Metalmurphy said:We already have the Triangle menu amar. On every car you select you can press triangle, and it'll give you tons of options, Settings, Change Car, Gift, Sell. .
Yes, I know that damnit
Metalmurphy said:We already have the Triangle menu amar. On every car you select you can press triangle, and it'll give you tons of options, Settings, Change Car, Gift, Sell. .
amar212 said:Yes, I know that damnit
phosphor112 said:...lol, the concept of being bigoted toward a race and not a belief makes me lol.
amar212 said:I dislike. It does not fit into "GT" philosophy. I agree that loading times COULD be shorter, but really, they're not that long.
Stoffinator said:Load times are still way to long. This is a game where you spend at least half of your time in menus, and loading each one takes a good amount. Other games have progressed in this area. GT hasn't so much. It has become stale.
G Rom said:But this is all part of GT's philosophy ! :-D
Just kidding amar but this is a perfect example of the obsolete GT way of thinking that you've described offshore.
- The FIA GT and DTM racing series were both planned for GT5, but eventually had to be taken out.
- When asked if GT5 is so big that it will be released in stages, Kazunori responded The effect of complexity and size to the development time is very big. Practically speaking I would have wanted another two years of development time.
- One frequent criticism of many GT games including GT5 is the large number of Japanese cars with slight variations in trim (the various GT-Rs, Mitsubishi Evos, Miatas, etc. all come to mind). This is one of the first interviews which Kazunori has acknowledged the criticism, saying its true that there is a lot of variations depending on the model, and thats probably because weve been affected strongly by the automotive culture in Japan from the 1990s. [...] Back then there was meaning to each of the fine differences, and the selection of which model variation to drive was important to a user. Looking at it now I also think that theres too many.
- Kazunori also confirmed the PlayStation 3s lack of memory was a serious concern during the development of GT5, saying that we just have to do our best to get what performance they can out of the hardware.
- He also re-confirmed that We [Polyphony Digital] are still continuing to work on creating premium models and new tracks, but whether it will be DLC or will become something like GT6, hasnt been decided yet. (Keep in mind this interview was conducted last year.)
Do my indi close turns that I'll do ur slalom lolbrentech said:Fracking cone slalom. 59/60.
Probably going to attack it until my head explodes.
brentech said:Fracking cone slalom. 59/60.
Probably going to attack it until my head explodes.
brentech said:Came back to it. 5 tries and GOLD BITCHES. Yizzah!
Dibbz said:Any seasonal this week?
Dibbz said:Any seasonal this week?
My brother picked up Shift 2 and I was played it earlier. It handles like shit. Cars slide around the track just like the first game.Dibbz said:Nice pics. Wish there were european cars from the 90's that were premiums. I'm sick of only being able to drive the latest and greatest Mercs, Audi's and BMW's. I'm seriously craving for more cars and tracks right now :|
I've been looking at Shift 2 videos on Youtube today. Looks like it still plays like shit but my god at the cars and tracks :O
I'd take 30fps and no tearing over 40-60 fps with massive amounts of tearing. :/-viper- said:My brother picked up Shift 2 and I was played it earlier. It handles like shit. Cars slide around the track just like the first game.
Visuals look absolutely amazing though. Sound effects are fantastic too.
But I think it's a 30FPS game so no wonder it looks so good.
I wouldn't.Dead Man said:I'd take 30fps and no tearing over 40-60 fps with massive amounts of tearing. :/
Okay.Metalmurphy said:I wouldn't.
Fair enough. I find tearing to be horribly distracting, and causes headaches for me sometimes. No other graphical artefact effects me this way. The fact it occurs so much means it is not running at 60fps very often, or the screen would not tear (I think that's right, my knowledge of the technical issues is... low).Metalmurphy said:Just sayin... game is 60fps 95% of the time I play. So yeah, I'd rather have that.
Dead Man said:Fair enough. I find tearing to be horribly distracting, and causes headaches for me sometimes. No other graphical artefact effects me this way. The fact it occurs so much means it is not running at 60fps very often, or the screen would not tear (I think that's right, my knowledge of the technical issues is... low).
Well, yeah, I know high framerates can do it too, but unless it is exactly 60fs (or 30) there will be tearing. So I guess I would prefer tearing free 30fps of 45-60 with almost constant tearing. I am aware this puts me in a minority, but I wish there was at least a vsync option for people who wanted to make the change. If SR2 can have the option, I think every game should on consoles.Metalmurphy said:It's not necessarily that, I've had tearing on the PC at framerates well above 60. It happens when the framerate isn't in synch with the refresh rate. In GT5 case it's more likely then not that it is lower framerates causing it.
They never bothered me much but I do notice them occasionally, mostly in the city tracks.
Dead Man said:I'd take 30fps and no tearing over 40-60 fps with massive amounts of tearing. :/
I would take 720/30fps over tearing, that's how much it bothers me. I cn cope with low frame rates(I don't like them, but I'll take the tradeoff) and low res, especially since my tv is only 720p anyway. I sort of wish more people were bothered by it just so devs would pay more attention to it. Or just that it didn't mess with my eyes so much.amar212 said:I'd never take 30fps, period. Heck, GT Hi-Fi mode in first Gran Turismo had 50fps.
However, I'm really sorry they pushed the graphics to horizontal 1080p. 720p would suffice and I can't even imagine about how many "issues" would be solved without 1080p.
Metalmurphy said:Just sayin... game is <60fps 95% of the time I play. So yeah, I'd rather have that.
Well, somebody had tv sets to sell.amar212 said:I'd never take 30fps, period. Heck, GT Hi-Fi mode in first Gran Turismo had 50fps.
However, I'm really sorry they pushed the graphics to horizontal 1080p. 720p would suffice and I can't even imagine about how many "issues" would be solved without 1080p.
G Rom said:The Digital Foundry's analysis shows that 1080p actually has a better framerate than 720p most of the time, amar. I was in the camp of the ones wanting the 1080p to be dropped too but now, I would miss the image quality that 1080p brings. Going back to jaggies-fest (sub)720p games is a pain after playing some GT5... :-/
G Rom said:Fixed.
Seriously, how can you still say that when it has even been proven that it's not the case ?
The game clearly isn't 60 fps 95% of the time I play, whatever the view I use.
Just try the GT5 version of La Sarthe in Time Attack. When you're in the main straight, even without rain and with only the player's car, the framerate dips way below 60 fps.
Don't even get me started on the cockpit view which is unusable 80% of the time because of the framerate/tearing...
The framerate situation is unacceptable for a car sim, especially coming from a developer who's repeatedly said that 60 fps was the most important thing in a sim !
If a Spec II ever comes out, I hope that framerate issues are at the top of PD's list. I would even trade shorter loading times for a locked 60 fps !
The Digital Foundry's analysis shows that 1080p actually has a better framerate than 720p most of the time, amar. I was in the camp of the ones wanting the 1080p to be dropped too but now, I would miss the image quality that 1080p brings. Going back to jaggies-fest (sub)720p games is a pain after playing some GT5... :-/
Why am I seeing the opposite in said analysis videos?G Rom said:The Digital Foundry's analysis shows that 1080p actually has a better framerate than 720p most of the time, amar. I was in the camp of the ones wanting the 1080p to be dropped too but now, I would miss the image quality that 1080p brings. Going back to jaggies-fest (sub)720p games is a pain after playing some GT5... :-/
This is quite true ^_^G Rom said:The framerate situation is unacceptable for a car sim, especially coming from a developer who's repeatedly said that 60 fps was the most important thing in a sim !