Why does PD refuse to put in a hood cam? They have a fucking roof cam ffs which is useless, why not a hood cam like most other games on the market
As for your test.. The same thing that happens in GT happens in real... The car turns. So?
what's even worse is the behind-the-car cam which looks like it's mounted onto the car.
who comes up with this shit?
Correction: when you bronze it.There's a seasonal that lets you win the car, when you gold it.
Most likely because a livery editor is in the works and they want to implement it before tackling car sharing. Pure speculation on my behalf.
Why does PD refuse to put in a hood cam? They have a fucking roof cam ffs which is useless, why not a hood cam like most other games on the market
I guess I understand why the Top Gear track isn't in 6, but no Fuji Speedway? Feels like a step back, for a supposed sequel to no have what the previous game had. Also the GT Auto theme in 5 was awesome, and gone in 6
Fuji Speedway is definitely in there, you race on it rather early in the game as well (First Onemake Event in National B with the BRZ/GT86/FRS iirc).I guess I understand why the Top Gear track isn't in 6, but no Fuji Speedway? Feels like a step back, for a supposed sequel to no have what the previous game had.
I miss the prize cars I don't get the carrot on the stick feeling of progressing through the single player at all. My main reason I am trying to advance quickly is so I can complete all of the license tests (my favorite) and all of the other fun coffee breaks and mission races.
But seriously, I am golding shit left and right and getting fuck all in return. I don't even know what things give you cars and what don't, because the prize cars are so sparse.
I miss the prize cars I don't get the carrot on the stick feeling of progressing through the single player at all. My main reason I am trying to advance quickly is so I can complete all of the license tests (my favorite) and all of the other fun coffee breaks and mission races.
But seriously, I am golding shit left and right and getting fuck all in return. I don't even know what things give you cars and what don't, because the prize cars are so sparse.
Yeah, the prize cars are thinned out. Prize cars seem purposely directed since you win just about everything you need to advance through the career. Golds also seem easier to get (except that damn Mission B-5) along with the new AI that slows down the last lap. Very much feels like the game was toned down to be more accessible.
I am definitely having the most fun on the license, seasonal and anything else where I can see my friends race line and hope to see more of that implemented into this game.
I was trying the Pagani Huranioya and I think it had the hood/bonnett cam.Why does PD refuse to put in a hood cam? They have a fucking roof cam ffs which is useless, why not a hood cam like most other games on the market
I just realized how thankful I am that I haven't had to race Cape Ring 3,000 times in the first half of A-spec mode. GT6 is doing a much better job at using more track variety, but I still feel like they need to mix it up even more. I understand the inclination to lean on the new tracks and throw them in as many early events as possible, but I am done with Willow Springs and Materhorn already. Willow Springs is sooooo borning (not Motegi boring though) and I like one or two of the Materhorn layourts but I don't feel like it is a great track to race on since the AI just act dumb as always. I have only been on Ascari once, and that was a mission race i believe. I would like to see more of that track. Also just realized I raced my first race on GVS last night too, hello old friend! Bathurst, whatever, give me a race there in every series, such a good track.
Speaking of Bathurst, re: frame rate issues. I get frame drops and tearing the pretty much every time you go down the mountain in any car in both cockpit and hood cam. Was there ever a consensus on what the graphics option do in the settings menu for flicker and sharpen? I am still in 1080p btw. The frame rate and tearing issues seem about on par with GT5 in that when I want to notice them, they are every where, but when i am racing, I have better things to focus on. The certainly need to fix it on the PS4, no excuses there.
Just did the Goodwood 5-3 with the Redbull, even that one is ridiculously easy.
Took me 20min with controller, I put sensivity to 5 because I felt it was kinda laggy on 0.
Finished with 28:431 and the gold requirement is 31:000, that kinda says it all...
And there are 2 Veyrons and they seem to be exactly the same bar the model year. Any real differences?
It will be very interesting when project cars gets released. Actually no it wont' Because no matter what its physics engine is like, PC sim racers are going to say its unrealistic simply because it will be ported to console. This I can gurantee, PC sim racer blinkers are quite strong.
Please Mr.Kaz, add in separate volume adjustments for engine noise and tire noise.
Steering Wheel or Controller?
Got that gold very quickly with my controller.
Grats!
I've been stuck on this mission for the past 3 days. Can't even get silver =(
What was your split time? Sub 1:40? I need to figure where to make up lost time.
I had problems with that mission too.
The AI would always try to spin me out in the corners at around the 2 minute mark...
Anyone else getting the server error?
screeeeeeeeeeeeeeeechSeriously, tire noise is overwhelming.
Once again, you seem to be making definitive statements about a very technical aspect of the sim, based on some basic visual feedback. How you can be so sure about GT's physics accuracy, when PD have never made such details public is beyond me.I was talking about them simulating overheating. I cant think of any PC sim that does it right.
And no, tyre temp does not go from max to normal is a few seconds. What you see is a flash over of surface temp, exactly like when you see the infrared F1 TV shots. When you spin up the wheels the tyres will flash red then in a few seconds return to normal. This is exactly how real world tyres behave.
I agree that SatansReverence is wrong for saying there is no transition. The tyres are nicely controllable in GT6. The tyre squeal seems to start too early, at barely any slip angle, so he might be talking about that, but I guess that's either poor audio or an attempt to help inform the driver with an exaggerated tyre noise. But I don't agree that iRacing has 'no transition' either. This is typical of your dismissive assessments of sims you don't like, and totally unfair on the great work that the iRacing team have done. I get a fantastic feel of slip in iRacing, so much detail and subtlety going on. I guess you are referring to the problems it has over the limit where the tyre seems to give up grip too quickly. It is unusually hard to hold certain cars in continuous drifts in iRacing, most people will agree with that. But the detailed feel you get from shallow slip angles, long before you get into this drifty territory, is superb.And you are outright lying about no transition from grip to slip. Try iRacing for no transition.
Unfortunately not. The camera is still too high. I think it varies based on the height of the car, so some seem pretty low, but it's not a proper hood cam. I don't think it matters now that there is cockpit view for all cars, because that is the height I want the hood camera at, but I can understand how it would be annoying for some people.I was trying the Pagani Huranioya and I think it had the hood/bonnett cam.
Once again, you seem to be making definitive statements about a very technical aspect of the sim, based on some basic visual feedback. How you can be so sure about GT's physics accuracy, when PD have never made such details public is beyond me.
What I see is a simple display of temperatures, which we can assume is an approximation of surface temperature as you say, due to the speed at which it goes up and down. It seems fairly reasonable. But what about the core temperatures? Pressures? If you heat the surface of the tyre in this manner for long enough, it raises the overall temperature of the tyre too. I see no evidence of this. Could it be there? Certainly, but I haven't done a race that is long enough to feel the effect, nor is there any data to show it happening. Most PC sims model the surface temperature fluctuations as well as the core temps and pressures, which causes grip levels to vary considerably during a session. The raw data is there, measurable, in many PC sims, which you confidently dismiss as incorrect, and yet you are so sure that GT has it right, despite there being only a vague colour representation of some kind of data.
GT might have a great model now. It might be getting a whole lot of stuff right. But without hard numbers, you are just guessing like the rest of us, and yet you make such confident statements.
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Really? that sounds awesome, but can't say I've noticed that in the full version.I just want to point out something. I don't have the game yet but put time into the GT6 Academy demo. I done something like 10 lap stint in the GTR at Silverstone and can tell you that the core tire temp was rising lap after lap. The car was understeering a lot and I had to slow down for a lap to let the temps drop. I was actually stunned when I realised what was going on. Unless something has changed in the retail game I'd say the new tire stuff is a pretty complex under the surface, mind the pun.
Are you sure? I'd have expected that kind of thing to be disabled for the Academy, so that you could do your fastest lap immediately, rather than allowing those who could be bothered the heat the tyres for many laps to have an advantage.I just want to point out something. I don't have the game yet but put time into the GT6 Academy demo. I done something like 10 lap stint in the GTR at Silverstone and can tell you that the core tire temp was rising lap after lap. The car was understeering a lot and I had to slow down for a lap to let the temps drop. I was actually stunned when I realised what was going on. Unless something has changed in the retail game I'd say the new tire stuff is a pretty complex under the surface, mind the pun.
I'm doing events that permit up to 550pp and I'm still easily winning with a car which is 386pp. How low do you need to go before you're challenged?
I'm doing events that permit up to 550pp and I'm still easily winning with a car which is 386pp. How low do you need to go before you're challenged?
I'm doing events that permit up to 550pp and I'm still easily winning with a car which is 386pp. How low do you need to go before you're challenged?
Still very early, International B I think. Think I'm only up to the first mission, GTR at Silverstone and that was very good.haha damn. what class are u up to?
didnt get to play last night but i passed all the national Missions relatively easy. Also slaughtered the first set of races with the NSX
I have all assists off except ABS, but good idea on the tires, I'll try that.Try racing with harder tires and assists off and you'll quickly find how challenging it can become
Yeah I noticed that too but I wasn't sure. On lap 1 they disappear on the straights but then on the final lap I don't think they're even flooring it anymore even on the straights.As far as I can tell, the weaker your car, the slower the AI goes (especially on the last lap(s)), so I wouldn't pat yourself on the back too much ;-)
The cars used to slow down a bit on the final lap in GT5, but 6 has taken it way too far. I was used to GT AIs just giving up once you pass them, but for them to give up so much even before you pass them is pretty saddening.
As far as I can tell, the weaker your car, the slower the AI goes (especially on the last lap(s)), so I wouldn't pat yourself on the back too much ;-)
The cars used to slow down a bit on the final lap in GT5, but 6 has taken it way too far. I was used to GT AIs just giving up once you pass them, but for them to give up so much even before you pass them is pretty saddening.
Another example, SatansReverence said there is no tyre flex in GT6. A definitive statement that baffles me. How does he know? Because it's not visually represented? There are plenty of sims that model tyre flex with no visual representation. GT might do this, it might not. I don't think PD have ever confirmed or denied it. I certainly can't 'feel' tyre flex - I can't feel it in real life either, nor can I feel it in AC or iRacing, both of which are confirmed to model it. I find it impossible to single-out the feel of tyre flex when there is so much other movement happening in the rest of the suspension... the only time I feel specific tyre flex in reality is on a pushbike with no shocks.
I mean the GTR race's A.I was aggressive and awesome, I was on the edge of my.. thumbsticks, with that race.
The rest..well..
Very true... they made huge improvements to the loading times of the garage, dealership, & tuning shop.loading times are leaner compared to 5
Thank goodness for track variety.