I never used srf, but the other day I was doing the seasonal trials and my times were almost 10 seconds behind the #1 guy in leaderboards. So I started checking all top ranked leaderboards drivers and they all used srf. So I decided to try it and instantly shaved off like 6 seconds in my time, makes you have to brake less and let's you push the car more.
Well this explains a lot when I see some of these top times. I had assumed that srf was some kind of
skid recovery aid (once you have lost control, it could catch you before you say fully spin or leave tarmac - lessing the consequences), as opposed to a stability control (that would prevent you from losing control in the first place (such as how my real car will manipulate the lsd and abs at individual wheels - or something like that - to keep the car in line).
I guess I never noticed any interference in the license tests in which this setting is forced.
If I were PD, I would go as far as to use what the original vehicle actually has (for example, I don't think Lambo Countach has TC or ABS in real life, so you can't use it in game or if car has undefeatable TC or DSC you have to purchase overide or something).
But when I turn it off I get so nervous :x
When I turn it on, I'm so completely distracted and my times can dramatically worsen.
Noone should EVER use a driving line. Quit using it.
I propose you a game of Gran Turismo. It will give you another perspective for your play in the long term.
Pick your favorite car. One you like the handling, the sound, the feel and confidence it provides you. Now forget all other modes of the game but Arcade > Time Trial. Go there.
Imagine GT offers you nothing before you master all tracks. ALL TRACKS. Like rest of the game does not exist. And there is no racing line. No red zones. Nothing. Just sit in you car and start lapping. Alone. Against yourself and your ghost. Lap by lap. From disconfidence into confidence. Step out of your comfort zone bounded by boundaries of line.
Driving line is the plague of the genre. It should be avoided at all cost. When you get use on driving line, you are not driving with the brain. You don't use mind. You are not a driver, you are a zombie. Because you don't drive. You are following a line.
Don't be a zombie. Drive and live.
And remember that you can't live...
...if you're already dead.
Exactly. I can understand the temptation to use this on an unfamiliar track or one you are struggling to achieve a certain time on but in my experience , this at best would be a quick short term solution and keeps you from really developing that sense for the correct flow or rhythm of a tract (for lack of better use of words) that would ultimately result the fastest time you could possible achieve. If you run at least 10 back-to-back laps on most layouts (except something like nordschleife maybe) without that line, it's amazing how close you come to the proper line and proper braking points.
Most of the games have had a suggested gear indicator, is it not there in 6?
In GT it looks like it starts flashing at about the suggested braking point and if I'm daydreaming, admiring the interior of the car, or on an unfamiliar layout this is my wakeup call to start applying the brakes or something.
Cape Ring may be ugly, but get it right and it is an amazing track for driving (stupid jump of doom aside)
Yeah, see so much hate for this track but is one of the funnest IMO.
The only tracks missing IMO are the two "Road"s (Atlanta and America) and Donington....
Of course I'd love to get Mosport, Circuit Gilles Villeneuve and maybe even the former Turkey F1 track but I'm realistic.
Would like to see the "Road's" also.
It would be great if GT had a rewind button option like Forza. Since every car behaves differently there is a lot of trial and error when not using the line. It's annoying making one mistake during a race and you have to restart all over again. Yeah I know the whole point is to get penalized for making mistakes but having a rewind option would be such a time saver.
One or the things I've always loved about early GT series is how strict it was.
Rewind? No. I won't even restart the race after a mistake. I may be in the minority these days but I really respect the fact that, for example, if you blew race 3 of a 5-race championship, you cannot restart that race w/o restarting the whole championship. You couldn't save half way through an endurance race (so sad the longest races are now 24 minutes ?!). I know it comes off as silly, but even if I know I have blown a race (or championship) and will have to rerun the whole gd thing I will still completely finish it out, scooping up the partial credits and experience (enjoying every bit of it), and then rerun for even more credits and satisfaction.
Then again, I'm from an era of sim racing/gaming where there were no fucking difficulty settings. This is the rules of the game and the whole point to it was the enjoyment or entertainment of working through it to win the prize.
But, I will agree because not everyone plays the same way (or for the same reasons) and I can understand Forza series for giving people
opitions. Just hope PD do better at giving more options/sliders instead of say just shortening races or just changing something in the series to make it easier, moving away from the original formula.
LOL, talking of tracks that are hard to memorise, Silverstone is terrible for me, all the layout changes over the years haven't helped, I would start to learn it in one game then the next game would have a different layout. The current layout is terrible to drive I think.
No matter the layout, I have never been able to establish a comfortable rhythm with Silverstone. Plus one of the Forza's (3 or 4) made you repeat this track a guzillion times in the career which was enough to make it my most hated track to drive in a game.