Cherrypepsi
Member
*goes on to sell another 10 million copies*
nothing personnel, kid
If it wasn't so sad :<
*goes on to sell another 10 million copies*
nothing personnel, kid
what happen to the water? It looks like white caps are gone and it just looks way worse.
Last GTA was 2013
Last Elder Scrolls was 2011
both have been re-released 7 times
I seriously just hope nobody buys this anymore
It’s just the shadows as far as I can see.Do we have a confirmed list of exactly what RT this has ?
Shadows, reflections, GI ?
It’s just the shadows as far as I can see.
They was.Found an electric car in SP, sure they werent there before
Found an electric car in SP, sure they werent there before
they literally didnt add any new cars or guns since gta online over half a decade agoFound an electric car in SP, sure they werent there before
Both use the same RT settings it looks like. Fidelity adds higher res SS/cubemap reflections, further draw distance etc.in both Performance and the other 30 FPS mode ? a bummer if that's the case.
100%.This is fake?
Comparing the two games and the amount of work that would go into enhancing SoD2 vs GTAV is pretty funny.In comparison this was the free state of decay 2 update for next gen
![]()
Who compared the amount of work?Comparing the two games and the amount of work that would go into enhancing SoD2 vs GTAV is pretty funny.
And sure enough the PC version is showing the exact same banding shadows as the fake video while the PS5 doesn’t.
There are ways to mitigate it but yes it would be harder but cooler. Lack of pedestrians and general life is still an issue. They still look like vast empty cities and they pull me out immersion wise.GTA V doesn't have as many cars as, say, the Spider-Man games because of design reasons. Have too many cars and you would find yourself unable to navigate in between all that traffic, specially during police chases. The navigation of the environments in Spider-Man doesn't take place at ground level, so of course those games have much more traffic, since they are all pretty much background scenery.
It’s a next gen update, not a remaster. That will come laterMan...
Its basically PC version with a bit better draw distance and some RT reflections/shadows?
Im kinda pissed at Microsoft and sony for allowing or doing themselves such measly upgrades for a "native" version and charging for it.
is that a new engine cos it looks nice, really niceIn comparison this was the free state of decay 2 update for next gen
![]()
Yeah, charging for higher settings. Its poop.It’s a next gen update, not a remaster. That will come later
These consoles don’t have the RT power to accelerate shadows and reflections (much less GI) at 60fps. Cold War did rt shadows and barely kept 60fps.
Rofl, still 50 secs to load this mess hahahaha
Man...
Its basically PC version with a bit better draw distance and some RT reflections/shadows?
Im kinda pissed at Microsoft and sony for allowing or doing themselves such measly upgrades for a "native" version and charging for it.
From 16 seconds in the video to 36 seconds. That's 20.Rofl, still 50 secs to load this mess hahahaha
What did you expect? It's the same shit like they did with the "Definitive" Edition. Nobody was invited for a preview.Well that was underwhelming - it looks about the same.
Have you ever driven in downtown LA? it's maddening, you always have to wait to make turns because there are constantly people in the crosswalks lol at the same time it's not like the sidewalks are packed like NYC, people do mainly drive here so I don't know why anyone would think they don't have enough people walking the streets in this game unless they picture LA as NYC.There are ways to mitigate it but yes it would be harder but cooler. Lack of pedestrians and general life is still an issue. They still look like vast empty cities and they pull me out immersion wise.
It's an optional $10 upgrade for people who have it on PS4 and $20 for xbox it's not like they didn't have to pay people to make the upgrades that they did make so you shouldn't expect them to be free, this was announced a year and a half ago so they've been working on them longer than that.What did you expect? It's the same shit like they did with the "Definitive" Edition. Nobody was invited for a preview.
No gameplay videos before the releasedate. Just let the clueless sheep preorder and enjoy your quick cashgrab.
Game will sell millions and again physical copies one month later to prevent dissapointed people selling thousands of used copies on eBay. Yeah I know they sell this update for 10 bucks. Makes physical copies completely useless until they raise the price for digital.
The definitive had a lot more new technologies added, but they messed up the art style and made things look even weirder then the blocky character models of the PS2 era.What did you expect? It's the same shit like they did with the "Definitive" Edition. Nobody was invited for a preview.
No gameplay videos before the releasedate. Just let the clueless sheep preorder and enjoy your quick cashgrab.
Game will sell millions and again physical copies one month later to prevent dissapointed people selling thousands of used copies on eBay. Yeah I know they sell this update for 10 bucks. Makes physical copies completely useless until they raise the price for digital.
No GI from what I’ve seen. I haven’t seen any RT reflections, if there are any it would probably just be with the changing room mirror and that’s it.there are no RT reflections. so shadows or GI only, and barely visible compared to PC ultra from what I have seen so far.
at least I have not seen any rt reflections yet, and you'd assume they would be obvious with so many videos out there now
They've upped the amount of cars and pedestrians in this version though, be interesting to see if that is true.GTA V doesn't have as many cars as, say, the Spider-Man games because of design reasons. Have too many cars and you would find yourself unable to navigate in between all that traffic, specially during police chases. The navigation of the environments in Spider-Man doesn't take place at ground level, so of course those games have much more traffic, since they are all pretty much background scenery.
Why can't the uber rich company like Rockstar get shit like this right ?
Why can't the uber rich company like Rockstar get shit like this right ?
Why can't the uber rich company like Rockstar get shit like this right ?
You couldn't play the PS3 version once you upgraded to PS4 either.It might be the codebase might be too different to be compatible between platforms, and constantly having to save a character on two separate databases to avoid that would double the server load for each player. If that’s the case it’s the writing on the wall that last gen is getting ditched at the next corner for GTAO updates.
No GI from what I’ve seen. I haven’t seen any RT reflections, if there are any it would probably just be with the changing room mirror and that’s it.
The RT shadows though are noticeably less glitchy than PC version especially on close up shots of characters, and in certain scenes it really does improve the shading a lot:
At around 7:20 with the girl on the beach, the girl has noticeably improved self shading and the sand castle in the background by comparison doesn’t look like it has any shading at all on PC. It’s minor in the grand scheme of things image-wise but it’s still an improvement.
No GI from what I’ve seen. I haven’t seen any RT reflections, if there are any it would probably just be with the changing room mirror and that’s it.
The RT shadows though are noticeably less glitchy than PC version especially on close up shots of characters, and in certain scenes it really does improve the shading a lot:
At around 7:20 with the girl on the beach, the girl has noticeably improved self shading and the sand castle in the background by comparison doesn’t look like it has any shading at all on PC. It’s minor in the grand scheme of things image-wise but it’s still an improvement.