Portugeezer
Member
Impressive how unimpressive this shit look from both graphic and gameplay point of view.
Graphics look worse every time. In terms of gameplay, even the hover bike makes RDR horse riding look like Mario Kart.
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Impressive how unimpressive this shit look from both graphic and gameplay point of view.
Impressive how unimpressive this shit look from both graphic and gameplay point of view.
Just saw it. it looks bad but the desert planet always looked bad. ive seen well over an hour of footage for this game and it looks stunning elsewhere.SlimySnake I hope you're OK after this video...
Graphics look worse every time. In terms of gameplay, even the hover bike makes RDR horse riding look like Mario Kart.
it's on par with boss lady putting down a trooper with a slap from behind.![]()
I don't think I've ever seen an action Star War games video push me off like this one did. WTF is this shit. The grenade scene with her jump is downright comical, who at Ubisoft said this scene is fine?
Lol, seriously? Its a simple shooter, not HellBlade 2 lol.The performance concerns have to be the underlying reasons as to why Firewalk skipped Lumen and Nanite.
The curated baked lighting looks good. The beta was a blast and it ran silky smooth for me.
Do people never learn YouTube compression complained about avatar graphics when gameplay revealed play it on pc shit looked insaneSlimySnake I hope you're OK after this video...
Graphics look worse every time. In terms of gameplay, even the hover bike makes RDR horse riding look like Mario Kart.
The performance concerns have to be the underlying reasons as to why Firewalk skipped Lumen and Nanite.
The curated baked lighting looks good. The beta was a blast and it ran silky smooth for me.
Gears of war , gta 6 and fable are coming to save us from this garbage genNo Mans sky's next gen update has some striking visuals at times. Other planets dont look as good but they have improved the tech quite a bit since last gen.
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I compare this to sports games like MLB that have remained stagnant since 2016. yes, no mans sky launched in a bad state but they have continued to improve it and now they are back porting tech from their new next gen only game to this 8 year old game.
Meanwhile, simply updating a config file to run games like bloodborne, driveclub, kzsf at 4k 60 fps is too much for studios with hundreds of employees who could probably do all that on a lunch break or over a weekend. You have games like GOW ragnorak that brought nothing next gen wise to their PS5 version. No RT, no fancy water exclusive to the PS5 version, no character model improvements, nothing. At least GG added hero lighting and next gen clouds to the ps5 version. i bet the horizon remake will be a copy pasta of HFW with no new features just like TLOU1 was a TLOU2 copy pasta with same exact assets and no next gen tech.
This is why im not too harsh on games like Avatar, Star Wars Jedi and Star Wars Outlaws. at least those devs are trying to push the system with RT features, higher quality assets, draw distance and improved lighting we simply couldnt get last gen.
Looks like Observer, is it game like that too?Bought nobody wants to die because its only $20 and UE5.
Looks good but the first area didnt impress me much. some nice volumetric effects but other than that, it looked fairly last gen.
its when you go to your apartment building where we see some really good lighting and level of detail.
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Game is very boring though. i dont know why we cant have nice graphics and fun gameplay. alan wake, hellblade 2 and now this.
Never played it.Looks like Observer, is it game like that too?
its crazy to me that no one has thought of doing hero lighting on players before. I know they do it in cutscenes but they need to stand out on the pitch during gameplay too.EA FC 25 has ray tracing
"FC 25 will have ray traced and occlusion as part of enhanced visuals," Muoio explained. "We'll have full cloth sim on the jersey and the shorts during gameplay, self-shadowing at all times of the day, rim lighting on the players. So what that does is the closeup shots will really punch out from the background, and give you more depth to the frame. And then we will have 3D pitch divots and puddles as well.
"Particularly with shadowing, we see the shadowing on the pitch, on the player, even in the crowd we see that impact of the shadows there."
Nice to see a sports game finally try and push graphics a little bit, guess we'll have to wait to see the actual results though.
for a game that spent so much time on the graphics, im surprised at how little effort was put into gameplay.
Smells like an advert.
i guess this is why i was a sony fan. they spend time on both graphics and gameplay (combat, their puzzles are trash). these indie studios just want to create walking simulators with pretty graphics and call it a day.Why? it's the pattern you would expect..
No Mans sky's next gen update has some striking visuals at times. Other planets dont look as good but they have improved the tech quite a bit since last gen.
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It was worthy for quite some time already. The story is shite, but sandbox and exploration is S-tier. It also has support for VR if you are into that.The new trailer could make me dive into NMS. Is the game worthy right now?
What do you do in the sandbox and what do you find during exploration?It was worthy for quite some time already. The story is shite, but sandbox and exploration is S-tier. It also has support for VR if you are into that.
i guess this is why i was a sony fan. they spend time on both graphics and gameplay (combat, their puzzles are trash). these indie studios just want to create walking simulators with pretty graphics and call it a day.
Underwhelming comparison.
Hair Mesh Rendering - Cem Yuksel
cemyuksel.com
Hope this ends up being actually usable, we will see.
Two things that'd truly elevate No Man's Sky would be virtualised geometry and RT water reflections.
The hard draw-in and pop-in; and the screen space reflections on the water completely destroy the coherency of the image and undermines the sense of wonder or scale you feel when looking out across the land, travelling across water or when you come into the planet and just see large hard-edged tiles of land loading in with no transition. These things are so poorly handled.
Fundamentally I agree with you but it is not fair to put Bloodborne on that list. The old FromSoft games used a frame as the time unit for everything in the game. In other words, all animations/animation assets and balancing was made with 30 FPS as a hard-lock. You need to redo every animation in the game including the creation of new assets to change framerate. That is alot of work. For the vast majority of games that is of course not true and your point fully stands.Meanwhile, simply updating a config file to run games like bloodborne, driveclub, kzsf at 4k 60 fps is too much for studios with hundreds of employees who could probably do all that on a lunch break or over a weekend.
Other forms of raytracing normally gets called out for it's performance cost. This video shows lumen has the same dilemma. The performance hit is up there with full path/ray traced costs.
Even bloodborne runs fine at 60 fps. no extra work needed for animations.Fundamentally I agree with you but it is not fair to put Bloodborne on that list. The old FromSoft games used a frame as the time unit for everything in the game. In other words, all animations/animation assets and balancing was made with 30 FPS as a hard-lock. You need to redo every animation in the game including the creation of new assets to change framerate. That is alot of work. For the vast majority of games that is of course not true and your point fully stands.
I'm assuming he is using software lumen where it uses sdf's but it doesn't really matter, hardware lumen is only slightly faster if at all (unless you murder it with kitbashing), it basically just has better gi/shadow/reflection quality/distance. But my point still stands ~150fps to ~50fps is the kind of performance hit you see in stuff like alan wake 2 where we had debates about if it was really worth it.But Lumen has 2 render paths. One using SDFs and another using ray-tracing.
They are both called Lumen.
I agree you can't really push graphics when your hardware is so old.Lmao at Zelda popping up here. Super mediocre games from a technical standpoint. Better than your average game type physics doesn't make up for the rest of the technical mediocrity of these Nintendo games. I salute Sony and MS for always pushing the technology forward in the videogame industry with each generation of consoles. Nintendo can kiss my ass with these school tablets.
I'm assuming he is using software lumen where it uses sdf's but it doesn't really matter, hardware lumen is only slightly faster if at all (unless you murder it with kitbashing), it basically just has better gi/shadow/reflection quality/distance. But my point still stands ~150fps to ~50fps is the kind of performance hit you see in stuff like alan wake 2 where we had debates about if it was really worth it.
If we are debating that software lumen is not raytracing, you can take that up with epic because they use the term software raytracing in the docs and lumen settings.
It has other benefits. Right now high or ultra screenspace shadows and screenspace reflections have a massive cost on PCs. iirc, cyberpunk's ultra screenspace reflections have a 35% cost on the gpu and shadows have always been a massive 10-20% hit if you push them to ultra.Raytracing is such an easy way to sag performance for years to come it's kinda funny. Once the GPU can at least manage 1 bounce of rays at decent framerates, boom, make it 2 bounces, performance down once again, repeat over and over again. Much easier than making high quality models or good physics.
Apparently Konami is making a baseball game using unreal engine 5 and it looks fucking insane. set to release on pc and ps5 only in september. meanwhile sony san diego is busy making ps4 and switch versions. The lighting, the materials, the level of detail in the stadiums all look fucking phenomenal. Even the animations look way better than the ones ive been playing in mlb the show which still have that stiff ps3 era feel to them.
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