TheChillyAcademic
Member
Anyone else run into the DLC Maid Part I glitch? After the last errand the navipoint is still at the house...
Anyone else run into the DLC Maid Part I glitch? After the last errand the navipoint is still at the house...
Is it possible to Platinum this duringor do I start overpost game city?
Thanks
There are no missable trophies in the game. Keep playing.
Does the DLC add anything to the story?
Yes, it's mostly story stuff.
Finished the game today. Really fun overall. The story, setting, and characters were great, but the lack of answers to any questions was pretty disappointing.
Does itResolve the essentially cliffhanger ending? Or what part of the story is it? I was happy until the ending pretty much sucked.
The racing controls are mostly good though. The only one that gave me trouble with the gyro stuff was that annoying lava race included in one of the DLCs. So many times I'd hook on something and poof, there goes the gold.If I had recorded the attemps at the last 2 challenges that I haven't gotten a gold medal on, I could have made a really good "Everything that's wrong with Gravity Rush's controls" video. This game is a lot of fun most of the time, but there are many moments when I can't believe how janky the controls are.
I didn't have any trouble with the racing challenges, surprisingly. But some of the worse moments of the challenges for me were instances where I'd do a gravity kick, it would miss the enemy because they moved right at the last second, I'd float 10 feet past, and it would tell me I went out of bounds. It killed crucial time which would take the gold medal out of the realm of possibility.
Also that special move where you dive at enemies is a piece of crap. It misses so often and sends me way off target, sometimes also putting me out of bounds. Even when it would hit, it didn't seem to do much. Another random issue I'd have is I'd be floating along and stick to like a tree branch or lamp post or some negligible item that you'd never want to rest on anyway. Then the gravity shifts and I'm having having to now do everything upside-down when I shift off of it. When you're in timed segments and mechanical issues with controls/gameplay force you to retry (with some long ass loading) it gets frustrating.
Most of these "issues" sound like you expect enemies to hover perfectly still while you come at them from a mile away. Sure sounds like sound battle strategy.
I'm just not explaining it well. The game has clunky ass controls.
Another good example comes from fighting the 3rd rare nevi. It's only difficult because the controls and camera make it that way.
It just needs a lock on camera that swings around if you fly past the enemy with your kick. That would solve so many problems with the combat.
It just needs a lock on camera that swings around if you fly past the enemy with your kick. That would solve so many problems with the combat.
The combat is so half-baked though. The best parts of the game are the races and the movement through space, while the combat ends up being a matter of spamming powered up attacks on the enemies that are a pain in the ass the target. I'd rather it be easy than frustrating anyway.Then it would be too easy, everytime you do a gravity kick it's to the center of the screen. So you could easily spam kicks. I like this solution better. Lock on is usually a bad feature.
Instead, let's have crappy combat?this sounds like the worst idea ever. im glad you had no input on this game.
I move around too much for the gyro camera to be of any use to me. Especially in the slide races where you have to use the gyro controls.Started this yesterday. Is there a general consensus on targeting for the gravity mode? I've been using the gyro when the target is on screen and the right stick when it's further afield.
I've literally only gotten as far as the first save chance. It looks lovely though.
The combat is so half-baked though. The best parts of the game are the races and the movement through space, while the combat ends up being a matter of spamming powered up attacks on the enemies that are a pain in the ass the target. I'd rather it be easy than frustrating anyway.
Unless this is like a "Resident Evil was a better game when you couldn't move and shoot" argument, in which case, we all lose. lol
I think the combat is pretty balanced and designed around the different types of attacks. Sure you can spam gravity kick and get out of most situations but it seems designed to use every move against certain enemies.
ie, if you are spamming gravity kick from far against every enemy and the game is punishing you for doing it, you should consider the idea that you might actually be doing something wrong. There are other ways to take down those nevis.
I just remember it being needlessly frustrating at times.
Exactly. The combat, in its entirety, was not frustrating or broken. But there were aspects of it that were. They came up when fighting certain enemies or in certain situations.
I think the combat is pretty balanced and designed around the different types of attacks. Sure you can spam gravity kick and get out of most situations but it seems designed to use every move against certain enemies.
ie, if you are spamming gravity kick from far against every enemy and the game is punishing you for doing it, you should consider the idea that you might actually be doing something wrong. There are other ways to take down those nevis.
The game doesn't convey the importance of leveling up your skills and which ones should be where for all the challenges.
It shouldn't have to indeed it should convey the leveling information much better in he game but they also don't do that . It's just frustrating as a player to not be able to complete challenges because a lack of level rather than a lack of skill.
It shouldn't have to indeed it should convey the leveling information much better in he game but they also don't do that . It's just frustrating as a player to not be able to complete challenges because a lack of level rather than a lack of skill.
I completed all the challenges as soon as they appeared with no power leveling or anything of the like. I finished the game and some of the DLC and haven't even maxed out all my powers. You can complete all of the challenges without leveling, it just helps if you lack some skills.
That's the thing though. In general, the game is *easy*. Any difficulty isn't based on impressive combat design or any particularly challenging encounters...
I mean, chipping away at the secret bosses should be fun - and for one of them, it is. For the other two, it's not because you have to fight the game mechanics.
Another one, in the Maid DLC, the stage where you have infinite super meter the whole mission... I started off wanting to Spiral Claw & Rock-toss everything. But it was in this mission I figured out how great Micro Black Hole was. It totally destroyed the group of mini-nevi that appeared right after the plant-shooter gauntlet, and anything it missed was easily taken care of by a spiral claw cancelled into fast-fall to the next area afterwards.
I tried to spiral claw the group of Spike-sphere Nevi near the end of the loop in the same mission at first, but that lead to a lot of denied assaults, so I eventually used the rock-toss at a far enough distance. It's like that's exactly how they figured the moment should be solved; everything was conveniently in range of the ability from where I was, and with proper aiming, everything died basically RIGHT as the power wore off.
It all felt so efficient, that when I finally got Gold on the course, I felt like I had one of those "gaming zen" moments; similiar to watching an NES Runthrough of Ninja Gaiden, and being able to call out exactly when and were each jump was made, what they're facing, what weapon was used, and HOW it was used, all because the placement of each element and the pace of gameplay work so well together.
I completed all the challenges as soon as they appeared with no power leveling or anything of the like. I finished the game and some of the DLC and haven't even maxed out all my powers. You can complete all of the challenges without leveling, it just helps if you lack some skills.
Even with zooming past an enemy, stopping in mid air, turning with R stick, and then re-centering to attack again; some people would demand "Give me a quick turn! ", but I actually really like the fact that 90% of the time, after going through that process, the enemey bullets are RIGHT on top of me, but with just enough time to flick the screen for a sidestep. The game would feel cheap, frustrating, and janky, if the enemies attack was much faster than I can react, but instead, it seems to work exactly when it's suppose to, keeping the illusion of tension, while technically being well throught-out and "scripted", underneath it all.
Honestly, that was the most frustrating part of the combat for me. It just wasn't fun to fight the camera again and again in those situations.
The game for me was the sliding/race courses. Discovering that you could use gravity kicks as a way to travel from A to B in a straight line just opened up so many awesome options. If only I didn't have to deal with the pesky fighting... lol
Was there ever any advantage to using gravity kick in a race rather than just using "Fast Fall" (Hold X while "falling" to a location, also useable while normally floating) though? Before I understood fast-fall, I did the same thing, but then you get the sometimes-unfortunate side effect of "Gravity kick has generous enemey auto-lock", which isn't present with fast-fall.
I really sucked on races before fast fall.. could not figure how in the world they'd thingk normal "press R to fall" speed would win me those things..
With gravity kick you can turn the camera and be ready to kick another direction with no pause in between. Also, gravity kick gives you a little bounce after you land making it easier to go in another direction while fall fast "grounds" you.
Can I go back into the areas where you restore parts of the city at some point? There are some crystals in the third one that I just can't see me being able to reach with the reduced amount of anti-gravity time I have at the moment.