phosphor112
Banned
Like the Wind races with 200% winnings = loads a money!
awezum pics
RACE REPORT:
Supercars in International B. 3 laps with timelapse. Enzo leading the grid, Huayra on second. Sports Soft as recommended compound.
Cizeta, full stock, no oil change, no assits, no ABS, restart if any contact with other car, Sports Hard for the second place.
Sports Medium compound for the win.
What a blast.
A lot of cars in the Japanese, European, and American versions of GT4 were named differently, and PD counted those as separate cars when they dumped then into GT5/6. For example:
Mazda MX-5 1800 RS (NB, J) '04 (European GT4)
Mazda MX-5 Miata 1800 RS (NB, J) '04 (American GT4)
Mazda Roadster 1800 RS (NB) '04 (Japanese GT4)
The reason they put (J) on the end of cars is because it's actually the domestic Japanese model, but renamed to whatever the car is called in America/Europe. What they should have done was remove the (J) models and keep the original JDM versions for 5/6.
Yeah, I got that bit, but what is bizarre to me is that ONLY the European versions are ineligible. American and Japanese ones are fine. But also, why did they even bother having (nearly?) the exact same model in the game three times, for pretty much every Roadster variant in the game? (Because it's Polyphony.)
Don't know how you can stand 0 ABS. It still feels like an artificial challenge with very little feedback or realism. Not being able to calibrate pedal sensitivity is the biggest problem. Both brake and gas pedals with the G27 (and G25 in the past) utilize like 15% of their total physical travel for 90% of the in game input range. I really wish they would sort this. Driving with ABS 1 is awful but the alternative is even worse.
Don't know how you can stand 0 ABS. It still feels like an artificial challenge with very little feedback or realism. Not being able to calibrate pedal sensitivity is the biggest problem. Both brake and gas pedals with the G27 (and G25 in the past) utilize like 15% of their total physical travel for 90% of the in game input range. I really wish they would sort this. Driving with ABS 1 is awful but the alternative is even worse.
I calibrate my pedals manualy prior to every game session. Once the game is booted, you only need to press and depresss both accel and brake pedals to the end and they are calibrated. Easy. It is like that since GT3.
And ABS 0 is the only way to get proper and "unlocked" GT6 physics and tire physics. With ABS or whatever it is 50% of the potential.
How does ABS 0 make sense for cars that have ABS in real life?
How does ABS 0 make sense for cars that have ABS in real life?
And where is mymoneydamage, amar?!
I try to set it to 0 for the older cars and some of the race cars that I'm sure don't have ABS in reality. For most modern road cars, 1 seems more realistic.How does ABS 0 make sense for cars that have ABS in real life?
I calibrate my pedals manualy prior to every game session. Once the game is booted, you only need to press and depresss both accel and brake pedals to the end and they are calibrated. Easy. It is like that since GT3.
And ABS 0 is the only way to get proper and "unlocked" GT6 physics and tire physics. With ABS or whatever it is 50% of the potential.
What makes it different from ABS in real life, amar?
That doesn't seem to change anything with the pedals for me. They always calibrate to that extent on their own. My problem is GT registers "full" brake pressure with so many cars with the pedal barely depressed. You don't get to the point where you are squeezing the brake pedal as the spring, or in my case the spring and sock, give you the resistance where your foot flex can alter your brake pressure for the finess. Hovering my ankle an foot at a quarter of the brake pressure and holding it there for threshold braking feels like I am indeed playing GT3 with my garbage plastic original GT Force wheel that was sold in bundles with GT3.
I never feel the natural back off in threshold braking in GT games. Where you can be at 100% braking with no lock up in high speed braking zones in some cars, but you have to rapidly ease up on the brake to avoid lock up as the car decreases in speed. GT still feels like it is a single spot on the brake pedal you just hold and you still get 100% braking with no lock up if you just hold is there, and it determines it is "locked up" as soon as you go over, no matter what your speed is. That is what I feel like is artificial about the GT ABS 0 challenge. I agree, so much of the physics hide behind ABS 1 but it reminds me of the clutch and H shifting issues. They add realism, but not in GT because they are modeled so poorly. So I stick to paddle shifts despite preferring shifter and clutch in every other sim I play. GT still remains the easiest most forgiving sim I play yet I still have to have one assist, ABS, always set at 1 and never get to enjoy my clutch and H-shifter because they are so limited in GT games.
I'll go through your suggested calibration technique again, but when I read it a few pages back and tried, it still felt like my cars were hitting brake lock up without nearly enough brake pressure. I hope I was doing something wrong because I really would like to never use ABS again, it makes one of the most challenging and exciting things in road racing a dull moment. Braking is always where shit gets crazy. I do feel ABS 1 in GT6 is more lose than ABS 1 in GT5 though. You can get a little squirrely but not nearly enough.
My own words in no-ABS thread on GTP:
*ABS* in GT5 (GT6 today) is not representation of the real-life ABS, it just uses that "name". ABS in GT5 (GT6) is some kind of permanent braking assist *override* that not only prevents wheel-lock on the buffer-bases (dot doing what real ABS doing in the RL), but also have some invisible traction-control that nullify the suspension-modelling and equalises unique characteristics of the vehicles resulting with ability to turn while braking and never loose grip"
It is an imposed game-assist with adjustable level of assistance (1-10), it is not "simulation" of the RL ABS effect at all.
Gutter, please take your time and read this my post from GTPlanet. It is a lengthy read, but I think it does a good job of explaining a lots towards this subject.
[GUIDE] So you want to drive without ABS... (please read OP)
Also notice that in GT6 I had to alter the front power of brake balance more stronger, for up to 1-2 steps compared to GT5 (for example, I had to use 7-1 for Cizeta, while I would use only 5-1 in GT5).
Hmm. While it seems likely that the way the assist is measuring lock up is different to how the systems work on a real car, the overall effect feels similar to me - simply preventing locking. But your suggestion that it has an effect on suspension modelling or adds some additional stability control - I can't say I've noticed. Compared to 'SRF On' for example, where it really feels like some of the control has been taken away from your direct inputs, I've never had that sense with ABS at 1. To me it feels like it is preventing locking, nothing else.My own words in no-ABS thread on GTP:
*ABS* in GT5 (GT6 today) is not representation of the real-life ABS, it just uses that "name". ABS in GT5 (GT6) is some kind of permanent braking assist *override* that not only prevents wheel-lock on the buffer-bases (dot doing what real ABS doing in the RL), but also have some invisible traction-control that nullify the suspension-modelling and equalises unique characteristics of the vehicles resulting with ability to turn while braking and never loose grip"
It is an imposed game-assist with adjustable level of assistance (1-10), it is not "simulation" of the RL ABS effect at all.
The bias settings are the same for standard and upgraded brakes. In the description of the upgrade they're talking about less brake fade on endurance runs, so that's cool if they've modelled that. I've heard there are barely any endurance runs to speak of in GT6 though? I'd probably never have the time to test it anyway.Now that the racing brake upgrade is back, have you noticed any difference? Or does it just add the "bias" / brake level settings, not actual brake performance? I couldn't tell the difference but that might be the ABS 1
i think someone earlier mentioned this, but if not...gt6 is 39.99 at gamestop from dec 26-dec 29.
only 20 days since release.
My favourite car so far. So fun to drive and it looks/sounds amazing!!Gran Turismo 6 gameplay at Chamonix snow circuit. The video is a race of one lap with the Alpine A110 1600S '72.
http://www.youtube.com/watch?v=VqFvrBHzsPQ
i think someone earlier mentioned this, but if not...gt6 is 39.99 at gamestop from dec 26-dec 29.
only 20 days since release.
In a surprise twist, GT6 just won Racing Game of the Year over at Gametrailers:
http://www.gametrailers.com/full-ep...lers-game-of-the-year-awards-best-racing-game
My own words in no-ABS thread on GTP:
*ABS* in GT5 (GT6 today) is not representation of the real-life ABS, it just uses that "name". ABS in GT5 (GT6) is some kind of permanent braking assist *override* that not only prevents wheel-lock on the buffer-bases (dot doing what real ABS doing in the RL), but also have some invisible traction-control that nullify the suspension-modelling and equalises unique characteristics of the vehicles resulting with ability to turn while braking and never loose grip"
It is an imposed game-assist with adjustable level of assistance (1-10), it is not "simulation" of the RL ABS effect at all.
Gutter, please take your time and read this my post from GTPlanet. It is a lengthy read, but I think it does a good job of explaining a lots towards this subject.
[GUIDE] So you want to drive without ABS... (please read OP)
Also notice that in GT6 I had to alter the front power of brake balance more stronger, for up to 1-2 steps compared to GT5 (for example, I had to use 7-1 for Cizeta, while I would use only 5-1 in GT5).
What the hell? I was waiting for the logging bonus to be at 200% to play the other seasonal events... yesterday I was 170% at the fourth day and today instead of getting the 200% Im 130% as in second day.
wtf?
Did you do a race or have the game save instead of only logging in?
I did a race but didn't won any medal I think. Also that doesn't explain why it went to day 2 (130%) instead of 110% (like first day) if I dint log in.
It doesn't reset if you don't login just one day, it simply goes down one level. Same as GT5.
The game probably didn't save your login.
Have noticed it was rested higher than the highest rated game last genIn a surprise twist, GT6 just won Racing Game of the Year over at Gametrailers:
http://www.gametrailers.com/full-ep...lers-game-of-the-year-awards-best-racing-game
GT related post of the year. That guide has me excited to get back into the game. I hope the increased car driving sensation is as good as advertised
That moon races are amazing!My god, the moon shit. What were they thinking.
In a surprise twist, GT6 just won Racing Game of the Year over at Gametrailers:
http://www.gametrailers.com/full-ep...lers-game-of-the-year-awards-best-racing-game
God damn I love the Yellow Bird in GT6. That car alone, stock, no assists is fucking magical. Around Rome, through the last series of corners as you come up the double right hill then into the double left double right to finish the lap... a slidy RR wet dream. Worth 60$ alone. Seriously.