rofif
Can’t Git Gud
People are charging for fucking reshade presets ?! That's disgusting lol good for themhe is charging $15 for the reshade too lol
People are charging for fucking reshade presets ?! That's disgusting lol good for themhe is charging $15 for the reshade too lol
Yeah, you know, I stopped being surprised how awful Cyberpunk can get shitted on. I may have to accept that this path tracing mode is just some run of the mill HD texture mod slapped on its back and just call it a day.Ah so now we're comparing lighting from 2 gens ago with next next gen path tracing...
Is it glaucoma thursday again already?
I don't use the mod but i'm pretty sure you can get that asthetic for free and I think it probably looks a little better aswell seeing it doesn't seem to mute it quite as much.he is charging $15 for the reshade too lol
Strange to bring up Halo 4 here, it's lighting was dated as hell at release, old ass baked shadows in the textures, no dynamic lighting of any sort, just overreliance on cheap lense flares, god rays and bloom. It's closer to half life 2 than Doom 3. Although doom's stencil shadows didn't see mass adoption, most devs started pushing dynamic shadow maps on PS360, which Halo didn't get until Infinite.Doom Eternal maybe. Both are last gen games with RT slapped on top.
Doom 3's lighting was already topped in the PS3 era with games like KZ2 and Crysis. I remember arguing with PC bros who were convinced that Doom 3 would be the best looking game of that PS360 gen, and then KZ2 came out. Sadly, they had moved on to Crysis so it was a fight I was never going to win, but in terms of actual lighting fidelity, plenty of first person shooters that gen had a generational leap in lighting over Doom 3. Just put 343's Halo 4 next to Doom 3. It wasnt even close. This is back when 343i still had talent.
Starfield's interiors look better than cyberpunk's interiors due to asset quality. The lighting in starfield completely falls apart outdoors which is where cyberpunk's lighting truly shines.
nah man, just watch doom 3 and halo 4 side by side.Strange to bring up Halo 4 here, it's lighting was dated as hell at release, old ass baked shadows in the textures, no dynamic lighting of any sort, just overreliance on cheap lense flares, god rays and bloom. It's closer to half life 2 than Doom 3. Although doom's stencil shadows didn't see mass adoption, most devs started pushing dynamic shadow maps on PS360, which Halo didn't get until Infinite.
These look stunning.The more I play Dead Island 2 the more I cant believe this game is not one of the best looking games for Digital Foundry, and it runs so good!
Not really. Halo 4 was a tour de force when it came out on Xbox 360, squeezing every last ounce of performance from that machine, and it still looks pretty good today at 4K on MCC.Strange to bring up Halo 4 here, it's lighting was dated as hell at release, old ass baked shadows in the textures, no dynamic lighting of any sort, just overreliance on cheap lense flares, god rays and bloom. It's closer to half life 2 than Doom 3. Although doom's stencil shadows didn't see mass adoption, most devs started pushing dynamic shadow maps on PS360, which Halo didn't get until Infinite.
Bruh, you are comparing a white interior of a ship picture from SF to a dark club interior picture from CP2077 that is heavily edited (oversaturated and contrasty). I already pointed out mutliple times the inaccuracies of SF lighting in those ships. And the other games you mentioned have the same problems. Also the shading in overdrive mode shits on any game, its not even comparable.No one is shitting on Cyberpunk though. I want to be clear I'm an artist looking in, not a graphics programmer. I'm pointing out what newer games are doing in their lighting models from my pov as an artist. Recent retail games like Starfield, Mortal Kombat 1, WWE 2K23 now have a wider range of shades in the model; These newer range of shades are important because it is displaying the distance of light traveling.
I have like 400 uc4 screenshots. I think the game still looks amazing. Especially with hdr.nah man, just watch doom 3 and halo 4 side by side.
Halo 4 was a massive improvement from Halo 3 which you could argue had more in common with the Half Life 2 and Doom 3 cross gen stuff. understandable because it was doing some insanely massive open world levels and boss fights, but you could put them side by side and see just how much Halo 4 was doing with its lighting. IIRC, they embraced a lot of the post processing effects GG added with KZ2.
These look stunning.
Meanwhile I just saw this last night on my PS App. My son loves to play this uncharted level and keeps taking these screenshots thinking they look good. i laugh every time. to be fair to uncharted, it is almost 8 years old.
Link your overdrive mode shots of Cyberpunk, Turk1993Bruh, you are comparing a white interior of a ship picture from SF to a dark club interior picture from CP2077 that is heavily edited (oversaturated and contrasty). I already pointed out mutliple times the inaccuracies of SF lighting in those ships. And the other games you mentioned have the same problems. Also the shading in overdrive mode shits on any game, its not even comparable.
That image from SF looks flat asf, it has nothing to do with light distance travel. Its literally using the same old tech that KZ SF uses.
Man I gotta play killzone finally. It was mid game but now at 60fps, it could be worth a replayBruh, you are comparing a white interior of a ship picture from SF to a dark club interior picture from CP2077 that is heavily edited (oversaturated and contrasty). I already pointed out mutliple times the inaccuracies of SF lighting in those ships. And the other games you mentioned have the same problems. Also the shading in overdrive mode shits on any game, its not even comparable.
That image from SF looks flat asf, it has nothing to do with light distance travel. Its literally using the same old tech that KZ SF uses.
No its not. Its literally one of the worst campaigns ive ever played. Do NOT play it.Man I gotta play killzone finally. It was mid game but now at 60fps, it could be worth a replay
Yeah, thats probably the worst looking level in the game, but thats the only level he likes to play so my PS App is full of screenshots of that level.I have like 400 uc4 screenshots. I think the game still looks amazing. Especially with hdr.
You can see the biggest last gennes in bad LODs and some simple models like those ugly mountains. but action, animations, characters and effects are top notch!
Especially impressive is image quality. stable and no aliasing. both on ps4 and ps5 version. Really good. Compression eats those screenshots so excuse that
Bruh, you are comparing a white interior of a ship picture from SF to a dark club interior picture from CP2077 that is heavily edited (oversaturated and contrasty). I already pointed out mutliple times the inaccuracies of SF lighting in those ships. And the other games you mentioned have the same problems. Also the shading in overdrive mode shits on any game, its not even comparable.
That image from SF looks flat asf, it has nothing to do with light distance travel. Its literally using the same old tech that KZ SF uses.
Most people don't have the hardware capability to access Cyberpunk with path tracing, so what do you do to feel good about yourself? You downplay what you can't have.Yeah, it's really strange how much people here are trying to change the narrative about lighting, cyberpunk and path tracing. I've never even played Cyberpunk with path tracing yet its obvious how far advanced it is over other games. My only question was why the screenshots posted so damn dark. Like crushed detail dark. I don't think it appears that way while playing the game normally.
My question (which kicked off this debate) was more a knock on whoever uploaded those pics and why they're ok with using whatever filter that's crushing all that detail. I've noticed some people upload pics often that are reshaped to hell and back. I should've clarified, like "don't you see how you're killing all that detail?".
What narrative was changed about how light works?Yeah, it's really strange how much people here are trying to change the narrative about lighting, cyberpunk and path tracing. I've never even played Cyberpunk with path tracing yet its obvious how far advanced it is over other games. My only question was why the screenshots posted so damn dark. Like crushed detail dark. I don't think it appears that way while playing the game normally.
My question (which kicked off this debate) was more a knock on whoever uploaded those pics and why they're ok with using whatever filter that's crushing all that detail. I've noticed some people upload pics often that are reshaped to hell and back. I should've clarified, like "don't you see how you're killing all that detail?".
This white room in Killzone shadowfall is forever goated.Bruh, you are comparing a white interior of a ship picture from SF to a dark club interior picture from CP2077 that is heavily edited (oversaturated and contrasty). I already pointed out mutliple times the inaccuracies of SF lighting in those ships. And the other games you mentioned have the same problems. Also the shading in overdrive mode shits on any game, its not even comparable.
That image from SF looks flat asf, it has nothing to do with light distance travel. Its literally using the same old tech that KZ SF uses.
What narrative was changed about how light works?
It's not changing the narrative.Yeah, it's really strange how much people here are trying to change the narrative about lighting, cyberpunk and path tracing. I've never even played Cyberpunk with path tracing yet its obvious how far advanced it is over other games. My only question was why the screenshots posted so damn dark. Like crushed detail dark. I don't think it appears that way while playing the game normally.
My question (which kicked off this debate) was more a knock on whoever uploaded those pics and why they're ok with using whatever filter that's crushing all that detail. I've noticed some people upload pics often that are reshaped to hell and back. I should've clarified, like "don't you see how you're killing all that detail?".
42, I’m all for the ray tracing and path tracing. When it comes to playing videogames I would take that any day over baked lighting.Not about how light works but about how baked lighting can somehow be on the same level as PT in certain cases.
PS5 games in 2024 sizzle reel. not a single next gen looking game in sight. Everything looks worse than games looked last year.
Silent Hill looks next gen but lets face it bloober is going to downgrade it because they are bloober.
This is going to be a rough year for graphics whores in this thread.
Unless you use UE5 properly, like Teyon.Making games look "next-gen" is really expensive. That's all we are limited by... money, time and creativity of devs
UE5 can't replace that.Unless you use UE5 properly, like Teyon.
let's ignore the character models
It's very impressive for a low budget game, UE5 provides that. Imagine they used their own engine. Wait we don't have toUE5 can't replace that.
I don't give a fuck how detailed rocks in robocop are. That's not graphics. That's quixel megascan assets.
it all looks decent technically but I dont find it looking either interesting or that impressive
PS5 games in 2024 sizzle reel. not a single next gen looking game in sight. Everything looks worse than games looked last year.
Silent Hill looks next gen but lets face it bloober is going to downgrade it because they are bloober.
This is going to be a rough year for graphics whores in this thread.
You mean crysis 4?For sure next gen:
Space Marine 2
Crysis 2
Death Stranding 2
Next gen if not downgraded:
SW Outlaws
Good chance of being next gen:
AC Red
Battlefield Next
thats all i see for this year. Wukong has great artstyle and looks great but im not seeing anything next gen about it
edit; crysis 2 not confirmed for this year
ya idk why i put crysis 2You mean crysis 4?
For sure next gen:
Space Marine 2
Crysis 4
Death Stranding 2
Next gen if not downgraded:
SW Outlaws
Good chance of being next gen:
AC Red
Battlefield Next
thats all i see for this year. Wukong has great artstyle and looks great but im not seeing anything next gen about it
edit; crysis 4 not confirmed for this year
They’re saying it’s not. We’ll see.AC red still gonna come out on last gen isnt it...
Wasn’t even aware crysis 4 was slated for next year. No way it makes that release. If it does though I have HIGH hopes for Assassins creed, battlefield, and crysis. Though series S baseline and 60fps modes make me quite trepidatious honestly… I’m managing my expectations accordinglyya idk why i put crysis 2
i forgot BF was coming out this year. Could be great. BF2042 still looks great on PS5.Q3-4 2024 could save the day with games like DS2(?), the next Battlefield, black wukong and the upcoming AC, to name a few.
im with rofif on this one. went back to it recently and man it just looks bland. Everything from lighting to assets. Forget character models, entire game has a B movie feel to it.It's very impressive for a low budget game, UE5 provides that. Imagine they used their own engine. Wait we don't have to
But compare it to their previous efforts, Terminator looked decent enough in UE4, but the jump in Robo is nuts. It's very impressive for a low budget studio.im with rofif on this one. went back to it recently and man it just looks bland. Everything from lighting to assets. Forget character models, entire game has a B movie feel to it.
Q3-4 2024 could save the day with games like DS2(?), the next Battlefield, black wukong and the upcoming AC, to name a few.
To be fair, Rockstar was in a league of its own even on last gen consoles. And it wasnt until horizon FW came out when it was finally topped. Avatar definitely looks better than both.So I bought RDR2 to have something to immerse in post a bad break up. Got it on series X so I have the Xbox one X version. Previously only had it on base PS4. And MAN I’m so excited for GTA6 graphics now. Rockstar is unbelievable. I haven’t played this in years and forgot how great it looks. I’ve played all the best like demon souls, horizon 2, ratchet, etc and this is still impressive.
It’s how good it looks AND the scale of it. The detail is simply mind blowing and at times it captures almost a photorealistic look with some things in the far background like snowy mountains. I feel like I’m experiencing it for the first time again. And with the Xbox one X 4k resolution and higher graphics settings I’m in heaven here.
It REALLY makes me scratch my head at what the fuck is goin on this Gen because this was achieved with a base of the underpowered VCR 2013 XB1. And now have the underpowered but still much more advanced base of the series S and this Gen is just dud after dud after dud. Even avatar didn’t really blow me away. Though I concur avatar and Alan wake 2 look good it’s still just not where I think we should be. Also closing thought, I went and played Spider-Man 2 just switching inputs after taking a break from RDR2 and cmon man… shits worse than I thought. I’d argue with a straight face RDR2 punks SM2 on some levels of presentation to this day. Nothing out there besides the clouds of burning shores and some levels of demon souls have given me the impression we’ve made a generational leap from RDR2 to this day.
EDIT: the matrix demo and the PS5 real time 1440p 2020 UE5 demo in the ruins are what I consider to be generational leaps from the best lookin games last gen including RDR2. Those are truly “graphical fidelity I expect this gen”
DS looks freaking incredible. The vistas!!!But compare it to their previous efforts, Terminator looked decent enough in UE4, but the jump in Robo is nuts. It's very impressive for a low budget studio.
Terminator
Robocop
DS2 will look spectacular, currently playing Death Stranding again and it still looks lovely.
Yea playing at 4k DLAA, it's so clean. The game looks beautiful still and HDR really pops. The textures are obviously not the highest res but considering it's a PS4 game at heart it's beyond impressive.DS looks freaking incredible. The vistas!!!
And I can't believe these character models are from a ps4 game. I originally finished it on ps4 slim... and It looked so good.
Your shots are from pc ?
yeah the motion blur is just right here. Helping with animations. The cutscenes are locked to 60 anyway, so 60 lock in gameplay is fine.Yea playing at 4k DLAA, it's so clean. The game looks beautiful still and HDR really pops. The textures are obviously not the highest res but considering it's a PS4 game at heart it's beyond impressive.
I was playing at 4k quality DLSS mode at 120fps but I decided to go all out on the eye candy and use DLAA at 60fps, which is plenty smooth enough for this game with its nice motion blur.
Played the PS5 version in the wide screen mode thats also native resolution at 60 fps without any upscaling. looked fantastic.Yea playing at 4k DLAA, it's so clean. The game looks beautiful still and HDR really pops. The textures are obviously not the highest res but considering it's a PS4 game at heart it's beyond impressive.
I was playing at 4k quality DLSS mode at 120fps but I decided to go all out on the eye candy and use DLAA at 60fps, which is plenty smooth enough for this game with its nice motion blur.
BF aint coming out this year. 2025 fall the earliest
Well supersampling is the goat, but it's obviously ridiculously expensive. DLAA is incredible looking and the best bang for buck. TAA and FXAA are too blurry and MSAA while crisp as fuck, doesn't cover specular aliasing so in modern games it fails on it's own. Oh and SMAA is a decent addition on top of MSAA but it doesn't do enough on it's own. But it's light as hell and I'll take it over FXAA anyday as it doesn't blur the overall image.What is the best solution for AA on the market? SSAA, MSAA, FXAA, TAA, SMAA, DLAA? And which one strikes the best balance between performance and graphics?
DLAA.What is the best solution for AA on the market? SSAA, MSAA, FXAA, TAA, SMAA, DLAA? And which one strikes the best balance between performance and graphics?
What makes you say so? In october 2024, it will be 3 years since the release of bf2042.
I thought DLAA was supersampling? If i enable DLAA at native 4k res, what resolution is it running at? 4k?Well supersampling is the goat, but it's obviously ridiculously expensive. DLAA is incredible looking and the best bang for buck. TAA and FXAA are too blurry and MSAA while crisp as fuck, doesn't cover specular aliasing so in modern games it fails on it's own. Oh and SMAA is a decent addition on top of MSAA but it doesn't do enough on it's own. But it's light as hell and I'll take it over FXAA anyday as it doesn't blur the overall image.
I'd take MSAA + SMAA over TAA