipeline, but I really put all my hopes into some kind of "Gran Turismo 5 Final Spec" title, made in order to resemble and implement all features, options and content-management that can be traced in execution all the way back to first Gran Turismo game.
I still can remember 2004 and first internal-talks of future specs of PS3 where it was disclosed that upcoming console will have an mandatory HDD. I was overwhelmed thinking about possible features that internal HDD can do for some Gran Turismo game - most to data management on car/track basis (best times of some car at some track, full database of all results, option to track history of usage for every car, etc..). Nothing like that found it's way to the game.
I really hope that next PD's project will present us a GT game that follows the great heritage of the series. Although I really find GT5 a perfect game from many points, I can recognize vast areas for improvement based only on assets it already have on disposal. And if I can see it - and I am not a game-designer or industry-professional - I can only presume that Kazunori and his team at PD are even more aware of it. So there lies my hoe that story of Gran Turismo 5 is still very far from being finished.
That's certainly one of the more frustrating things. Night racing, weather, day/night cycle and especially Course Maker are all great feautures that are implemented so poorly that it's almost not worth having them in the game.amar212 said:At this very point, all content, options and features we already have on GT5 disc are more than enough to produce the truly spectacular game.
amar212 said:What would Phil Harrison do for Gran Turismo? Not much IMO, to be honest. He's a brilliant mind (I had an honor to meet him and talk to him regarding business models for than upcoming PSP console back in 2005) and he's rarely good business organizer and genius analyst and planner.
But those qualities are not what Gran Turismo needs.
At this very point, all content, options and features we already have on GT5 disc are more than enough to produce the truly spectacular game. I would go that far to say that only 4 more tracks (and 5 more variations of tracks already available on the game) would suffice for the game of forever. What it takes is *someone* who can organize it in logical, comprehensive and meaningful way in order to produce coherent product.
For some time now I am organizing such database and sketching something I call "GT5 Ultimate", a scheme-design of game made out of available GT5 assets and created in oder to satisfy all types of GT players. I took backwards approach of all previous GT games, use the career designs, option designs, logic of creating a structure and implementation in GT5's system.
Also, I went to establish a coherent leveling/crediting system - also based on XP, Levels and Credits as in GT5, which I find great as foundation - but recalculated in both approach and execution in order to make it logical and remove grind. I did it only for private fun because I really think GT5 provides a terrific foundation for the almost perfect racing game.
What puzzles me the most is the reasons of GT5 being released structure-wise as it did. PD's history is a masterpiece-showcase of creating a deeply organized game-design structure with loads of content and logical paths of implementation in the genre. GT2 and GT4 are perfect examples of that, both being titles with vast number of assets and extremely well-designed structure of their usage. GT4: Prologue and GT5: Prologue also have some profound and unique details in approach to actual content-usage-design which I was very surprised when not transferred into GT5.
At this point all of us can really only speculate what they have in the pipeline, but I really put all my hopes into some kind of "Gran Turismo 5 Final Spec" title, made in order to resemble and implement all features, options and content-management that can be traced in execution all the way back to first Gran Turismo game.
I still can remember 2004 and first internal-talks of future specs of PS3 where it was disclosed that upcoming console will have an mandatory HDD. I was overwhelmed thinking about possible features that internal HDD can do for some Gran Turismo game - most to data management on car/track basis (best times of some car at some track, full database of all results, option to track history of usage for every car, etc..). Nothing like that found it's way to the game.
I really hope that next PD's project will present us a GT game that follows the great heritage of the series. Although I really find GT5 a perfect game from many points, I can recognize vast areas for improvement based only on assets it already have on disposal. And if I can see it - and I am not a game-designer or industry-professional - I can only presume that Kazunori and his team at PD are even more aware of it. So there lies my hoe that story of Gran Turismo 5 is still very far from being finished.
http://www.gtplanet.net/win-a-trip-to-the-new-york-auto-show-2011-with-nissan/Nissan is hosting a special online contest with an awesome prize: a trip for two to the 2011 New York International Auto Show! To win, youll need to make a video of yourself describing your favorite, most innovative features of your Nissan vehicle, and upload it here to Nissans Facebook page. (Note that youll need to be at least 18 years of age and a U.S. resident to be eligible for the contest, per Nissans legal constraints. Read the official rules for more.)
Better yet, Im excited to announce that Nissan is teaming up with GTPlanet to bring this competition to virtual Nissan owners in Gran Turismo 5! Even if you dont have a GT-R or 370Z parked in your real-world driveway, load one up (or any other Nissan car) in GT5, make your video, and you could find yourself on a plane to New York in less than two weeks.
If youre afraid your video couldnt make the final cut, dont worry its still worth a shot. In addition to the grand prize, registered GTPlanet users who take part will be eligible to win one of three more prizes:
First Place: a special edition, Nissan-branded Flip HD camcorder.
Second Place: a Nissan jacket.
Third Place: a Nissan t-shirt
Ill be personally selecting the winners of GTPlanets competition, all of whom will be announced shortly after the results from the main contest are decided by Nissan. To summarize, heres all you need to do before 9:00 AM on April 12 to take part:
Make a video between 30 seconds and 2 minutes in length about the best innovations found in your own Nissan car or your favorite Nissan found in Gran Turismo 5 and upload the video here. This will put you in the running for the New York Auto Show trip prize.
Once your video has been uploaded to the Nissans contest web page, post a link in our forums or the comment selection below to enter GTPlanets own mini-contest. Youll be contacted by email if youre chosen as a winner.
Id love to see a GTPlanet user take this one all the way to New York, so grab those cameras now and get to work. Good luck, guys!
It may be the best so far, but it's far from the game it should've been. That, and if it was clearly the best then we'd have near-unanimous agreement that it is AND I'd still be playing it. As it stands I have no inclination to fire it up in the near future unless something's drastically done about the structure.NEOPARADIGM said:Effectively bumping this ...
I want to make a prediction: this game will be looked back upon as the best racing sim of this gen.
We all have our gripes, but my god this game is so much better than the "7.8" consensus people seem to have it at.
I'll again stress how good the graphics are compared to other racers, for instance, and graphics + state-of-the-art sim performance = nerd gaming bliss, no?
7.8
.... wtf lol
Cheers.
GT5 has way too many flaws to be considered as "the best racing game of this generation". That said, nobody has delivered the best racing game this gen so far. Maybe PD will succeed with GT6, but otherwise, no. I mean, how can this be "the best racing game of this gen", if I still can't assign any buttons on my G27, ffs. Instead they added support for a new super official premium $500 wheel. fml.NEOPARADIGM said:Effectively bumping this ...
I want to make a prediction: this game will be looked back upon as the best racing sim of this gen.
We all have our gripes, but my god this game is so much better than the "7.8" consensus people seem to have it at.
I'll again stress how good the graphics are compared to other racers, for instance, and graphics + state-of-the-art sim performance = nerd gaming bliss, no?
7.8
.... wtf lol
Cheers.
If it is, I'll be very disappointed by this generation.NEOPARADIGM said:Effectively bumping this ...
I want to make a prediction: this game will be looked back upon as the best racing sim of this gen.
We all have our gripes, but my god this game is so much better than the "7.8" consensus people seem to have it at.
I'll again stress how good the graphics are compared to other racers, for instance, and graphics + state-of-the-art sim performance = nerd gaming bliss, no?
7.8
.... wtf lol
Cheers.
It is the best driving sim of this generation so far.NEOPARADIGM said:this game will be looked back upon as the best racing sim of this gen.
amar212 said:What would Phil Harrison do for Gran Turismo? Not much IMO, to be honest. He's a brilliant mind (I had an honor to meet him and talk to him regarding business models for than upcoming PSP console back in 2005) and he's rarely good business organizer and genius analyst and planner.
But those qualities are not what Gran Turismo needs.
At this very point, all content, options and features we already have on GT5 disc are more than enough to produce the truly spectacular game. I would go that far to say that only 4 more tracks (and 5 more variations of tracks already available on the game) would suffice for the game of forever. What it takes is *someone* who can organize it in logical, comprehensive and meaningful way in order to produce coherent product.
For some time now I am organizing such database and sketching something I call "GT5 Ultimate", a scheme-design of game made out of available GT5 assets and created in oder to satisfy all types of GT players. I took backwards approach of all previous GT games, use the career designs, option designs, logic of creating a structure and implementation in GT5's system.
Also, I went to establish a coherent leveling/crediting system - also based on XP, Levels and Credits as in GT5, which I find great as foundation - but recalculated in both approach and execution in order to make it logical and remove grind. I did it only for private fun because I really think GT5 provides a terrific foundation for the almost perfect racing game.
What puzzles me the most is the reasons of GT5 being released structure-wise as it did. PD's history is a masterpiece-showcase of creating a deeply organized game-design structure with loads of content and logical paths of implementation in the genre. GT2 and GT4 are perfect examples of that, both being titles with vast number of assets and extremely well-designed structure of their usage. GT4: Prologue and GT5: Prologue also have some profound and unique details in approach to actual content-usage-design which I was very surprised when not transferred into GT5.
At this point all of us can really only speculate what they have in the pipeline, but I really put all my hopes into some kind of "Gran Turismo 5 Final Spec" title, made in order to resemble and implement all features, options and content-management that can be traced in execution all the way back to first Gran Turismo game.
I still can remember 2004 and first internal-talks of future specs of PS3 where it was disclosed that upcoming console will have an mandatory HDD. I was overwhelmed thinking about possible features that internal HDD can do for some Gran Turismo game - most to data management on car/track basis (best times of some car at some track, full database of all results, option to track history of usage for every car, etc..). Nothing like that found it's way to the game.
I really hope that next PD's project will present us a GT game that follows the great heritage of the series. Although I really find GT5 a perfect game from many points, I can recognize vast areas for improvement based only on assets it already have on disposal. And if I can see it - and I am not a game-designer or industry-professional - I can only presume that Kazunori and his team at PD are even more aware of it. So there lies my hoe that story of Gran Turismo 5 is still very far from being finished.
Toxa said:I can't give my BMW M3 GTR 01 ... the car costs less than a million wtf ... ?
ashk said:It costs less because it's a used car, its full price is probably 1 mil. which is reduced in the used car dealership depending on the mileage. It's a stupid system, I know.
offshore said:It is the best driving sim of this generation so far.
It is the game design that is truly awful.
While poking around the Remote Racing section of the official GT5 My Home website, GTPlanet user Yonis made an interesting discovery: the site has been loaded with 24 logos for tracks which arent currently playable in the game.
BeeDog said:To break up all the serious (and draining) discussions, has anyone posted this yet? Let the speculations begin!
http://www.gtplanet.net/24-new-track-logos-discovered-on-gran-turismo-5-website/
Much more at the link.
BeeDog said:To break up all the serious (and draining) discussions, has anyone posted this yet? Let the speculations begin!
http://www.gtplanet.net/24-new-track-logos-discovered-on-gran-turismo-5-website/
Much more at the link.
Back to hating on PD then.amar212 said:Painful truth
amar212amar212 said:Not much happiness there.
Those logos are leftovers from GT PSP section of the official GT webs from the times when GT PSP Courses section was presented differently.
Hong Kong still have the "old" layout for GT PSP>Courses section, where you can find all those logos with appropriate usage. That design was replaced on majority of other official webs (US, UK, JP..) when GT5 arrived.
See for yourself: http://www.gran-turismo.com/hk/products/gtpsp/course/
Would be nice if true, but probably is nothing.
amar212 said:Not much happiness there.
Those logos are leftovers from GT PSP section of the official GT webs from the times when GT PSP Courses section was presented differently.
Hong Kong still have the "old" layout for GT PSP>Courses section, where you can find all those logos with appropriate usage. That design was replaced on majority of other official webs (US, UK, JP..) when GT5 arrived.
See for yourself: http://www.gran-turismo.com/hk/products/gtpsp/course/
Would be nice if true, but probably is nothing.
Hong Kong, Las Vegas, and George V Paris were not in GT PSP.
Mush said:amar212
Crusher of Dreams
(Today, 07:52 PM)
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BeeDog said:You're probably right, but Jordan says this in the comments section:
One can hope, right? RIGHT!?
Where's that pic linking SSR5 and 11 together?amar212 said:
Mush said:Where's that pic linking SSR5 and 11 together?
Mush said:amar212
Dream Redeemer
(Today, 07:52 PM)
Reply | Quote
amar212 said:Here:
http://img830.imageshack.us/img830/7571/ssr16std.png[IMG]
[B]Shirakawa Akira of GTPlanet[/B] created it with SSR11 '90s layout.
Back on main subject, I have just discussed this "Course Logos" issue with Jordan. He highlighted that logos were found and appropriately resized under actual GT5 Home section for Remote Races like they are ready to be used anytime.
So back to speculation time I presume :)[/QUOTE]
amar212
[B]Bringer of hope[/B]
(Today, 06:10 PM)
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Dead Man said:amar212
Bringer of hope
(Today, 06:10 PM)
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