I used ultra settings in each game. No path tracing because that's what df said pearl Abyss used. They have a cinematic preset that they didn't use for this benchmark , but every setting was ultra.
And of course its apples to oranges. We don't have the same game running on two engines. We can never directly compare the two. Every game has a different graphics load, different settings and features. But at the same time, if you look at all these games that are pushing Next Gen visuals, they all come in around the same performance profile. That's because on consoles they all target 1440p 30 fps as the lowest common denominator. The PCs then scale up from there. Crimson desert is likely doing 1440p 60 fps so it will be interesting to see just how there got there.