great, found a bug in the very opening tutorial, got stuck on the last row of pillars as Trevor when the cops pull up, couldnt do anything but restart the friggen opening tutorial, which then allowed me to find out the cutscenes are unskippable, reminding me of all the fun that was Max Payne 3.
and whats up with the driving, the fact they have the "bullet time" slow down effect is the only excuse to have vanilla handling ridiculously tight, and it doesn't matter how fast you're going, you have the same exact turn speed, whether you flick the stick left or right, or push up on the stick and just slightly move it along the edge of the circle to try and just gradually turn the wheel...nope, and it also makes your car almost front flip on its roof with any small jump since you're pushing up.
and its not like the "driving skill" attribute effects it, cause it was the same while driving as Trevor in that part of the tutorial and once again as Franklin only magnified cause they're faster sports cars. and a bunch of scripted intersection would-be collisions to make you use the bullet time gimmick, yet if you just slow down they all stop before hitting you.
the "slidey cars" cheat footage ive seen on youtube seems to mimic GTA 4 physics, but we cant use it cause it disables all saving, along with achievements and thus in-game unlocks. so unless they patch it, or make that one cheat availible without disabling everything, the entire game will be like this.
first GTA game ever thats had this bad of an opening impression, or really any action/open world Rockstar game in general since the PS2 era, minus State of Emergency(which was just dumb) and Max Payne 3, except if there was driving sections, with bad handling, glad i rented this.