God i hate the lighting in interiors. Everyone talks about realtime GI removing light leaks but i truly hate how the entire scene takes on neon lights inside clubs and indoor markets in Outlaws. Every object takes on the color of the light next to it which should sound good on paper but it looks like a hodgepodge of rainbow colors with no rhyme or reason.
Not to mention the material and asset quality are a generation behind games like Jedi survivor and callisto. the metals are lacking that next gen reflection. most walls look flat and ugly despite taking on lights. the only time the game looked next gen was here. but its a small 10 foot long checkpoint after which the game goes back to looking last gen. hopefully, they have you go into some more of these imperial bases with shiny floors and metallic interiors.
I even turned on RTXDI and it barely made a difference. Slightly better shadows but the overall look is the same. We need better materials indoors. We need better rocks. We need better wall textures. Better pipes. Better volumetric effects. better everything.
The problem is that while Avatar had these same issues with interiors, the game took place outdoors 90% of the time so it didnt matter. Almost the entire game so far has been in these really ugly looking settlements. Dated as fuck.
Massive needs to update their engine to support more than just ray tracing. When starfield has better interiors than you then you have to reevaluate your engine.