That doesn't make any sense. How can you say people who are clearing the game in the most effective way, are shit at it? This ad hominem is childish, and only reflects weakness in your ability to present an argument.
1. You haven't established that it's the most effective way (i.e. you're presuming your premise is true).
2. Constantly missing attacks and then relying on special moves which takes no skill whatsoever to perform does not mean that you have any skill whatsoever.
You're still shit at the game and you're even worse at arguing your point.
If special attacks require no skill or thought, aren't they an issue with the games mechanical design? Why are you suggesting that the game is mechanically sound, and then telling me that the way others play it is broken and they're shit at it because they're playing it what you consider to be the wrong way? If special attacks are the most effective and obvious way to clear a boss, people are going to do that, if spamming kicks are the most effective way to clear a boss, people are going to do that.
I'm not telling you that special attacks are "broken". I'm telling you that they're a crutch because they're incredibly powerful and automatically target enemies. And that those who use them are using them
because they're bad at the game.
There are other signs that they're bad at the game too.
You've delivered plenty of those signs (i.e. your inability to learn the full use of the traversal mechanics).
That aside I can't imagine most people were playing Gravity Rush with a competitive mindset, so whether or not they measured up to the your seemingly high standards probably wasn't a factor. At the end of the day you're telling me that this game is mechanically sound, but only if you play it your way, what utter nonsense.
You're the one who brought in the competitive aspect when you started talking about beating the game or enemies the fastest.
I'm talking about understanding the mechanics and the enemy patterns which I equate to playing the game well.
We can even run with your line of argument if you like, let's say I, and all of the detractors are shit at the game. Why does that make their opinion less valuable? Is the ability to run past all of the enemies in Dark Souls, not a valid criticism of Dark Souls? I think it is, and I don't think people using it in speed runs and whatnot, are shit at that game either. This entire line of argument just comes across as completely unintelligible and impolite.
There are factually incorrect statements in your prior posts.
You are making value judgments based on a faulty understanding of the game's mechanics.
Again, you don't understand the game's mechanics and yet you're calling them poorly thought out.
That's why your opinions should be discounted.
There's nothing unintelligible about that line of argument.
You know what's unintelligible? That Dark Souls bit because 1. I was using speed runs in Dark Souls as an example of why speedrunners aren't necessary highly skilled and 2. holy hell, if people couldn't run past the enemies, the game would be so much more frustrating.
Also, no you don't retain your momentum if you shift into a slide, you go at the default speed of the slide, which often feels as though you've lost speed when compared to travelling through the air. The same is true even of simple shifts in direction in the air, there's a brief moment where Kat loses momentum and redirects, it's brief but it effects the sense of fluidity none the less. It's a valid criticism if people don't like that, I'm not sure how that's hard to understand. Again I only said that it does not retain your momentum, you go far faster in the air and do not retain that momentum when you hit the ground into a slide, and then after leaving the slide, you once again lose momentum to go back into gravity mode. That's just an example of something I dislike about the game, I'm not sure how you managed to missinterpret it as false. Even in the speedruns, they lose momentum when switching between slides and gravity manipulation.
Oh I don't disagree with you and although I have tempered expectations of GR2 I will be picking it up with an open mind. I like Kat, the universe, and even enjoy the gameplay in spite of its flaws, so I'm sure I'll have fun with it.
That's what it looks like. The transition doesn't even take a second.