Seems like sony studios are the only ones who didn't come this genJames Bond was fucking amazing! I knew that game looked great in the trailer but watching the long form gameplay showed off the game much better.
First of all, the outdoor lighting is great. it's well ahead of uncharted 4 and other similar games from last gen. Lots and lots of foliage detail as well.
Then he went indoors and its literally a next gen Hitman. I was always very unimpressed by Hitman interiors, but not this time. The lighting and material quality finally matches the NPC density. This feels like a massive step up in details on the walls and indirect lighting.
The chase sequence was fun, the combat feels like it will be a lot of fun, lots of new melee moves, and everything feels like it has physics to it. You could chain explosions from one exploding barrel or car to another. Enemies get blown away by explosions. When he got on the plane, the wind physics affected the speed and direction of the throw. Inside the plane, it's all moving side to side like that uncharted 3 plane sequence. it's beautiful to see.
Expected this from ND. Getting it from IO is bizarre but amazing. This is by far my favorite demo of this generation. And it's a real level in the game, not that bs HFW demo.
P.S LOVE that the framerate was dropping well below 30 fps at times. Especially when physics and explosions were happening during these insane setpieces. Finally a developer that gets it. Give me next gen setpieces and i will forgive the frame drops. Never been so happy to see framerate drops.
James Bond was fucking amazing! I knew that game looked great in the trailer but watching the long form gameplay showed off the game much better.
First of all, the outdoor lighting is great. it's well ahead of uncharted 4 and other similar games from last gen. Lots and lots of foliage detail as well.
Then he went indoors and its literally a next gen Hitman. I was always very unimpressed by Hitman interiors, but not this time. The lighting and material quality finally matches the NPC density. This feels like a massive step up in details on the walls and indirect lighting.
The chase sequence was fun, the combat feels like it will be a lot of fun, lots of new melee moves, and everything feels like it has physics to it. You could chain explosions from one exploding barrel or car to another. Enemies get blown away by explosions. When he got on the plane, the wind physics affected the speed and direction of the throw. Inside the plane, it's all moving side to side like that uncharted 3 plane sequence. it's beautiful to see.
Expected this from ND. Getting it from IO is bizarre but amazing. This is by far my favorite demo of this generation. And it's a real level in the game, not that bs HFW demo.
P.S LOVE that the framerate was dropping well below 30 fps at times. Especially when physics and explosions were happening during these insane setpieces. Finally a developer that gets it. Give me next gen setpieces and i will forgive the frame drops. Never been so happy to see framerate drops.
Goddamn, I just went and watched the gameplay... Really doesn't look bad at all, although the artstyle still doesn't entirely vibe with me.James Bond was fucking amazing! I knew that game looked great in the trailer but watching the long form gameplay showed off the game much better.
First of all, the outdoor lighting is great. it's well ahead of uncharted 4 and other similar games from last gen. Lots and lots of foliage detail as well.
Then he went indoors and its literally a next gen Hitman. I was always very unimpressed by Hitman interiors, but not this time. The lighting and material quality finally matches the NPC density. This feels like a massive step up in details on the walls and indirect lighting.
The chase sequence was fun, the combat feels like it will be a lot of fun, lots of new melee moves, and everything feels like it has physics to it. You could chain explosions from one exploding barrel or car to another. Enemies get blown away by explosions. When he got on the plane, the wind physics affected the speed and direction of the throw. Inside the plane, it's all moving side to side like that uncharted 3 plane sequence. it's beautiful to see.
Expected this from ND. Getting it from IO is bizarre but amazing. This is by far my favorite demo of this generation. And it's a real level in the game, not that bs HFW demo.
P.S LOVE that the framerate was dropping well below 30 fps at times. Especially when physics and explosions were happening during these insane setpieces. Finally a developer that gets it. Give me next gen setpieces and i will forgive the frame drops. Never been so happy to see framerate drops.
I swear you have the hottest takes.James Bond was fucking amazing! I knew that game looked great in the trailer but watching the long form gameplay showed off the game much better.
First of all, the outdoor lighting is great. it's well ahead of uncharted 4 and other similar games from last gen. Lots and lots of foliage detail as well.
Then he went indoors and its literally a next gen Hitman. I was always very unimpressed by Hitman interiors, but not this time. The lighting and material quality finally matches the NPC density. This feels like a massive step up in details on the walls and indirect lighting.
The chase sequence was fun, the combat feels like it will be a lot of fun, lots of new melee moves, and everything feels like it has physics to it. You could chain explosions from one exploding barrel or car to another. Enemies get blown away by explosions. When he got on the plane, the wind physics affected the speed and direction of the throw. Inside the plane, it's all moving side to side like that uncharted 3 plane sequence. it's beautiful to see.
Expected this from ND. Getting it from IO is bizarre but amazing. This is by far my favorite demo of this generation. And it's a real level in the game, not that bs HFW demo.
P.S LOVE that the framerate was dropping well below 30 fps at times. Especially when physics and explosions were happening during these insane setpieces. Finally a developer that gets it. Give me next gen setpieces and i will forgive the frame drops. Never been so happy to see framerate drops.
Watch this direct feed version also it's frame rate looks horrible but it looks amazingI swear you have the hottest takes.
It's not that there were a few dips below 30fps, the whole sequence ran at 20-25fps with motion blur crancked to the max, it's just horrendous. I rewatched it on my oled and had to turn it off.
There's also A LOT of pop in and aliasing.
Also, the whole action sequence was done better 10 years ago by ND by the way, a whole fucking decade.
The game has potentiel but it needs some serious work. It looks like it's still a year away.
It's not that there were a few dips below 30fps, the whole sequence ran at 20-25fps with motion blur crancked to the max, it's just horrendous. I rewatched it on my oled and had to turn it off.\
GREAT! That means its real footage taken from a console and the PC version will be much better with DLSS and higher draw distance.There's also A LOT of pop in and aliasing.
Some morons still think that ps5 and this gen can't handle great graphics lol all of the below are running on PS5.
I don't argue with what you said but all of this points and cases are far better than thinking yoti is this gen standard like some morons on other theardsIf we're being honest we have a
-one-in-a-generation game (unlimited budget, time etc.)
-game that can't maintain 30fps (yet)
-tech demo of a game that won't be out until q4 2027 in the best case scenario
-corridor game.
Not sure that list demonstrates the power of the PS5 ^^ .
I am honestly happy with what we've gotten this gen. I dont need that once in a lifetime $2 billion game or a PS6 day one title like Witcher 4 to convince me that the gen has already produced some stunners.If we're being honest we have a
-one-in-a-generation game (unlimited budget, time etc.)
-game that can't maintain 30fps (yet)
-tech demo of a game that won't be out until q4 2027 in the best case scenario
-corridor game.
Not sure that list demonstrates the power of the PS5 ^^ .
Indoor assets are very high quality. Compare it to the hitman game that came out in 2020.What I saw from 007 trailer is the character models, polygons and animations was superb, plus the lighting. I can't say same things for level design, the assets appeared to be of very low quality, old-gen.
Also the game is screaming ''play me on PC''. What was that blurfest?
+1I am honestly happy with what we've gotten this gen. I dont need that once in a lifetime $2 billion game or a PS6 day one title like Witcher 4 to convince me that the gen has already produced some stunners.
For me, the gen started in 2023 and has consistently been great. Jedi Survivor, FF16, Starfield, Callisto, Avatar, Hellblade, Wukong, SH2, Outlaws, AC Shadows, MGS3. This is just another game in a long line of fantastic looking current gen titles. Yes, sony, japan and nintendo have released some pathetic looking titles this gen, but fuck em, i am happy some devs are pushing these consoles to the max. Hats off to them. if they fail and turn in a sub 30 fps game then so be it. At least they tried. KojiPro tech director literally said they didnt even bother because the jump in graphics power wasn't there. To me thats a bigger cardinal sin than a game that might drop below 30 fps on a console that would be 6 years old by the time the game comes out. especially with PCs literally 5-6x more powerful and Pro already available.
The game definitely looks far better than last hitman game generational upgradeIndoor assets are very high quality. Compare it to the hitman game that came out in 2020.
Duuuude. I feel like I'm watching 8 Days come to life. Anyone else remember it?007 gameplay best quality
Box
ioicloud.app.box.com
Mafia might not be the best looking UE5 game but it continues to impress. I really like the trees here and the asset quality on these bricks and stones is classic UE5. The lighting is probably not a huge leap over RDR2 or HFW, but its growing on me. The northern areas look much better than the somewhat bland and dull areas in the beginning of the game.
![]()
![]()
The grappling interactions were excellent as well. We're getting what was promised from that initial last of us 2 demo.Just watched the bond video. It looks fucking fantastic and with destruction and physics
. A smaller dev like that
I'm referring to the quality of games. A, AA, AAA, AAAAThey have well over 500 people on full time staff, one of the biggest self funded devs in the world.
They're bigger than naughty dog and the same size as Santa monica.
they have done a phenomenal job. Hats off to all of these 500 devs.They have well over 500 people on full time staff, one of the biggest self funded devs in the world.
They're bigger than naughty dog and the same size as Santa monica.
i was surprised by the reflections indoors. dont know if they are RT but i wouldnt be surprised. And if they have RT reflections then it should be easy to enable shadows and AO on the pro or PCs. Hitman 3 did get an RT patch on PC iirc but i think it was limited to reflections and shadows.The asset quality and enviroments in 007 look good, big step up from Hitman 3.
Some major weakpoints tho: the effects (mainly shadows and AO) indoors looked all wrong, really hope itll have RT shadows, ambient occlusion and reflections. Bit too much pop-in during the chase too, but whatever, this looks far better than anything the studio has ever done. A pleasant surprise overall, i like what ive seen, this game needs an Nvidia trailer asap.
Still doesn't make sense, they're making AAA high budget games. No different to Sony first party except for where the money comes from. In what world are they 'smaller'I'm referring to the quality of games. A, AA, AAA, AAAA
i was surprised by the reflections indoors. dont know if they are RT but i wouldnt be surprised.
Interesting, so that why the mirror at 12:27 and stuff like windows look so right compared to stuff like car paint and furniture.they make use of tons of planar reflections in their games. every glass surface and mirror you see uses planar reflections.
in Hitman, NPCs can actually see you in reflections and react to you if you do something that alarms them.
fun fact, Splinter Cell Chaos Theory also did this.
Planar reflections are higher equality than RT reflections, so RT reflections would be a downgrade.
planar reflections don't suffer from the shimmering and ghosting that RT reflections inherently have.
This is the type of upgrade we should be seeing with Ghost of Yotei!The game definitely looks far better than last hitman game generational upgrade
Agree on everything except your disdain for Death Stranding 2. I get that isn't using RT for lighting and that unquestionably would've made it more impressive but the improvenent over DS1 is there and the game looks great while also running great. Yes theres some artifacting at times but overall this games visuals are so solid it deserves praise. If Horizon FW gets recognized for its great visuals then this deserves to be as it looks better 75% of the time. Im continually impressed by the environments and lighting quality in DS2, despite not having nanite or real time gi. HDR, image quality, 60 fps, decent resolution (on Pro) this has to count for something. This aint no Yotei situation.I am honestly happy with what we've gotten this gen. I dont need that once in a lifetime $2 billion game or a PS6 day one title like Witcher 4 to convince me that the gen has already produced some stunners.
For me, the gen started in 2023 and has consistently been great. Jedi Survivor, FF16, Starfield, Callisto, Avatar, Hellblade, Wukong, SH2, Outlaws, AC Shadows, MGS3. This is just another game in a long line of fantastic looking current gen titles. Yes, sony, japan and nintendo have released some pathetic looking titles this gen, but fuck em, i am happy some devs are pushing these consoles to the max. Hats off to them. if they fail and turn in a sub 30 fps game then so be it. At least they tried. KojiPro tech director literally said they didnt even bother because the jump in graphics power wasn't there. To me thats a bigger cardinal sin than a game that might drop below 30 fps on a console that would be 6 years old by the time the game comes out. especially with PCs literally 5-6x more powerful and Pro already available.
When HFW came out in early 2022, there was nothing else like it. On PCs, we had Cyberpunk but with the PC gpu shortage, very few people had played it with RTGI, reflections, and shadows. On consoles, it was the undisputed best looking game of all time for a good year or so.Agree on everything except your disdain for Death Stranding 2. I get that isn't using RT for lighting and that unquestionably would've made it more impressive but the improvenent over DS1 is there and the game looks great while also running great. Yes theres some artifacting at times but overall this games visuals are so solid it deserves praise. If Horizon FW gets recognized for its great visuals then this deserves to be as it looks better 75% of the time. Im continually impressed by the environments and lighting quality in DS2, despite not having nanite or real time gi. HDR, image quality, 60 fps, decent resolution (on Pro) this has to count for something. This aint no Yotei situation.
I agree that they could've targetted 30 fps and made a generational visual showcase but hard not to be mostly satisfied with such a well balanced package
The hit reactions from guards when shot where mostly fantastic too.James Bond was fucking amazing! I knew that game looked great in the trailer but watching the long form gameplay showed off the game much better.
First of all, the outdoor lighting is great. it's well ahead of uncharted 4 and other similar games from last gen. Lots and lots of foliage detail as well.
Then he went indoors and its literally a next gen Hitman. I was always very unimpressed by Hitman interiors, but not this time. The lighting and material quality finally matches the NPC density. This feels like a massive step up in details on the walls and indirect lighting.
The chase sequence was fun, the combat feels like it will be a lot of fun, lots of new melee moves, and everything feels like it has physics to it. You could chain explosions from one exploding barrel or car to another. Enemies get blown away by explosions. When he got on the plane, the wind physics affected the speed and direction of the throw. Inside the plane, it's all moving side to side like that uncharted 3 plane sequence. it's beautiful to see.
Expected this from ND. Getting it from IO is bizarre but amazing. This is by far my favorite demo of this generation. And it's a real level in the game, not that bs HFW demo.
P.S LOVE that the framerate was dropping well below 30 fps at times. Especially when physics and explosions were happening during these insane setpieces. Finally a developer that gets it. Give me next gen setpieces and i will forgive the frame drops. Never been so happy to see framerate drops.
Some morons still think that ps5 and this gen can't handle great graphics lol all of the below are running on PS5.
Yeah the gunplay was the only thing i liked.The hit reactions from guards when shot where mostly fantastic too.
Yeah game didnt really impress me at all sadly. Should be fun thoughWhy the fuck are we putting 007 among those graphic monsters?
![]()
Am i missing the joke here?
the characters face looks identical to this guyWhy the fuck are we putting 007 among those graphic monsters?
![]()
Am i missing the joke here?
If you like uncharted games, sure.Yeah game didnt really impress me at all sadly. Should be fun though
Don't insult henry, he is probably 50x times the character this dude is gonna be.the characters face looks identical to this guy
![]()
Might be a controversary take, but for me Henry is up there with Arthur from RDR2Don't insult henry, he is probably 50x times the character this dude is gonna be.
The car explosion around 20.00 look bad bad, mad max had much better car explosions is not even funny.007 had some awful awful animation blending, looked very awkward switching between animations. desperately needs a better system or something like motion matching. Looks so bad when he pushed people off heights etc. The car moves a bit floaty too, I just don't think IO are very good at animation, Hitman has always been weak in this area too. Visually a very mixed bag imo, lighting looks a bit awkward, specially in the car scenes, character rendering is very ps4 level, environments and npcs look quite good, the ssr implementation looks good and the explosions and vfx are quite decent. Asset quality looks mostly decent too. I'm not too worried about the framerate tbh, it was very distracting in the stream, but I'm sure they'll fix it up before launch. Wow, the moment at 23:45 in the trailer looks embarrassing tbh, ps2 level animation lol.
I still prefer arthur by far.Might be a controversary take, but for me Henry is up there with Arthur from RDR2
And how the heck does HB2 ,a tech demo, stand next to GTA 6? An absolutely beautiful corridor void of any gameplay and AI?Imagine putting this thing close to hb2 or gta6...
I have to agree, DS2 as an overall package visually is getting too much hate here. I'm very very disappointed they're not pushing much technically with RT or advanced geometry, but it still looks excellent overall. Asset quality, lighting and effects are brilliant and it's nice to have such solid image quality. Cutscenes are some of the best real time visuals this whole gen. It's just a shame where it has rough patches, bland lighting in some areas, poor detail streaming in others and a lot of this would have been fixed by using RT and more modern streaming tech. As an overall package it's still one of the better looking games this generation though, it's just that it could have been even better looking had they bothered to actually take advantage of the new hardware properly.Agree on everything except your disdain for Death Stranding 2. I get that isn't using RT for lighting and that unquestionably would've made it more impressive but the improvenent over DS1 is there and the game looks great while also running great. Yes theres some artifacting at times but overall this games visuals are so solid it deserves praise. If Horizon FW gets recognized for its great visuals then this deserves to be as it looks better 75% of the time. Im continually impressed by the environments and lighting quality in DS2, despite not having nanite or real time gi. HDR, image quality, 60 fps, decent resolution (on Pro) this has to count for something. This aint no Yotei situation.
I agree that they could've targetted 30 fps and made a generational visual showcase but hard not to be mostly satisfied with such a well balanced package