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Gran Turismo 6 |OT| Moon Rover The Castle

Niks

Member
Posting these here since the photo thread is kinda dead.

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Mobius 1

Member
Lovely shots.

Is everybody seeing the AI's car have it's rear shoot out of the ground at Cote D'Azur on the top of the hill climb before the Casino? They're going uphill and hit the brake right at the crest, and the car's rear takes off. Hilarious bug.
 
RACE REPORT:

Supercars in International B. 3 laps with timelapse. Enzo leading the grid, Huayra on second. Sports Soft as recommended compound.

Cizeta, full stock, no oil change, no assits, no ABS, restart if any contact with other car, Sports Hard for the second place.

Sports Medium compound for the win.

What a blast.

Don't know how you can stand 0 ABS. It still feels like an artificial challenge with very little feedback or realism. Not being able to calibrate pedal sensitivity is the biggest problem. Both brake and gas pedals with the G27 (and G25 in the past) utilize like 15% of their total physical travel for 90% of the in game input range. I really wish they would sort this. Driving with ABS 1 is awful but the alternative is even worse.
 
A lot of cars in the Japanese, European, and American versions of GT4 were named differently, and PD counted those as separate cars when they dumped then into GT5/6. For example:

Mazda MX-5 1800 RS (NB, J) '04 (European GT4)
Mazda MX-5 Miata 1800 RS (NB, J) '04 (American GT4)
Mazda Roadster 1800 RS (NB) '04 (Japanese GT4)

The reason they put (J) on the end of cars is because it's actually the domestic Japanese model, but renamed to whatever the car is called in America/Europe. What they should have done was remove the (J) models and keep the original JDM versions for 5/6.

Yeah, I got that bit, but what is bizarre to me is that ONLY the European versions are ineligible. American and Japanese ones are fine. But also, why did they even bother having (nearly?) the exact same model in the game three times, for pretty much every Roadster variant in the game? (Because it's Polyphony.)
 

Skunkers

Member
Yeah, I got that bit, but what is bizarre to me is that ONLY the European versions are ineligible. American and Japanese ones are fine. But also, why did they even bother having (nearly?) the exact same model in the game three times, for pretty much every Roadster variant in the game? (Because it's Polyphony.)

Well, let's be real here, this has led to some actual outright mistakes as well. In GT5 you have US 240SX's that have SR20DET's, Lexus SC's that inexplicably have the Soarer 1JZ engine, etc. That's just off the top of my head, there are a bunch of others. Can't remember if they are still wrong in GT6, but I think they are.
 

nasanu

Banned
Don't know how you can stand 0 ABS. It still feels like an artificial challenge with very little feedback or realism. Not being able to calibrate pedal sensitivity is the biggest problem. Both brake and gas pedals with the G27 (and G25 in the past) utilize like 15% of their total physical travel for 90% of the in game input range. I really wish they would sort this. Driving with ABS 1 is awful but the alternative is even worse.

I actually quite enjoy driving cars with ABS off. I can feel when the front locks up, often having just the inside front locking as I turn in. Its beautiful. But I don't have your wheel, maybe its totally different with the logitech.
 

Gek54

Junior Member
I am getting 1:1 with my G25 pedals with both the G25 and PWTS. Some cars are able to lock up with less brake pedal input. Is that to which you are referring? I also love disabling ABS and listening to the tires pushing their limit while breaking. I am also much faster without abs.
 

TTG

Member
Is there a regular interval between seasonal event updates? I'm about ready for another one, doesn't have to be as special as Andretti's car or Red Bull, something showcasing one of the underused types of cars from the immense library would be fine.
 

amar212

Member
Don't know how you can stand 0 ABS. It still feels like an artificial challenge with very little feedback or realism. Not being able to calibrate pedal sensitivity is the biggest problem. Both brake and gas pedals with the G27 (and G25 in the past) utilize like 15% of their total physical travel for 90% of the in game input range. I really wish they would sort this. Driving with ABS 1 is awful but the alternative is even worse.

I calibrate my pedals manualy prior to every game session. Once the game is booted, you only need to press and depresss both accel and brake pedals to the end and they are calibrated. Easy. It is like that since GT3.

And ABS 0 is the only way to get proper and "unlocked" GT6 physics and tire physics. With ABS or whatever it is 50% of the potential.
 
I calibrate my pedals manualy prior to every game session. Once the game is booted, you only need to press and depresss both accel and brake pedals to the end and they are calibrated. Easy. It is like that since GT3.

And ABS 0 is the only way to get proper and "unlocked" GT6 physics and tire physics. With ABS or whatever it is 50% of the potential.

How does ABS 0 make sense for cars that have ABS in real life?

And where is my money damage, amar?!
 

amar212

Member
How does ABS 0 make sense for cars that have ABS in real life?

And where is my money damage, amar?!

Because ABS in GT games is not ABS as in real life.

In game it is only a in-game braking assist, not a representative of an ABS system. Game actually does simulate mechanical properties of the vehicles, including ABS and TCS and whatnot, but as in the real-life, it can only do as much. Look at the Renault Gordini and Xbow for example and their difference in braking when AbS0.

And I want my damage as well.
 
How does ABS 0 make sense for cars that have ABS in real life?
I try to set it to 0 for the older cars and some of the race cars that I'm sure don't have ABS in reality. For most modern road cars, 1 seems more realistic.

What makes it different from ABS in real life, amar?
 
I calibrate my pedals manualy prior to every game session. Once the game is booted, you only need to press and depresss both accel and brake pedals to the end and they are calibrated. Easy. It is like that since GT3.

And ABS 0 is the only way to get proper and "unlocked" GT6 physics and tire physics. With ABS or whatever it is 50% of the potential.

That doesn't seem to change anything with the pedals for me. They always calibrate to that extent on their own. My problem is GT registers "full" brake pressure with so many cars with the pedal barely depressed. You don't get to the point where you are squeezing the brake pedal as the spring, or in my case the spring and sock, give you the resistance where your foot flex can alter your brake pressure for the finess. Hovering my ankle an foot at a quarter of the brake pressure and holding it there for threshold braking feels like I am indeed playing GT3 with my garbage plastic original GT Force wheel that was sold in bundles with GT3.

I never feel the natural back off in threshold braking in GT games. Where you can be at 100% braking with no lock up in high speed braking zones in some cars, but you have to rapidly ease up on the brake to avoid lock up as the car decreases in speed. GT still feels like it is a single spot on the brake pedal you just hold and you still get 100% braking with no lock up if you just hold is there, and it determines it is "locked up" as soon as you go over, no matter what your speed is. That is what I feel like is artificial about the GT ABS 0 challenge. I agree, so much of the physics hide behind ABS 1 but it reminds me of the clutch and H shifting issues. They add realism, but not in GT because they are modeled so poorly. So I stick to paddle shifts despite preferring shifter and clutch in every other sim I play (in cars that it is appropriate to have clutch, H shift ,sequential, etc). GT still remains the easiest most forgiving sim I play yet I still have to have one assist, ABS, always set at 1 and never get to enjoy my clutch and H-shifter because they are so limited in GT games.

I'll go through your suggested calibration technique again, but when I read it a few pages back and tried, it still felt like my cars were hitting brake lock up without nearly enough brake pressure. I hope I was doing something wrong because I really would like to never use ABS again, it makes one of the most challenging and exciting things in road racing a dull moment. Braking is always where shit gets crazy. I do feel ABS 1 in GT6 is more lose than ABS 1 in GT5 though. You can get a little squirrely but not nearly enough.
 

amar212

Member
What makes it different from ABS in real life, amar?

My own words in no-ABS thread on GTP:

*ABS* in GT5 (GT6 today) is not representation of the real-life ABS, it just uses that "name". ABS in GT5 (GT6) is some kind of permanent braking assist *override* that not only prevents wheel-lock on the buffer-bases (dot doing what real ABS doing in the RL), but also have some invisible traction-control that nullify the suspension-modelling and equalises unique characteristics of the vehicles resulting with ability to turn while braking and never loose grip"

It is an imposed game-assist with adjustable level of assistance (1-10), it is not "simulation" of the RL ABS effect at all.

That doesn't seem to change anything with the pedals for me. They always calibrate to that extent on their own. My problem is GT registers "full" brake pressure with so many cars with the pedal barely depressed. You don't get to the point where you are squeezing the brake pedal as the spring, or in my case the spring and sock, give you the resistance where your foot flex can alter your brake pressure for the finess. Hovering my ankle an foot at a quarter of the brake pressure and holding it there for threshold braking feels like I am indeed playing GT3 with my garbage plastic original GT Force wheel that was sold in bundles with GT3.

I never feel the natural back off in threshold braking in GT games. Where you can be at 100% braking with no lock up in high speed braking zones in some cars, but you have to rapidly ease up on the brake to avoid lock up as the car decreases in speed. GT still feels like it is a single spot on the brake pedal you just hold and you still get 100% braking with no lock up if you just hold is there, and it determines it is "locked up" as soon as you go over, no matter what your speed is. That is what I feel like is artificial about the GT ABS 0 challenge. I agree, so much of the physics hide behind ABS 1 but it reminds me of the clutch and H shifting issues. They add realism, but not in GT because they are modeled so poorly. So I stick to paddle shifts despite preferring shifter and clutch in every other sim I play. GT still remains the easiest most forgiving sim I play yet I still have to have one assist, ABS, always set at 1 and never get to enjoy my clutch and H-shifter because they are so limited in GT games.

I'll go through your suggested calibration technique again, but when I read it a few pages back and tried, it still felt like my cars were hitting brake lock up without nearly enough brake pressure. I hope I was doing something wrong because I really would like to never use ABS again, it makes one of the most challenging and exciting things in road racing a dull moment. Braking is always where shit gets crazy. I do feel ABS 1 in GT6 is more lose than ABS 1 in GT5 though. You can get a little squirrely but not nearly enough.

Gutter, please take your time and read this my post from GTPlanet. It is a lengthy read, but I think it does a good job of explaining a lots towards this subject.

[GUIDE] So you want to drive without ABS... (please read OP)

Also notice that in GT6 I had to alter the front power of brake balance more stronger, for up to 1-2 steps compared to GT5 (for example, I had to use 7-1 for Cizeta, while I would use only 5-1 in GT5).
 
My own words in no-ABS thread on GTP:

*ABS* in GT5 (GT6 today) is not representation of the real-life ABS, it just uses that "name". ABS in GT5 (GT6) is some kind of permanent braking assist *override* that not only prevents wheel-lock on the buffer-bases (dot doing what real ABS doing in the RL), but also have some invisible traction-control that nullify the suspension-modelling and equalises unique characteristics of the vehicles resulting with ability to turn while braking and never loose grip"

It is an imposed game-assist with adjustable level of assistance (1-10), it is not "simulation" of the RL ABS effect at all.



Gutter, please take your time and read this my post from GTPlanet. It is a lengthy read, but I think it does a good job of explaining a lots towards this subject.

[GUIDE] So you want to drive without ABS... (please read OP)

Also notice that in GT6 I had to alter the front power of brake balance more stronger, for up to 1-2 steps compared to GT5 (for example, I had to use 7-1 for Cizeta, while I would use only 5-1 in GT5).

I feared this was still the case. Moving two independent brake settings instead of a brake bias and a fussy "calibration" process with each car. It is simply not worth the time for what it "unlocks." I did it with a few of my favorite cars in GT5 but the end result was still a scenario that was best case for a GT game, but still rather poor and archaic feeling compared to any other racing sim worth playing. Hell, Euro Truck Simulator 2 did a better job at brake feel and it isn't even a racing sim. I still can't believe there isn't a brake bias setting in GT6. Using the in car GUI to change the front +1 and then click down and change the rear -1 is so stupid. Kaz has driven a race car, he should know what a brake bias is.

Now that the racing brake upgrade is back, have you noticed any difference? Or does it just add the "bias" / brake level settings, not actual brake performance? I couldn't tell the difference but that might be the ABS 1

Edit: A proper brake bias setting and then an overall brake pressure setting would resolve so many issues that still involve braking setups in GT games.
 
My own words in no-ABS thread on GTP:

*ABS* in GT5 (GT6 today) is not representation of the real-life ABS, it just uses that "name". ABS in GT5 (GT6) is some kind of permanent braking assist *override* that not only prevents wheel-lock on the buffer-bases (dot doing what real ABS doing in the RL), but also have some invisible traction-control that nullify the suspension-modelling and equalises unique characteristics of the vehicles resulting with ability to turn while braking and never loose grip"

It is an imposed game-assist with adjustable level of assistance (1-10), it is not "simulation" of the RL ABS effect at all.
Hmm. While it seems likely that the way the assist is measuring lock up is different to how the systems work on a real car, the overall effect feels similar to me - simply preventing locking. But your suggestion that it has an effect on suspension modelling or adds some additional stability control - I can't say I've noticed. Compared to 'SRF On' for example, where it really feels like some of the control has been taken away from your direct inputs, I've never had that sense with ABS at 1. To me it feels like it is preventing locking, nothing else.

Incidentally, I've never felt the need to adjust brake balance on any of the cars I've driven with ABS 0 either. They've all been very drivable, unlike GT5, which seemed to lock instantly, possibly like how gutterboy is describing.
Now that the racing brake upgrade is back, have you noticed any difference? Or does it just add the "bias" / brake level settings, not actual brake performance? I couldn't tell the difference but that might be the ABS 1
The bias settings are the same for standard and upgraded brakes. In the description of the upgrade they're talking about less brake fade on endurance runs, so that's cool if they've modelled that. I've heard there are barely any endurance runs to speak of in GT6 though? I'd probably never have the time to test it anyway.

As for the difference between standard and upgraded brakes, there is a noticeable increase in power. In GT5 it felt like I could lock the brakes with ABS 0, even on the stickiest tyres, so the brakes were always too powerful from the beginning. ABS 0 was totally unusable for me. In GT6, it's quite difficult to lock your brakes on racing tyres. I just tried it in an Evo, soft slicks, at about 50mph, max braking force, ABS 0... no lock. This means there is more braking performance in the tyres - sure enough, with the upgraded brake kit and the same test, I'm locking up the slicks with no problem.
 
I will definitely give all of the ABS 0 stuff another try. I hope I was doing something wrong or maybe the brake upgrade is what I needed or should avoid, etc. If I can get a consistent feel to ABS 0, I will be thrilled.
 

Jabba

Banned
Finally getting my C9 setup dialed in. I really enjoyed the game last night.

Now that I have my favorite car, been slowly doing other races. Got golds on the first 3 Seasonals and then having trouble with the last speed run in Britain with the RedBull X2010. Car is all over the place for now. All golds, cept for that one. Need to work on golds for S license, as I blew through it because I thought I'd be using some of the lmp1 cars. Hope they add some endurance races later on.

Running laps at La Sarthe in Pescalero, C9, 787b.
Plus a whole lot of other shit getting done. Suffice to say, a very long GT6 session last night.
 

hort22

Member
i think someone earlier mentioned this, but if not...gt6 is 39.99 at gamestop from dec 26-dec 29.

only 20 days since release.
 

ruttyboy

Member
I watched Herbie Goes to Monte Carlo earlier, it made me laugh as it was basically GT6: The Movie.

Every race scene was an eclectic group of classic sports cars from classes that would probably never race together proceeding around a track in single file, taking every corner way too slow, never overtaking each other, while a comparatively massively underpowered car that should never be able to compete repeatedly cuts through the field going from last to first.
 
My own words in no-ABS thread on GTP:

*ABS* in GT5 (GT6 today) is not representation of the real-life ABS, it just uses that "name". ABS in GT5 (GT6) is some kind of permanent braking assist *override* that not only prevents wheel-lock on the buffer-bases (dot doing what real ABS doing in the RL), but also have some invisible traction-control that nullify the suspension-modelling and equalises unique characteristics of the vehicles resulting with ability to turn while braking and never loose grip"

It is an imposed game-assist with adjustable level of assistance (1-10), it is not "simulation" of the RL ABS effect at all.



Gutter, please take your time and read this my post from GTPlanet. It is a lengthy read, but I think it does a good job of explaining a lots towards this subject.

[GUIDE] So you want to drive without ABS... (please read OP)

Also notice that in GT6 I had to alter the front power of brake balance more stronger, for up to 1-2 steps compared to GT5 (for example, I had to use 7-1 for Cizeta, while I would use only 5-1 in GT5).

GT related post of the year. That guide has me excited to get back into the game. I hope the increased car driving sensation is as good as advertised
 
What the hell? I was waiting for the logging bonus to be at 200% to play the other seasonal events... yesterday I was 170% at the fourth day and today instead of getting the 200% Im 130% as in second day.

wtf?
 

Bunta

Fujiwara Tofu Shop
What the hell? I was waiting for the logging bonus to be at 200% to play the other seasonal events... yesterday I was 170% at the fourth day and today instead of getting the 200% Im 130% as in second day.

wtf?

Did you do a race or have the game save instead of only logging in?
 
I did a race but didn't won any medal I think. Also that doesn't explain why it went to day 2 (130%) instead of 110% (like first day) if I dint log in.

It doesn't reset if you don't login just one day, it simply goes down one level. Same as GT5.

The game probably didn't save your login.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Fuck you "Mario Andretti" and your "made up" bullshit race I got a gold and now you can suck my ass
 
GT related post of the year. That guide has me excited to get back into the game. I hope the increased car driving sensation is as good as advertised

Sorry to report that it is overly optimistic and just not true. Been racing with ABS off all night and it is a mess. The Stingray with ABS off, 4/4, still so fussy with when GT determines situations that the tires should lock up. Any tiny input in steering and GT thinks that means breathing on your brake pedal causes lock up of your front tires that otherwise you can fully depress braking in a dead straight line with 4/4. Go up to racing brakes without racing slicks in a road car, even at 0/0 it is super sensitive. I am ok with that since racing brakes are going to have a lot of stopping power, but with out a separate brake bias and brake power setting, it just is a mess trying to dial in a proper brake balance. Mid engine cars I have had 1/5, 4/5, 3/3, with very little meaningful difference in brake balance and stopping power. Until you put rear over 5 it seldom ever locks and it is really hard to get the fronts not locking up super easy with fine tuning to your ration between front and rear because front at 4 and front at 5 is a huuuuuge difference in braking power and lock up potential. On top of all of this mess, cars have a hidden brake bias making tuning all of this shit trial and error for every car. You can't even just assume "MR cars have this ratio" it is so wildly different and sometimes I have huge rear bias ratios that make no sense for a proper brake setup.

Ugh, and when you lock up the brakes in scenarios other than straight line braking, say good by to brake pressure modulation to the point where the wheel stops locking up. You pretty much always have to completely release the brake pedal which makes threshold braking a bullshit mini game and so far removed from any other respectable sim out there.

ABS 1 isn't great, but ABS 0 is garbage. In GT5 ABS 1 muted the car handling in corner entry a lot more, in GT6 ABS 1 is much more lively. I am going to continue with ABS 0 through the weekend but it is not "unlocking" anything other than a whole new layer of terrible brake and tire physics anomalies that would be laughed out the door in any PC sim for the last decade.

Last but not least, RA menu is back, yeay! However, your RA adjustments don't save to your active setup, so you have to go back into the setup and set the brake settings to what you dialed in during the race, after the race for every car. Also, what should be a one click brake bias adjustment is five clicks with the RA menu.

Some might prefer ABS to 0, but this notion of it dulling this huge hidden chunk of brilliant handling and physics is rubbish. Sorry Amar. I am almost always right march step with your opinions on GT games, and I agree about ABS in GT5, but it is not the same revelation in GT6 and the new tire model has highlighted even more flaws in their brake modeling and adjustment options.

Edit: Oh god, just tested a stock Huayra with ABS 0. even at 0/5 my fronts were locking at 120mph+ at a quarter braking pressure in a dead straight line. And since it comes with racing brakes and you can't downgrade to non racing brakes, the brake pressures are broken with ABS 0 unless you use racing slicks, which I don't want to with this car. I have made sure to use Amars calibration option, which seemed to give my brake pedal a tiny bit more range, but I can see the in game brake meter barely at a quarter strength and locking up my fronts with a 0 setting on my front brake in a straight like in excess of 100 mph. On that note, I think I am done with the ABS 0 experiment. It is broken beyond words. Wow.

Edit2: For the record, the big "physics unlock" in GT6 is undoubtedly TCS 0. Do not use TCS. Even at 1 it seems stronger than ever and absolutely kills any character and fun of a car.
 
My god, the moon shit. What were they thinking.
That moon races are amazing!

Hey guys, NASCAR... Wtf. Did my first nascar race and got 11/12 place. Surely I'm missing some kind of strategy, what's the deal?!


Edit: disregard just got first place WOO!

Got an oil change, turned off all assists, and tried not to get PITted for the win
 
God damn I love the Yellow Bird in GT6. That car alone, stock, no assists is fucking magical. Around Rome, through the last series of corners as you come up the double right hill then into the double left double right to finish the lap... a slidy RR wet dream. Worth 60$ alone. Seriously.
 
In a surprise twist, GT6 just won Racing Game of the Year over at Gametrailers:

http://www.gametrailers.com/full-ep...lers-game-of-the-year-awards-best-racing-game

Don't see what's so surprising. It scored 0.1 higher than Forza and Gametrailers have an actual racing game guy on their team, so there's no arcade bias.

God damn I love the Yellow Bird in GT6. That car alone, stock, no assists is fucking magical. Around Rome, through the last series of corners as you come up the double right hill then into the double left double right to finish the lap... a slidy RR wet dream. Worth 60$ alone. Seriously.

Any tips for driving it? I can't get a clean lap in that thing. lol
 
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