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Graphical Fidelity I Expect This Gen

Is it me or dokev looks better than crimson graphically??



Might be more because Crimson is releasing in 2 weeks and they have to show the downgraded version that will effectively run on consoles, whereas Dokev is still 2 years away from now so they can still show bullshit target render "gameplay" vids :pie_thinking:
 
Preset E is older than .dll file RE9 uses. I have no idea why game defaults to D.

Actually most games default to D with RR (Cyberpunk does too for example). Yes, it doesn't make sense. E is clearly superior on average.

Well i did it anyway, for both rr and dlss, i guess it can't hurt, since swapper doesn't let me change profile, i can only do it from inspector (i dont have the nvidia app).

Don't use E for SuperResolution. Profile E on SR and Profile E on RR are two different things.

Unless I misunderstood you, in which case nevermind.
 
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Might be more because Crimson is releasing in 2 weeks and they have to show the downgraded version that will effectively run on consoles, whereas Dokev is still 2 years away from now so they can still show bullshit target render "gameplay" vids :pie_thinking:
Crimson always looked rough in some aspects even in the reveal tho.

I think it's more because dokew has a pixar artstyle so if you see some cartoony rocks and models, it doesn't feel as out of place as crimson who is trying a realistic artstyle.
 
I remember when Yotei released i found the vistas more beautiful than Assassin creed Shadows' ones.
There was something about the sense of scale and the foliage from far that looked really great. The autumn region for exemple is beautiful. Or the top of Mount Yotei.
But then again every region is quite small, without much to do, and very basic level design. And some of the gameplay choices were mindboggingly stupid. Not having a weather changing option when there was one before is the best exemple of this decline.
Yotei was truly a step back from Tsushima in every aspect.
Yeah, the vistas are great and they have massively improved draw distance. But textures, assets and lightning haven't much improved since Tsushima.
 
Actually most games default to D with RR. Yes, it doesn't make sense. E is clearly superior in most cases.

Don't use E for SuperResolution. Profile E on SR and Profile E on RR are two different things.

Unless I misunderstood you, in which case nevermind.
I was using profile e for rr and profile m for dlss, yeah i know they are different things.
 
Just tried a few UE5, Anvil and Snowdrops games to see where they land performance wise when running at native resolutions. My card is a 5080 which is around 13% faster than the 7900xtx used in Crimson Desert's native 4k 60 fps benchmark.

- MGS3 - 45 fps. Cant use FSR with native upscaling so had to use DLAA which has its own cost. also had hardware ray tracing enabled in the config files.
- Mafia - 43 fps native 4k fsr.
- Robocop - Easy native 4k 60 fps with dlaa with around 20% of the gpu left. didnt bother uncapping. Probably because its an older game that wasnt pushing the gpus a lot. Still looks fantastic though. Some new gifs below.
- Star Wars Outlaws - 37 fps native 4k dlaa. Didnt bother enabling path tracing.
- Avatar - 41 fps native 4k dlaa
- AC Shadows - 40 fps native 4k dlaa
- Cyberpunk - 30 fps native 4k dlaa (no path tracing)
- kingdom Come 2 - 68 fps native 4k dlaa

So basically Crimson Desert's engine is around 50% more performant than UE5, RED engine Anvil and Snowdrop. It shares the same performance profile of Kingdom Come 2, which is a very handsome looking game that uses software based RTGI. Could be they are using a slightly less intensive form of ray tracing, and are skipping on virtualized geometry to gain some more performance.

It IS kinda funny to see all these high end games all have virtually the same performance profile. Almost as if next gen graphics demand next gen specs.

Not an apples to apples comparison. We don't know what settings you used for each game. Was Cyberpunk on ultra settings? That game has more stuff going on considering it's rendering a city and ray tracing will be heavy b/c there are a ton of light sources in Night City. We do know the Digital Foundry footage of Crimson Desert didn't have everything on max, so Pearl Abyss used a combination of settings to try and hit that 60FPS target.
 
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Is it me or dokev looks better than crimson graphically?? Maybe because they are not chasing realism but a more pixar artstyle.




You have just confirmed what I have always suspected, based on the perception of the average player, that more colorful games tend to be more beautiful, regardless of whether this is true or not. It is no wonder that many consider Yotei or the recently announced Pokémon to be the pinnacle of graphics.
 
Not an apples to apples comparison. We don't even know what settings you used for each game. Was Cyberpunk on ultra settings? That game has more stuff going on considering it's rendering a city and ray tracing will be heavy b/c there are a ton of light sources in Night City. We do know the Digital Foundry footage of Crimson Desert didn't have everything on max, so Pearl Abyss used a combination of settings to try and hit that 60FPS target.
I used ultra settings in each game. No path tracing because that's what df said pearl Abyss used. They have a cinematic preset that they didn't use for this benchmark , but every setting was ultra.

Le4diqvaoYsYOkEb.jpeg



And of course its apples to oranges. We don't have the same game running on two engines. We can never directly compare the two. Every game has a different graphics load, different settings and features. But at the same time, if you look at all these games that are pushing Next Gen visuals, they all come in around the same performance profile. That's because on consoles they all target 1440p 30 fps as the lowest common denominator. The PCs then scale up from there. Crimson desert is likely doing 1440p 60 fps so it will be interesting to see just how there got there.
 
You have just confirmed what I have always suspected, based on the perception of the average player, that more colorful games tend to be more beautiful, regardless of whether this is true or not. It is no wonder that many consider Yotei or the recently announced Pokémon to be the pinnacle of graphics.
I think i explained why i think this looks better, because they are not going for realism but a more pixar style, which is far easier to ahcieve than photorealism.
also i'm just judgying from 2 gifs that notoriously make most games look like cg.


Crimson is very colorful aswell.
 
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I think i explained why i think this looks better, because they are not going for realism but a more pixar style.
also i'm just judgying from 2 gifs that notoriously make most games look like cg.


Crimson is very colorful aswell.
It looks better because its using high quality lighting, textures, assets and foliage. Trees are a generation apart. Your eyes aren't deceiving you. Its not that gifs. The game simply looks better.
 
You have just confirmed what I have always suspected, based on the perception of the average player, that more colorful games tend to be more beautiful, regardless of whether this is true or not. It is no wonder that many consider Yotei or the recently announced Pokémon to be the pinnacle of graphics.

I think it's more complicated than that. I think it's easier for vibrant, cartoony, visuals to look good, but harder for them to receive proper recognition once you pass a certain fidelity.

I think that's why Ratchet & Clank has been underrated all gen, despite probably being the most thoroughly next gen game on console, even now. If you look at somewhere like Twitter when they discuss graphics in general, you'll barely see it mentioned. It'll all be about (imo) less impressive but realistic graphics like Death Stranding 2, or even Yotei.
 
I think it's more complicated than that. I think it's easier for vibrant, cartoony, visuals to look good, but harder for them to receive proper recognition once you pass a certain fidelity.

I think that's why Ratchet & Clank has been underrated all gen, despite probably being the most thoroughly next gen game on console, even now. If you look at somewhere like Twitter when they discuss graphics in general, you'll barely see it mentioned. It'll all be about (imo) less impressive but realistic graphics like Death Stranding 2, or even Yotei.
I agree that SOME PARTS of rift apart like the robot cantina are top tier stuff and we praised that multiple times in here.

The game also has some areas that look pretty meh, it's not as a complete package as some other games.

But the highs are very high.

And yeah it definitely look better than both yotei and ds2.
 
It looks better because its using high quality lighting, textures, assets and foliage. Trees are a generation apart. Your eyes aren't deceiving you. Its not that gifs. The game simply looks better.
I need to rewatch the trailer then, because it's hard to notice all that stuff in 2 tiny gif.

I still remain of the opinion that aiming for pixar style is easier than going for photorealism.

this stuff would not fly in a realistic game

img_movie_bg_v3.jpg
 
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I used ultra settings in each game. No path tracing because that's what df said pearl Abyss used. They have a cinematic preset that they didn't use for this benchmark , but every setting was ultra.

Le4diqvaoYsYOkEb.jpeg



And of course its apples to oranges. We don't have the same game running on two engines. We can never directly compare the two. Every game has a different graphics load, different settings and features. But at the same time, if you look at all these games that are pushing Next Gen visuals, they all come in around the same performance profile. That's because on consoles they all target 1440p 30 fps as the lowest common denominator. The PCs then scale up from there. Crimson desert is likely doing 1440p 60 fps so it will be interesting to see just how there got there.

I think CD footage they showed weren't using MAX settings, ultra is below that. So I think it's safe to assume that you could have used "high" UE5 settings as equivalent, and that would give you decent performance boost in native 4k.
 
I agree that SOME PARTS of rift apart like the robot cantina are top tier stuff and we praised that multiple times in here.

The game also has some areas that look pretty meh, it's not as a complete package as some other games.

But the highs are very high.

And yeah it definitely look better than both yotei and ds2.

It's really not that inconsistent. I think I could name a dozen areas I personally think look better than the cantina. It's just this childish game that gets played in here whereby SOME level of inconsistency (which obviously applies to ALL games) is leapt on and exaggerated to the maximum degree in service of some silly agenda.

Mod Edit: Reviewed user's posts. Removed from thread.
 
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You have just confirmed what I have always suspected, based on the perception of the average player, that more colorful games tend to be more beautiful, regardless of whether this is true or not. It is no wonder that many consider Yotei or the recently announced Pokémon to be the pinnacle of graphics.
Disagree.
The limited game material we`ve seen from the DokeV game is just PR material so far and it has better lighting and asset quality as well as much higher density than crimson desert. Color and artstyle aside it simply does look a tad better/more advanced.

"It is no wonder that many consider Yotei or the recently announced Pokémon to be the pinnacle of graphics." Aside from a certain troll in this thread I haven`t heard or seen that take anywhere but since the mainstream often doesn`t really differentiate between artstyle and graphics I´ll believe it.
 
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You have just confirmed what I have always suspected, based on the perception of the average player, that more colorful games tend to be more beautiful, regardless of whether this is true or not. It is no wonder that many consider Yotei or the recently announced Pokémon to be the pinnacle of graphics.

Ways to impress people with graphics:

- Saturated colors;
- White lighting;
- Reflective materials;
- Low light/darkness and many shadows;
- Cloudy and rainy weather.
- Zoom in on characters with significant facial markings, such as hair and scars.
 
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Ways to impress people with graphics:

- Saturated colors;
- White lighting;
- Reflective materials;
- Low light/darkness and many shadows;
- Cloudy and rainy weather.
- Zoom in on characters with significant facial markings, such as hair and scars.

- Saturated colors;
- Low light/darkness and many shadows;
- Cloudy and rainy weather.


All those things at the same time?
 
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