Kazuo Hirai
I really want everyone to know how much more Titanfall 2 sold than Nioh. It was a staggering amount.
Op,please make the review thread, looking forward to it.
Thanks for the info.Talked to some folks, and embargo drops on midnight PST (in 6 hours and 40 minutes)
I think they were sent out last year even
It was for sure before Yakuza 0 codes were sent, and I got mine for that on January 4th
Op,please make the review thread, looking forward to it.
Op,please make the review thread, looking forward to it.
Lotus put a lot of work in on this thread (which I think would make a fine OT, btw; just needs a re-title). Someone else should take responsibility for a review thread. Can't put all the work on him.
Is Jim the guy shit on TLG?
No one's planning to do a seperate review thread?
Story Missions are incredibly varied and pack a myriad of activities: Sometimes they're quite mundane, such as queuing up to buy somebody a crepe (yes, really), or delivering party invitations, while others are spectacular set pieces involving Kat fighting armies of enemies, or even giant boss monsters. From the simple to the complex, I enjoyed pretty much every one. Basically, the designers use the game's mechanics very cleverly and creatively to deliver a broad array of different gameplay challenges that are either a lot of fun, or are so nicely wrapped up in the game's fiction that you're just utterly compelled to tackle them
Just wanted to point to this quote from the usgamer review
Outside of the controls , I think one of the most consistent things I've spotted in the thread coming up was dissatisfaction with the mission design of the first game, or at least how repetitive it was. Just wanted to throw this out there then, maybe give a few people confidence that the mechanics are applied in a variety of ways with a nice mix of goals and objectives. As always though, take into account the reviewer, whether you tend to agree with his opinions and so on.
Outside of the controls , I think one of the most consistent things I've spotted in the thread coming up was dissatisfaction with the mission design of the first game, or at least how repetitive it was. Just wanted to throw this out there then, maybe give a few people confidence that the mechanics are applied in a variety of ways with a nice mix of goals and objectives. As always though, take into account the reviewer, whether you tend to agree with his opinions and so on.
The fist game was clearly "Rushed"..
They also tried to do that with Side Missions. Having only done a little more than a dozen of them, so far there was quite some variation. At least one can see from the variety that the developers tried to bring as much different missions as possible, so at least there is no "climb tower" x 10.
I hated those "stealth" missions in GR2.. those are just stupid..
Are those type of missions mostly delegated to the side missions?
I hated those "stealth" missions in GR2.. those are just stupid..
Actually, I would like to ask folks who have been playing the game, for review and so on. Do they make an effort to recap or tell the story in a manner so that you really could just played this game? I think that would go a long way for people who want to jump on but don't necessarily want to play something that was a vita game on their ps4 (the remaster). Or is it 100% sequel?
Actually, I would like to ask folks who have been playing the game, for review and so on. Do they make an effort to recap or tell the story in a manner so that you really could just played this game? I think that would go a long way for people who want to jump on but don't necessarily want to play something that was a vita game on their ps4 (the remaster). Or is it 100% sequel?
there will be a video on Youtube ..
”Gravity Rush The Animation ~Overture~"
which supposedly will tell the story that led up to this game..
Nah that just shows a bit of what happened right that sets up the sequel.
Nothing even remotely close to recapping the events of the first game.
Well from the reviews I've read, several of them said they felt like you should play the first game first. Because while you can play the sequel and enjoy your time in it, there were moments where people that are familiar with the first one would clearly benefit from having the knowledge.
Well from the reviews I've read, several of them said they felt like you should play the first game first. Because while you can play the sequel and enjoy your time in it, there were moments where people that are familiar with the first one would clearly benefit from having the knowledge.
Good lord, the mission design in this game drives me up the wall sometimes.
Good lord, the mission design in this game drives me up the wall sometimes.
Like, "OK, go deliver invitations to a party"
Fine - arrive at each of the three places and you have to complete tasks but those tasks are just boring or annoying. Playing hide and seek with some guy? Finding a balloon? Watering plants? None of that is fun.
Game is really enjoyable at times but then it can become just incredibly annoying the next minutes.
The stealth missions are god awful too. Horrible horrible choice (and I usually enjoy stealth).
"While the main questline is great, side-quests, that often are overlooked or reduced to fetch and kill tasks in many games, received full attention from the developers, and it shows. For the most part, they're full-fledged mini-stories with plots and twists just as interesting as the main story. While they may be time consuming, I strongly advise not to skip any, first of all because they're a lot of fun, and also because they provide a better insight into the story, the characters and the world."
Another mention of sidequests from Dualshockers for those who are interested:
http://www.dualshockers.com/2017/01...-colorful-bouncy-masterpiece-will-make-smile/
Just release the fucking game today!
Another mention of sidequests from Dualshockers for those who are interested:
http://www.dualshockers.com/2017/01...-colorful-bouncy-masterpiece-will-make-smile/